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The platforming aspect was never too taxing, the furthest it would ever go would be the tight timing you need to pass the presses in crystal peaks... but White palace just takes it to an extreme that feels like a completely different game. If I wanted to play an unforgiving platformer, I'd play an unforgiving platformer, not hollow knight.
Though with enough patience and knowledge of the knight's abilities, paired with hiveblood and grubsong, white palace aint a problem. Believe it or not, there is a margin for error. I can think of a few occasions off the top of my head where I screwed up and managed to clutch out anyways.
Another thing is that the white palace is optional. Nobody is forcing you to go for the true ending. But I find it kind of strange that they would lock the true ending behind a set of obstacles that cater to a completely different set of skills compared to what the learning curve of the game leaves you with. It's almost as if they expect that you played something like super meat boy before.
Don't let the trial and error trash that is white palace taint your impression of the game itself, this is merely a fraction of the whole game. Once you beat it, you never have to experience it again.
I feel something like white palace/path of pain would be more justified if there was anything even remotely similar to it in other parts of the game. But, I am content with everything else that doesn't involve the pale king's spike bed. I wouldn't have it any other way.
It does look like you either lack patience or have little experience with tight platformers (think 8bit era). Look up guides or videos. It's probably best for you to skip the Path of Pain too.
There are some places with hard and long puzzle platforming like this (in Queens's Garden path to one of the Nailmasters; Crystal Peak, are few examples), but they are reasonable in terms of difficulty going through and are not taking hours trying to complete them.
They are hard, but have reasonable difficulty.
The White Palace on the other hand is going and going and going seems forever, and you can't just save and get a break, or go to somewhere else to fight some dream boss or whatever.
It is difficult, I got that, I went through one section, lit one bulb, went through another section, lit another bulb, pushed myself further through another section and lit yet another bulb. Maybe this should be enough to make a point, but nooo there is more and more and more.
I hate this game so much right now, because I have to push myself to play it, I can't save and get a break, I can't even turn off my PC, my wrist hurts and I can't believe this White Palace is part of the game I played through.
This part of the game gives nothing of value to the player, just pure frustration.
Is this is how it supposed to be, Team Cherry?
I know about infinite tries, but with these infinite tries this whole challenge loosing it's point. This is why I started this thread.
I now feel this should be fixed by a patch from devs to add at least one platform between these parts.
Screenshot
I feel I had enough of this nightmare, because my game runs minimized into background for a few hours now and it can't stay like that for a whole night. This is stupid.
I got one part of white charm and hoped to get another, to get good ending or whatever. So this is why I went to White Palace...
If I kill myself I just respawn on the bench within White Palace and I can't go back to the hub area with exit port.
This is the major game breaking flaw in my opinion, because in any other part of the game you are free to go anywhere else and do other things.
I wonder if this section of the game was rushed out without playtesting. Bullcrap.
I actually don't remember ever having to cancel crystal heart + pogo. Mind taking a picture of where you were? I swear I did that pogo part differently.
I can describe how to get to that spot. You have to go from hub area through the elevator, after you unlock 2-bulb door. Then go through until you get to the Bench, and after that continue to go forward untill you get to 3-part puzzle. First will be wall sliding saw blade, then you have to Crystal Heart through small hole between spikes, then climb upwards through series of horizontally positioned popping spears, then you have to Crystal Heart again through small hole again and pogo on the passive indestructible bugs at the end to get to the platform above.
There is similar sections in the game with puzzle platforming, but they are not taking hours and hours and hours to complete. I see no point in this section at all because they gave player and ability to "cheat" with charms to get infinite tries.
White Palace is also locking you from doing other things in the game if you get stuck in the middle of this nightmare. That is purely a bad design imo.