Hollow Knight

Hollow Knight

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Team Cherry  [developer] Aug 15, 2021 @ 9:26pm
2
v1.5.77.11832 now on public beta
Hollow Knight v1.5.77.11832 is now available on the public-beta branch for all platforms. It can be accessed by right-clicking the game in your Steam library, then clicking "Properties", "Betas", and selecting "public-beta".

- Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
- Fixed door in a city house staying locked sometimes after defeating the enemy
- Fixed brightness resetting on quit to menu if set to minimum value
- Fixed some camera shakes ignoring config value
- Fixed getting damaged by spikes while on a lift and ending up inside the ground

EDIT: v1.5.78.11833:
- Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
- Fixed Low and Medium background blur to have the same vibrancy as High
Last edited by Team Cherry; Sep 28, 2021 @ 7:22pm
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Showing 1-15 of 59 comments
Xlindvain Aug 16, 2021 @ 12:56am 
Awesome!
Deano Aug 16, 2021 @ 1:56am 
neato
Noborus Aug 16, 2021 @ 6:37am 
Thank you for the continuous updates for Hollow Knight, Team Cherry. :D
Mandar1jn Aug 16, 2021 @ 9:08am 
Another mod breaking update
nob0dy27 Aug 16, 2021 @ 10:21am 
wow you really patched elevator storage
Manndrake220 Aug 16, 2021 @ 10:25am 
Hey, thanks for the continued updates.

One minor glitch that I recently encountered happens when an infected balloon bumps into a mawlurk. This happens most easily with the upper-left-most mawlurk on the map. When this happens, the mawlurk begins to move and floats mid-air.

https://steamcommunity.com/sharedfiles/filedetails/?id=2576759800

Also, while I haven't encountered it myself, I've still heard some people recently mention that Hornet occasionally flips upside down when defeated.
sillylittletimmy Aug 16, 2021 @ 11:22am 
This sounds awesome.
tintingaroo Aug 16, 2021 @ 3:47pm 
@TC: If you have an answer for this I'd appreciate it:
In my first 1.4.3.2 playthrough I fought NKG and it followed the process of GPZ/WD in getting increasingly harder. It didn't happen on any following playthrough and others have mentioned it didn't happen to them nor in any playthrough they've watched.
Is it an intended thing but requires certain conditions? Something that was implemented but decided against? A weird bug? Has the team seen any other occurrences/mentions of this?

Thanks for the continued updates and fixes for the game. :steamthumbsup:
pogodemon Aug 17, 2021 @ 2:45am 
Originally posted by Team Cherry:
- Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars

THANK YOU!!!!
Lekramito szefito Aug 17, 2021 @ 3:54am 
Whens silksong????
Last edited by Lekramito szefito; Aug 17, 2021 @ 3:55am
RufflesT Aug 17, 2021 @ 9:24am 
Originally posted by Team Cherry:
- Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
Radiant The Collector will be much fairer now, thank you Team Cherry!
Kachunnga Aug 17, 2021 @ 7:28pm 
Final boss is so much more enjoyable now with the screen shake removed, thank you!

In the future, it'd also be great if there were accessibility settings to tone down the intensity of particles and bright lights from effects like the Shade cloak, mothwing cloak and and dive attack and the vignettes from having FoF or low hp.

Either way, thank you for the updates so-far!
Puro Aug 17, 2021 @ 8:12pm 
:)
Roz Aug 17, 2021 @ 9:52pm 
Good
Singularity Aug 18, 2021 @ 12:12am 
Nice
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Date Posted: Aug 15, 2021 @ 9:26pm
Posts: 59