Hollow Knight

Hollow Knight

Zobrazit statistiky:
White Palace
Just stumbled across this place and I'm not sure if it is a required area or if it is supposed to be as difficult as it is, but its sucking a lot of the enjoyment I was having with the game away. I had just gotten the monarch wings and a fully upped dream nail and I was preparring to start kicking some serious ♥♥♥ when the game throws me some hard series of platforming puzzles. It feels incredibly out of place and after several hours of trying to get past them I really just want to put the game down. I'm no stranger to hard platformers or difficult games, I'm fond of both Dark Souls and Meatboy, but the giant saw mazes just felt really out of place and out of touch with the rest of the game. Anyone else struggeling with this section or agree that it is kind of sloppily thrown in? I'd love to hear people's thoughts. Apart from this one area the rest of the game has been an absolute joy to play.
Naposledy upravil Tuff Taffy; 11. bře. 2017 v 16.42
< >
Zobrazeno 115 z 24 komentářů
It's required to access the true final boss but you can give up now and just get the normal ending.

The simplest way to deal with it is by equipping Hiveblood charm. This will give you regeneration. You can then repeat the spike traps infinitely until you succeed.

Another option is just skipping most of it. See this video for shortcuts.

https://www.youtube.com/watch?v=CHBqTqUywNE
Zeklo 11. bře. 2017 v 16.45 
I'm in the middle of it myself. Annoying to get through, but making progress. As you say it feels out of place, and incredible unnecessary if you ask me.
Nope, loved it. The game doesn't have any other remotely challenging platforming sections, so it was nice to get one. If you ask me, it was too short, and too easy, with the many generous checkpoint platforms it gives you.
HIVEBLOOD

Hiveblood Hiveblood Hiveblood.

Equip Hiveblood. Thank me later.

For what it's worth, I thought the area was a nice change of pace. Also, most of those skips are reportedly patched out in the latest release.
4thQueen původně napsal:
HIVEBLOOD

Hiveblood Hiveblood Hiveblood.

Equip Hiveblood. Thank me later.

For what it's worth, I thought the area was a nice change of pace. Also, most of those skips are reportedly patched out in the latest release.
Well, most of those shortcuts are actually looking like they were placed there on intent.
Noki 11. bře. 2017 v 17.18 
Use hive blood, inner focus,and grub charm you can do the entire thing without having to die and restart
Getting past the obstacles feels really rewarding. Unfortunately, you have to get through the obstacles. It's a jarring deviation from the flow of "fun" the rest of the game has. I have a friend who would love this slog; myself, I'm just suffering through it to get the prize at the end. Definitely not my favorite place.

I think the White Palace was a good idea, I just don't necessarily think it was implemented in the best possible way. It's one of those things that isn't going to change, I'm sure, so Hive Blood and grub charm are one's only friends.
I agree that it shouldn't have been one of the requirements for the true ending. I like the White Palace as a platforming challenge, but it feels completely out of place both mechanically and thematically as the game's final zone. It tests a niche skillset that the core game is not built around, and as such it really should've been an optional side area like the colosseum.

For me it was the most disappointing area of the game just because it felt so weird and out of sync with the rest of the experience. If they'd given it different art and made it an optional zone in a place that made more sense in the world I probably would've loved it.
You know... I have to change my opinion of it, now that I've beaten it.
It is an unforgiving slog of misery... but damn do you feel elevated once you reach the end.
And having done so... it wasn't really that long. Frustrating, but nowhere near impossible.
It's like the bosses, you have to study the dance...
I think it'd be perfect all around if it was just a little bit more forgiving with its window of precision.
Kyutaru původně napsal:
It's required to access the true final boss but you can give up now and just get the normal ending.

The simplest way to deal with it is by equipping Hiveblood charm. This will give you regeneration. You can then repeat the spike traps infinitely until you succeed.

Another option is just skipping most of it. See this video for shortcuts.

https://www.youtube.com/watch?v=CHBqTqUywNE


Thanks for all the info and tips! True lifesaver.
I was expecting a bossfest after unlocking the awakened dream nail when using it on the white gaurd, so I surprised that my manuvering skills were being challenged. And I thought it wasn't all too niche of a challenge, the entire game has given many terrain to use your move sets and this tested those capabilities. Seems they really wanted to go through all the checks on those aiming for that true end.
Hiveblood Charm + Grub Song = It will take only your time and patience.
Do note that the White Palace is optional. It was one of the stretch goals for the Kickstarter. Both it and the Abyss are completely optional to do so it kinda makes sense that it's VERY different. It's like how in Chrono Trigger you could fight the final boss withing a few minutes.
<:) 12. bře. 2017 v 0.58 
It isnt sloppily thrown in at all. I thought all the jumps were planned at with very nice balance. Just enough challenge to tickle my meatboy fancy, but not enough to get stuck at any one spot beyond a dozen or so atttempts at most. It also has a lot of very interesting shortcuts/skips that let you skip the harder parts. You just have to look for them.
I'm so over this seeminggly new phenomenon of people just complaining that something is hard as if that in itself is some kind of problem.

also this

SOLAIRE ECLIPSES původně napsal:
Hiveblood Charm + Grub Song = It will take only your time and patience.

The game offers you every opportunity to make even the hardest part of the game trivial, but you'll still choose to complain about it as if it isn't your own inadequacy that is the issue here.
It's not just the difficult spike people don't like though, people defending the area completely seem to gloss over that.

It's a very strange area and not inkeeping with the rest of the game.

>>:( původně napsal:
I'm so over this seemingly new phenomenon of people just complaining that something is hard as if that in itself is some kind of problem.

As much as I agree that a challange isn't a problem, you don't have to sound like an ass, dude.
I'm so over this elitist attitude people have when something they like is opposed for any reason.
Do I think the game needs more checkpoints? No.
Do I think the game needs an easy mode? No.
Do I think the inherent challenge is what makes the game reqarding? Yes.
Do I think all games should be for all people? No, the same way I don't think FIFA should be changed to suit my tastes. I think it's boring, repetative drivel, but other people like it and more power to 'em!

That being said, White Palace comes up ALOT and with justifiable reasons beyond "it's hard" that deserve more discussion than just "git gud".

Part of the problem currently comes from the hitching, so hopefully that'll be fixed.
There's a clear issue with hitscan that can cause the game to stutter just befor you get hit, even if you would have had time to avoid the hit. With the stutter you lose that chance. Get hit. GG.
Similarly the game has issues with stored inputs and "eating" inputs at times.
I know I'm not the only person who's had those moments of "why didn't you double jump, I pressed the button?" and similarly "why the hell did you flap the second I jumped?!"
It's not a controller issue, I've tried a few to check and I've seen other people mention it.

Ususally these minor issues can be glossed over or ignored, but in White Palace they mean another death.

Another issue, and my personal gripe, is the bizzare style of the place.
The scenery is gorgeous; that pure dreamlike look made it really stand out as otherworldly and special.
Then there's buzzsaws.
Giant buzzsaws.
Everywhere.
In nonsense floating configurations clearly designed for platforming and nothing else.

It was just so jarring, so...videogamey. Y'know?
I know it's a dream, but why was anyone dreaming about buzzsaw gauntlets?
Everywhere else feels natural and the platforms/obsticles are places in ways that make sense.
Just throwing in giant floating killer hit boxes felt really lame...
The beautiful palace, with people walking around calmly inside just had giant hovering death blades for no reason?

Another issue I had, although admittedly minor one, but it happened twice, was that the pretty floating sparkles in the overlay decided to appear over my character just as I'm trying to line up a walljump. For a couple of seconds I couldn't see myself and it cost me another life.
I was pretty salty about that one =P



For the record I completed White Palace.
I didn't have Hiveblood, and to my admitted shame I only found one minor shortcut, so you could say I took the long way around.
Yes, completing it was euphoric but it's the one part in the game the journey didn't feel worth the frustration to get there.

So my skill can be questioned just fine, I'll accept the git guds, but when even people defending the area are saying "use regenerating health and skip as much as you can with these shortcuts" that doesn't actually make the place seem all that great...
Naposledy upravil Amistatian; 12. bře. 2017 v 4.21
< >
Zobrazeno 115 z 24 komentářů
Na stránku: 1530 50

Datum zveřejnění: 11. bře. 2017 v 16.41
Počet příspěvků: 24