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If there's a super expensive item in a shop in a metroidvania though obviously i'm going to try to buy it because in every other game it's a super useful upgrade... but in this it's just to let you see in the dark areas. I was at least hoping it'd have a little lamp flying around you normally as well.
I'll go finish exploring the green area and kill that boss that takes 20000 hits to kill as i'm assuming the dash is from/after her then?
ah the enemies weren't that hard (until the wasp things which i just couldn't reach and would constantly get chipped by the crystal explosions from their shots) so figured that as i could get the lamp fairly easily that it was a "you can go multiple ways and just keep exploring other routes if you find a tough spot one way" which was usually the case in soulslikes, but i guess in this one it's actually a more linear experience, even if you technically can go here early then.
If you want, here's a few tips on how to make the fight against her more manageable:
1) The best times to hit her with the nail are "pogoing" off her (downward attack in the air) while she lunges on the ground, or when she throws her needle before pulling it back to her. Trying to slash at her while she's jumping or using her AoE attack is very risky given your current abilities, and you're just as likely to damage yourself as you are to get a hit on her. (The one exception is when she lunges down at you from mid-air; if you dodge that successfully, you should be able to hit her once or twice before having to prepare for her next attack.)
2) Whenever you have enough Soul, try to use your Vengeful Spirit / "fireball" spell to hit her instead of the nail. At this stage of the game, the spell deals 3 times as much damage, which will get her staggered (and eventually defeated) much quicker.
3) After she recovers from being staggered, she will always follow up with an arcing jump. This is a good opportunity to get in multiple hits with the nail - particularly if you have enough health during her stagger and don't need to heal. (Otherwise, good opportunities to heal are the Throw attack or the AoE, since they have limited range and take a long time for her to finish.)
4) Most importantly, try not to get discouraged. This fight is definitely the first big "difficulty wall" that a lot of players bump up against, so you're not alone in feeling frustrated by what appears to be a 20,000-hit fight xD
Just be patient in learning her attacks and her movement around the arena, and you'll be able to take her down sooner or later :thumbsup:
thanks but after finding out i wasn't meant to be in the crystal caves of suck, i went back that way and finished exploring the rest of the green area and killed her first try today weirdly... just takes a ♥♥♥♥♥♥ long time. She "staggered" 4 times before dying, when every other boss so far has basically followed the "rule of 3". Not sure what the reasoning there was but oh well, job done!
Dash definitely helps the game feel more like a proper metroidvania finally, though sadly no dash cancel attacks Q_Q
Oh i already have bought out the shop completely lol, so have all the markers and stuff, but thanks! They're definitely helpful, although the slot shell upgrade things i bought/found so far other than the compass and the shaman trinket don't seem that helpful. Mainly just because the compass and shaman upgrades are so useful lol. I can certainly see the shell one for armour when channelling being useful, but more useful than extra spells? I'll have to see how it feels. Some of the other ones seem really a bit poopy tho for their 2 pip slot cost.