Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And that Cherry isn't fondamentaly different from the 3rd ending.
But I liked the cake. Have you not read anything I've written? My dislike is only with that fifth, rock-hard bottom layer of cake that you're forced to eat before getting to the cherry. Again, my problem isn't that the challenge exists. My problem is that it's a sudden, tedious difficulty wall, at the end of a challenging, but fun, experience, that you absolutely must do to see the final ending.
And the ending is definitely important, considering the cliff-hanger at the end which may tie into Hornet's campaign or a potential sequel, and the huge implications it brings. Hollow Knight being freed of the infection and living on is more than kinda a big deal, here.
I think you should take "Godmaster" for what it is: "officialisation" of a once popular mod among some players called "boss rush". They have very polished it, a nice area and a bit of lore and make the first pantheons doable by an averable experienced player, but the last one is the pure "boss rush" form.