Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah but this is a first-time game by a first-time developer in a space saturated by Metroid clones. HK is the follow up to a hugely successful game in the genre that most consider to be one of the best. Not really comparable. Silksong likely won't run out of money.
>they could block off the incomplete sections with a hidden wall or something, and release the game now if they wanted too... and the just add the completed areas later as a free update.
Yeah, that design sucks and it's lame when developers do this. We already have enough incomplete games releasing. We can wait.
he said free updates, not paid dlcs
Godhome added the Junkpit behind a hidden wall that wasn't there before right?
I don't know, but that is what I read....
I will add that they are the makers of Celeste, a very well received precision platformer game.
Those devs' decision came from the fact that working on their game had become too difficult, in part because of the success of Celeste, their previous game.
If anything, this is almost as comparable as it could be to Hollow Knight and Silksong.
like, make it a glowing crack idk