Hollow Knight

Hollow Knight

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TripodRanger Oct 31, 2018 @ 9:08pm
Godmaster is BS
I want to start off my post by stating, that, personally, I don't like boss rushes. I don't have anything against them, but I find them more tedious than anything. However, I was perfectly fine with how Godmaster was just boss rushes. Rather than do the entire game's worth of bosses, you do chunks of them at a time, and some new bosses are interspersed into them to help keep things fresh. Despite my dislike of boss rushes, I was finding the dlc fun. Then I got to Pantheon of Hollownest, and all that fun flew right out the window. You fight all those bosses in the previous pantheons, then you have to do them all again, only some have slight differences, and it's all in a single run. Forty-two bosses, all in a row. I have to ask what the point of all the previous pantheons was, if I have to do it all again. And then, if that wasn't enough, super tough bosses like Nightmare King Grimm are added in the line up. Of course, since all the tougher bosses are nearer to the end of the challenge, the times where you're most likely to die are the times where death is the most punishing, as you have to do every single previous boss all over again. It's nothing but an absolute slog.

And I would be perfectly okay with this, if it were an optional challenge for players interested in doing something really hard. But it's required for the last, and possibly true, ending. This is something you put an overpowered extra upgrade at the end of, not the ending of the game. Instead of all the bosses the player just fought, this really should have just been a fight against Absolute Radiance. It would have been a satisfying climax to the dlc content, instead of the demotivating tedium it actually is.

As for myself, I'm done. I tried the pantheon once, got to Nightmare King Grimm, died, and then looked up if it was really required to get the new endings. It's not worth it. I know I could do it, with some more practice, but, frankly, there are more entertaining and satisfying uses of my time. I've spent long enough on Hollow Knight. I love the game a ton, but this last bit is just too much.
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Originally posted by TripodRanger:
I want to start off my post by stating, that, personally, I don't like boss rushes. I don't have anything against them, but I find them more tedious than anything. However, I was perfectly fine with how Godmaster was just boss rushes. Rather than do the entire game's worth of bosses, you do chunks of them at a time, and some new bosses are interspersed into them to help keep things fresh. Despite my dislike of boss rushes, I was finding the dlc fun. Then I got to Pantheon of Hollownest, and all that fun flew right out the window. You fight all those bosses in the previous pantheons, then you have to do them all again, only some have slight differences, and it's all in a single run. Forty-two bosses, all in a row. I have to ask what the point of all the previous pantheons was, if I have to do it all again. And then, if that wasn't enough, super tough bosses like Nightmare King Grimm are added in the line up. Of course, since all the tougher bosses are nearer to the end of the challenge, the times where you're most likely to die are the times where death is the most punishing, as you have to do every single previous boss all over again. It's nothing but an absolute slog.

And I would be perfectly okay with this, if it were an optional challenge for players interested in doing something really hard. But it's required for the last, and possibly true, ending. This is something you put an overpowered extra upgrade at the end of, not the ending of the game. Instead of all the bosses the player just fought, this really should have just been a fight against Absolute Radiance. It would have been a satisfying climax to the dlc content, instead of the demotivating tedium it actually is.

As for myself, I'm done. I tried the pantheon once, got to Nightmare King Grimm, died, and then looked up if it was really required to get the new endings. It's not worth it. I know I could do it, with some more practice, but, frankly, there are more entertaining and satisfying uses of my time. I've spent long enough on Hollow Knight. I love the game a ton, but this last bit is just too much.
Especially concidering that nightmare king grimm is the easier of the three last bosses.
jyakimow Nov 1, 2018 @ 2:06pm 
Well, not every aspect of every DLC has to appeal to every player.
TripodRanger Nov 1, 2018 @ 3:04pm 
Originally posted by jyakimow:
Well, not every aspect of every DLC has to appeal to every player.
I'm not saying it has to. But if you're going to put a significant ending in the game, you don't put it somewhere that only the most hardcore of players are going to enjoy. The rest of the dlc's main content is fine for all players, as you can do each pantheon once you've fought the bosses within them, meaning you don't have to do them all in a row at the end of the game. The pantheons are small enough to remain challenging without setting you too far back, if you were to die in them. Entirely new bosses are at the end of each, meaning the pantheons have something new to surprise you. But the very last one throws that all out the window. Imagine if, at the end of the white palace, it turned out you had to do the path of pain to get the kingsoul. That's what this is.
batteran Nov 1, 2018 @ 8:49pm 
The cutscene ending of Godmaster is like Cherry on the cake: if you don't like the cake...

And that Cherry isn't fondamentaly different from the 3rd ending.
TripodRanger Nov 2, 2018 @ 3:45pm 
Originally posted by batteran:
The cutscene ending of Godmaster is like Cherry on the cake: if you don't like the cake...

And that Cherry isn't fondamentaly different from the 3rd ending.

But I liked the cake. Have you not read anything I've written? My dislike is only with that fifth, rock-hard bottom layer of cake that you're forced to eat before getting to the cherry. Again, my problem isn't that the challenge exists. My problem is that it's a sudden, tedious difficulty wall, at the end of a challenging, but fun, experience, that you absolutely must do to see the final ending.

And the ending is definitely important, considering the cliff-hanger at the end which may tie into Hornet's campaign or a potential sequel, and the huge implications it brings. Hollow Knight being freed of the infection and living on is more than kinda a big deal, here.
batteran Nov 2, 2018 @ 4:20pm 
I'm pretty sure you write " I don't like boss rushes." in the very first lines of your first post here.
TripodRanger Nov 2, 2018 @ 5:00pm 
Originally posted by batteran:
I'm pretty sure you write " I don't like boss rushes." in the very first lines of your first post here.
And then I went on to say "Despite my dislike of boss rushes, I was finding the dlc fun."
batteran Nov 2, 2018 @ 7:06pm 
The last piece of cake is raw and lack sugar, I agree ^^

I think you should take "Godmaster" for what it is: "officialisation" of a once popular mod among some players called "boss rush". They have very polished it, a nice area and a bit of lore and make the first pantheons doable by an averable experienced player, but the last one is the pure "boss rush" form.
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Date Posted: Oct 31, 2018 @ 9:08pm
Posts: 9