Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most boss fights are primarily about recognizing attacks and reacting in time to avoid them, which doesn't require much platforming skill.
I'm not actually sure what you're having trouble with.
You mentioned Flukemarm as being a difficult boss. When you fought it, was your nail upgraded twice?
If it was, could you describe what made the fight difficult for you?
What about the Mantis Lords? You've defeated them, was the fight on the same level of difficulty as other boss fights?
And if it was, what do you think you struggled with?
(Side note just in case : After not playing for a while, some people forget that they have the ability to heal (focus), which makes the game a lot more difficult. Would this happen to be the case for you too?)
im pretty sure thats wrong. everyone's skill improves at different rates. thats just how humans work i think.
some people are naturally better and hand-eye coordination than others, regardless of experience. some people take more experience to get to the same skill level of others who may have needed less. every human brain is different and unique.
You and your friends are just two people, that's not a large enough sample to prove your point.
This has nothing to do with skill growth rate, unless you do actually need to "experiment dodges" to defeat most enemies and bosses,
which would prove my point because i didn't and don't need to do that¹.
I understood how to dodge the vast majority of attacks before they finished.
¹Except for poorly-telegraphed attacks, of which there are very few in Hollow Knight.
There are a lot of variables involved in how skill grows, and intelligence (and related things) is one of them. The ability to make up strategies, to understand exactly how an attack works, to realize you're doing something wrong, to question your own decisions is one of them.
Your skill will have a lot of trouble growing if you keep doing something horribly wrong.
NKG's attacks are almost the same as TMG (first Grimm fight)'s, and i beat TMG first try.
Same thing with both Hornet fights. Same thing with the third pantheon's final boss.
Despite never seeing those bosses before, i still beat them on my first attempt, because i adapted quickly enough. Because my skill grew quickly enough.
What you define as "amazing player" or what Fireb0rn defines "god gamers" is likely based on something subjective, like "being good at speedrunning the game", or "being able to beat bosses hitless", i.e. something that inevitably requires mindless training (and even then, some people will get the hang of it faster than others).
But this discussion is about defeating bosses for the first time, and that does not require mindless training.
(Personally, my definition of an "amazing player" for any given game¹ is based on how "well" someone plays on their first playthrough, because that's when a player interacts with the "core" of a game the most.
¹Excluding Roguelikes, for which "first playthrough" is very difficult to define.)
End note : Because this is supposed to be OP's topic for a request for advice. I won't answer to whatever you respond to this, if anything. I don't want to derail this topic any further.
2. I am aware. If an enemy shoots a fireball at me i know im not supposed to touch it. I know that. Im speaking for harder bosses, in which executing isnt as easy as knowing how to dodge. Example, pure vessel's slash. Its obvious youre supposed to get away, yet you arent fast enough, and so need to memorize when you can jump over to save a shade dash or when you need to use it.
3. I know that. But im not talking about me thinking what dodging was better, im talking about what i said above, which is subconscious. hence why even if i dont even think about the bossfight im trying for again and again, i get better. Strategy isnt what im talking about.
4. I beat radiance first try. And sisters of battle. And winged nosk. And THK. And watcher knights. And Uumuu. Why? Because i was equipped to, and so was able to make singular tries against attacks, allowing me to learn during the battle. Not because i learn faster or something.
5. I mean what other people regard as good. And you admit its mindless.
And i dont think you read this whole discussion. I started with basically saying "Hey i dont think its a skill thing. Maybe its charms or smth." Im not talking about OP, because thats not what we were talking about. We were talking in general about skill growth.
Furthermore, i think that definition kind of makes no sense. I just think a definition beign forever permanent no matter how much you train is wrong. My own definition was (if a player had a new challenge of the game which we are talking about, respectng its game's design, of which (the challenge) they had no prior experience, in their current state, how many tries would it take for them to beat said challenge?)
Please, don't take it wrong, but with practice you improve. I've played the game, made it to the "final boss room" and couldn't defeat it. After a while, I replayed it, and then replayed it all over again. And every time I got better (easy to say I got better because I had a lot of room for improvement) so you can get better, as long as you find it fun and wish to keep playing.
I don't agree that much with that. Most bosses repeat paterns, and they kinda let you know what are they going to do next with a sound, with a subtle movement. The problem is you have very little time to react so maybe you don't recognize the patterns. My advice would be when you find a frustrating boss, leave it for a while, and try to learn their patterns from a Youtube video where you can play it at slower speed, so you can identify every attack. You'll still have little time to react, but you'll understand the pattern and it will make it easier.
If you don't enjoy the game anymore, I won't tell you to keep playing. But maybe try to find different aproaches to bosses. There are different playstyles, different charms, you have spells, you just need to find what works for you,
And at some point, maybe you reach your peak. I reached mine, I cannot complete the Trial of the Fool or defeat the very final boss. I accepted it, and it's ok. Maybe you reached your peak too.
Furthermore i didnt put everyone at an equal starting line. My aim in FPS games sucks. I said people improve at the same speed.