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There are surprisingly very few metroidvanias that go in this sort of direction with their design. I’ve played about ten or eleven indie metroidvanias from the past 10-ish years, and most of them are very linear and focused on a more formal storyline that’s told to the player, instead of it being pieced together by scraps found while exploring the world.
Most people tend to say the Ori series. I don’t know much about the sequel myself, but having play Blind Forest, it is pretty much the polar opposite of Hollow Knight, which is why I found it to be an extremely disappointing experience. You could realistically make a chart of “Metroidvania Design” with Ori and HK as the two opposing ends, and I think most newer metroidvanias would fall either onto the Ori side or somewhere in the middle.
I think people only really suggest Ori to HK fans because it’s the highest quality game that’s on par with HK, in terms of like the art and music. But gameplay-wise, they couldn’t be further apart from each other.
Also, Hollow Knight's narrative structure and feel are heavily influenced by Souls games. Not metroidvanias per se, but they capture that same elusive feel.
And lots of metroidvanias are coming soon:
-Prince of Persia: The Lost Crown
-Ultros
-Crowsworn
-Bō: Path of the Teal Lotus (same style as Okami)
-Nine Sols
-Gestalt: Steam & Cinder
If you don't mind playing older games, you could try tracking down the original Super Metroid (the third game in the series, after Metroid and Metroid II, which are also good but much more bare-bones). It's quite similar to Hollow Knight in terms of exploration and finding upgrades, although there's no in-game textual story.
And funny Salt and Sanctuary was mentioned because my girlfriend and I finished it about two days ago and it was great. It gets into some kind of harsh platforming near the end, and I didn't care for that so much, but otherwise I love it.