Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. No, the soul binding only reduces the amount of soul you can store to one spell/heal worth.
3. Great and Dash Slash do 2.5 x normal nail (~50 with a maxed out nail), Cyclone Slash does 1.25 x nail damage per hit (~26) and can be mashed to extend its duration to a max of 7 hits. Vengeful Spirit does 15(20 with Shaman Stone), Shade Soul does 30(40), Desolate Dive: 35(53) if both hits land and Descending Dark does 60(88) if all three do, and Howling Wraiths does 30(45) if all three hits connect with Abyss Shriek doing 80(120) if all 4 do.
4. Great Slash has a larger vertical hitbox, while Dash Slash has more range. Great Slash is better in most situations, but the extra range can be useful if you can time it. Cyclone Slash is phenomonal against less mobile enemies, and you fall slower while using it so it works against airborne foes too. It does significantly more damage than the other two, but isn't as safe.
5. You sem to have a good grasp on what the spells are for, but it really can't be overstated how good Dive is as a tool. The i-frames are enough to use it directly onto an enemy and still dash away even without the Shade Cloak.