Hollow Knight

Hollow Knight

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hello wods` Jan 18, 2024 @ 5:01am
Grey Prince Zote
Anyone can chip in some tips or strategies or charm to fight this boss

HAHAHA I'm so frustrated, i wanna beat him....

I'm facing him back at the dirtmouth, one of the houses ...
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Showing 1-9 of 9 comments
Outsider Jan 18, 2024 @ 8:46am 
And you can beat him more than once and he'll getting stronger every next time xD

I'm not sure how helpful specific charmset would be, cause for me most bosses were about learning their patterns and finding a proper way to react.
Perseus Jan 18, 2024 @ 8:59am 
Right now, the only thing i remember is that it's possible to heal when he summons minions, even if it might feel a bit weird.
Boksha Jan 18, 2024 @ 10:44am 
Originally posted by Perseus:
Right now, the only thing i remember is that it's possible to heal when he summons minions, even if it might feel a bit weird.
You absolutely can, but that's also a prime opportunity to attack because you can just whale at him as he stands still.

In general, the trick to beating him is maintaining the right distance to him to be able to react to his erratic behaviour (this is much easier with the Mark of Pride equipped) and predicting when his next attack will happen so you can move away a little to give yourself more time to react (again; Mark of Pride means you need to be less close to do your own attacks, so you have to move less far to be far away enough, giving more leeway). That means you'll mostly be attacking him right after he started or finished an attack, e.g. when he does his sword flailing attack, you can pogo him, when he's spitting minions you can attack him until he stops doing so, when he just fell to the floor, you can hit him until he gets up, etc. Whenever you hit him a few times in those situations, move away again in preparation for the next attack. Once you get into the right rhythm and get the distance down, you'll get hit a lot less often.

After that, be sure to use Quick Slash and possibly Steady Body to let you get attacks in quickly whenever it's safe. This isn't relevant for the first time you fight him, but after you beat him a few times, he'll start spawning exploding minions from a distance, sometimes creating situations where it's impossible to avoid contact. When he does that, remember that Desolate Dive/Descending Dark makes you invulnerable for a short while after using it. You can use that period to get to safety.
1Umbreon4Life Jan 18, 2024 @ 11:50am 
Good builds vary depending on how much damage he's doing. On the first round, I'd recommend something simple focusing on a few of your best charms. Quick Slash is the only thing I'd recommend at all times since it boosts dps and soul gain. Also, while he's at low damage (the first few fights) the pair of Shaman's Stone and Grubsong makes it very easy to use a lot of spells. This is especially useful for clearing out the summons before they can become a problem. Once his damage gets to 3 masks (or potentially 2), drop Grubsong. Fragile/Unbreakable Strength are good alternatives to Shaman's.

Other good charms: Sharp Shadow gives your shade cloak some extra distance, making it easier to dash through some attacks/get some breathing room and providing some chip damage. I'm a big fan of this one, but the extra distance can be tricky to get used to. Fragile/Unbreakable Heart can be very useful; in the fights where he does 3+ damage, you'll wanna count how many hits your health will let you take and adjust accordingly (in some fights, this makes Lifeblood Core better). Fury of the Fallen is only worthwhile if his current damage can put you at 1 mask without you having to heal. Sprintmaster can help with spacing on some attacks if you have one spare notch.

In general, I don't recommend healing at all unless he's stunned. The fight is fast-paced, making it hard to justify. Pogoing him is also risky because if he staggers he gets launched upwards; if you're pogoing his flail attack, use DDark after a few hits to gain invincibility if he gets staggered. Dodging his nail slam can be tricky because he can adjust his aim midair, but in general you want to either dash under him or double jump at a diagonal away from him. Try to stay out of the corners, they're a death sentence. Finally, be careful to only dash/shadow dash or double jump when you have to. You don't want to need those movement options and have them on cooldown.
✽Ðás0s™ Jan 18, 2024 @ 2:13pm 
Try this charm setup: Quick Slash, U/F Strength, Shaman Stone, Soul Catcher.

Strategy: predict his attacks and dodge them, attack him when he's spawning small zotelings and be careful to the big zotelings exploding. I recommend using your soul shade to get rid of the big zotelings cause they are annoying since they can deal two masks of damage. Then when he's attacking you with his wooden nail repeatedly just pogo on him and use desolate dive at least once.
Last edited by ✽Ðás0s™; Jan 18, 2024 @ 2:14pm
Boksha Jan 18, 2024 @ 2:45pm 
Originally posted by 1Umbreon4Life:
Pogoing him is also risky because if he staggers he gets launched upwards;
This is actually another good reason to use MoP. The increased downwards range when pogoing means you'll have time to get out of the way if you stagger him from above.
1Umbreon4Life Jan 19, 2024 @ 8:54am 
Originally posted by Boksha:
Originally posted by 1Umbreon4Life:
Pogoing him is also risky because if he staggers he gets launched upwards;
This is actually another good reason to use MoP. The increased downwards range when pogoing means you'll have time to get out of the way if you stagger him from above.
I'm curious. In your experience, does MoP make it easier to accidentally set off the volatile zotelings in your face? I kind of assumed it would, which is part of why I didn't try it (that, and I would've had to give up damage, which I wasn't willing to do--I just beat GPZv10 the other day)
Boksha Jan 19, 2024 @ 10:59am 
Originally posted by 1Umbreon4Life:
I'm curious. In your experience, does MoP make it easier to accidentally set off the volatile zotelings in your face?
I don't think so. To accidentally set them you'd have to be attacking at the exact time he spawns them, and right before he initiates a new attack, you shouldn't be. You should be moving away from him to prepare for his next attack instead, because even with the MoP equipped, the distance from which you can hit him isn't far enough away to dodge every attack he can throw at you. The increased distance means you can stop attacking later and still be safe, but you should not be swinging the nail the moment he's already initiated his next action.
thorin.hannahs Jan 19, 2024 @ 10:46pm 
Sprint Master gives you a few extra frames to deal with his rando charges and pivots. GPZ is in my top 3 of hardest HK bosses and Sprint Master is so valuable to me in this fight I never take it off.
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Date Posted: Jan 18, 2024 @ 5:01am
Posts: 9