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Pretty much the only times I use the shadow dash are the daggers and to avoid the parry counterattack he does sometimes. Normal dashing is mostly unnecessary since pretty much all of his attacks bring him close to you, so I found it better to just not dash and keep the shade cloak off cooldown for emergencies.
A professional speedrunner could first try most bosses, despite getting bad luck on attacks, it's hard to explain, sure the attacks are random but what matters is how you counter it, for example a player on their first playthrough fighting watcher knights for the first time gets great luck, but still can't beat them, and a player who's played through hollow knight many, many times gets horrible luck and still beats them without too much trouble.
I wouldn't rely on luck, just try to get atleast one hit in every attack, one of the biggest mistakes i kept making on my first playthrough was being too greedy, i played so aggressively and kept taking damage, instead try to get a few hits in and focus more on dodging the attacks then attacking.
If he starts a floor-based attack (charge, slash-combo or void tentacles, which is half his moveset) while you're on the floor you're pretty much always toast, since the attacks are too tall and too fast to jump over on time.
The only solution to that I could think of is not jumping when he does that attack, but the wind up is so small between his attacks that if I don't instantly react to any movement by him he'll be on top of me before the jump animation will carry me over him so I have no choice but to be mid-air during the daggers.
<sigh> well actually jumping is less efficient than shadow dashing I've found as the distancing is so hard to maintain, you need to be JUST on the opposite side of the screen to have time for the jump animation to carry you high enough, any closer he hits you, any further you can't see what he's doing so need to avoid daggers till he dashes over or teleports over you for a slam.
<sigh> sadly ye the tactic seems to be "learn the time between attacks as you can't possibly react in time" as that is the only thing working. The daggers are still an issue as again they are to fast to react to so I need to just learn the timing but at least I know how to improve on this boss now, don't focus on reacting to what he does just practise doing everything before any indication based on having muscle memory from doing the fight over and over.
I didn't like Uumuu in the arena as that fight was annoyingly random, if not hard, but this one is just horribly designed, who thought an enemy you can't react to and just need to grind till you memorise the timings was a good idea?
In the beginning, when PV does the big 3-or-so wild nail swings, you might want to jump and Shadow Dash over/through it to be safe, but it pays to learn the timing to do a downswing that starts just before the nail would hit you because you not only get possible damage in but you get more time to position yourself for the next attack than you do if you dash.
This is generally the case for vessel/vessel-like fights (+ Hive Knight actually). Not only can you stay closer to get more attacks in by jumping the attacks you can jump for, but you can ALSO get more time for dodging that way. Otherwise you're leaving yourself little room to react.
Again, maybe you don't need to do it every single time but I wouldn't be shy about learning to pogo when he does a ground attack. I learned the timing for it early on by accident, not from watching videos. PV has a bit more randomness than NKG but it's still a very rhythm-based fight, so you just need to get used to the attacks and their speed for the most part.
Finally, I don't like Sharp Shadow for either HK or PV, because you're screwed if you trigger a parry-and-counter with it. There's pretty much nothing you can do but take the hit in that case.
Though even then unless there is some secret position to stop him jumping over you it's impossible to not get hit reliably as jumping before he does anything means you need to jump into him jumping at you, giving you even less time to try and react with a shadow dash.
Honestly this boss feels like it was designed for another game and ported into this one, if shadow dash had no CD and jumps always did the max height and faster it could be a fun fight, but right now it doesn't feel rewarding as I don't feel like it's going to be "skill" that beats him, it's going to be purely muscle memory of his timing to the point that people could probably beat this guy with their eyes closed eventually as you don't actually need to see what he's doing as you do the same thing anyway, the only thing that would make that hard is the blades, remove those and you have a boss that could easily be beaten with your eyes closed when you learn to beat him
Even trying to act before he does isn't working now as there isn't time between his attacks to jump before the next one begins. Something must be broken if the goal is jump before he moves as that opening doesn't seem to exist for some points in the fight.
I would suggest at this point to watch a video or two to compare and be sure if the fight is "broken" or not. Remember it's not expected to beat a pantheon boss the first time you see it. It can seem impossible at first (much like with NKG), but the fight can be learned. It took me several attempts a day for probably 3-4 days with possible breaks in between, but when I had more experience and I decided to do it Ascended, I did it hitless on the first try. I didn't even get to the second stage (first new attack) within the first day. Maybe not even the second? I got the fight pretty quickly once I started seeing the final stage's added attack.
This is a fast fight and it's a little harder than NKG because the challenge ante had to be upped between the Grimm DLC and Godmaster DLC releases. PV *does* teleport. Like with any other rhythm based boss, you can improve on it with practice. Having the music on should help build your memory of this fight too, in case you're playing another soundtrack or have the music off as some people do.
It's time, patience and practise.
Like I said, there are no shortcuts to learning this boss since it's very unforgiving. Some general advice though would be I guess to learn to read his position and stance when he teleports/starts his next attack, because it will tell you what attacks he will use. That is the moment you need to react, and it needs to be instantaneous. Jumping before he does anything won't help you a bit, because it risks having you jump straight into his dive attack. For the lunge, you always jump and pogo. For the 3-swing attack, it works to jump and pogo but is much harder to do, so shadow dashing might be the more favorable option, but it depends on your position in relation to the boss when the attack begins. For the sword spread attack, it almost always happens when he teleports far away, to the very edge of the room. Listen to the sound queue to confirm it's the attack in question, and shadow dash through the swords towards the boss as they are spreading out. Also, remember to save the shadow dash as much as you can because it's your "get out of jail-card" when you suddenly find yourself face to face with an otherwise unavoidable 3-swing attack or if you got too agressive and he used his counter. The dive attack can be tricky to avoid, but my best tip is to find a good spot that you can consistently find inbetween the swords, since the sword positions are always consistent in relation to PV's position when he lands. The two attacks he gains as he drops in HP shouldn't be too much trouble to dodge, except it can be easy to confuse the tendrils with the sword spread attack since both attacks are often used off-screen, so it's really useful to learn the sound queues for both attacks so you don't confuse the two.
I learned to fight him this way because when I tried to jump, he kept getting me with his air attack...
I can shadow dash through most of his attacks and have gotten furthest doing that, the problem is when he does 2 dash attacks 1 after another quickly it doesn't recharge and I can't jump over it in time when that happens :(