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An example is how geo collection, exploration, charms and notches with some pale ore lead to a massive power spike before even beating Soul Master.
What is your take on the power scaling and does it feel good or bad?
Like I mentioned in my review:
✅ An amazing example of game design, that mixes freedom and thrill of exploration with the feeling of getting stronger/better at the game without any XP/levels mechanic. Your skill improves with more time you spend in the game world. Your gameplay time IS your experience. The imaginary "character levels" you gain by just playing the game.
✅ Lots of combinations and experiments with the game mechanics are present in the game and available to the player. Charms can sometimes drastically change the way we play and approach a given challenge. You want to be a Warrior? No problem. You want to be a Sorcerer? No problem. You want to be a Summoner? No problem. You want to be a Ninja Assassin in the shadows? No problem. You want to change your playstyle at any moment without starting a new game? No problem!
✅ Non-linear play-on-your-own-pace progression that may appeal to most players after some time (Boss too hard? Challenge too difficult? Obstacle seems unpassable? Explore other places, return there later after you discovered new things/when you are less emotional/angry/tired etc.)
✅ You need to only defeat ~16% of all bosses to complete the game. Even the first boss in the game is totally optional.
✅ Most things to do are optional and you can always return later (or even not at all)
As Boksha said above, this game does at least as well as any other well-made Metroidvania at ability gating to guide newer players within areas they might want to stay in as they build their skill at the game. But there's plenty of opportunity for route changes and sequence breaks for more experienced players to enjoy as well.
-Nail damage upgrades
-Nail arts
-Spells
-Spell damage upgrades
-Charms
-Charm notches
-Mask upgrades (maybe)
-Soul Vessel upgrades
-Pogo mechanic knowledge (maybe)
-Cooldown mechanics knowledge (maybe)
Which of these jumps out at you as this one makes me feel the best once achieved? Or given your preferred play style which of these do you prioritize and optimize first? Or given X amount of playthroughs my route always leads me to this branch of power scaling upgrades to be completed first.
My own example would be I play a mix of nail and spell, so my priorities are pale ores and all the spells and their upgrades, I use charms to overclock that play style by increasing nail range and damage and soul generation and spell cost. Somewhere in the gaps between collecting Pale Ores and Spells I uses charm notches as mini-power spikes.
Experienced players have the knowledge of this is most meta or given certain areas of the game this is my next power spike or their knowledge of enemies and bosses makes power scaling choices less influential so they just go with whatever they want. Less experienced players may see certain upgrades as way more important than a seasoned veteran.
Hopefully that makes things more clear.
In my case, I generally won't do two runs the same way (including collecting upgrades) unless my goal is to improve my time on a specific route. For me, replaying a Metroidvania casually means trying new things. For example, on my last run I tried to do a Primal Aspid skip in Kingdom's Edge so I could get to the second Hornet fight without wings. (I say "tried" because I couldn't figure out how to coax the Aspid up to the middle level so I could pogo it to the top level. I ended up just letting it kill me and then using first the Aspid and then my much more cooperative Shade to get up there.)
There's a player on here sometimes named perseus who has talked a couple of times about playing as far into the game as you can without Mantis Claw. I'm probably going to be trying that out next as it sounds like a fun challenge to figure out skips and solve platforming puzzles and see where the game "ends" for you (because you can't get an actual ending without Claw).
Nothing is truly mandatory for me anymore on a casual run. I just get whatever is convenient along the way to wherever I'm going. In the past though, since I also am most comfortable with combined nail and spell use, I have favoured all upgraded spells, and Strength and Shaman Stone with some combination of soul collection + either a nail extender or Quick Slash. (Now in Godhome though, I've become quite partial to Strength, Shaman Stone, Sprintmaster, and Soul Eater, when not overcharming.) I don't bother with mask shards anymore, but I might get vessel fragments when they're convenient.