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报告翻译问题
Agreed.
Foolish Greed <- Fragile Greed -> Ambitious Greed
After completely "negotiating" with the banker at the spa, she can later take notice of your fragile greed charm. It reminds her of a story about a giant lode of geo, and wonders where it is. Finding this lode will impress her, and she will reward you with her childhood shell as an apology, along with a story attached. Leg Eater merges the charm and half of the shell together, thinking about his future wealth the entire time. He keeps the remaining half of the shell to make the same charm for himself.
Broken Heart <- Fragile Heart -> Resilient Heart
The Dung Defender wonders where his comrades went. By discovering the fate of all the knights, the Dung Defender will muse about the nature of strength. When presented with the Fragile Heart, a second philosophical wandering will occur, and the Fragile Heart becomes the Resilient Heart. Requires the lady sword woman to have finished grieving.
Shattered Strength <- Fragile Strength -> True Strength
Once you have learned all the sword techniques and Nailmaster's Glory, possess the Fragile Strength when talking to Sly. He will recognize the Fragile Strength as a charm that once belonged to his own teacher, who was also a nailsmith in the city. The ghost of the smith will now do battle with the player. Upon victory, the nailsmith will restore the charm to a more glorious state.
Considering there is a huge Geo stash in the game, with no story explanation for why it's there that I'm aware of, this would be pretty cool.
I’m absolutely LOVING this idea. But I think I agree with Exray here, this would kinda ruin the idea of fragile charms. There needs to be a risk-reward factor attached. If anything, I think they should MORE fragile charms.
Then again, maybe that was intentional. Money is such a non-issue late game that making him hard to get to is the real price.
Also, they're the only charms that increase life, damage, and money gained. Very helpful.
No, the blue lifeblood charms don't count, that's only temporary HP, not hard life
I wonder how much people actually use those Lifeblood charms. I don't really like them that much and pretty much use them only for special circumstances, like that door in the Abyss, or cheesing that crystal laser dude v2 in Crystal Peak.
At this point, I can play even Steel Soul mode without having to be especially careful, but I still get hurt occasionally. Not so much that I ever struggle for Soul to heal myself with, but enough that with the lifeblood charms I'd probably get to a point where I have to stop whatever I'm doing to go visit a bench and heal up. Just being able to heal off any damage you take is really powerful... why would I give that up?
Leg Eater could charge lower prices than self repair, and maybe have multiple spawn points on the world map - about half of the number of stag stations. That should be non-trivial, but not onerous.
Challenge is about interesting choices and risk, not boredom.