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For instance, you could defeat all of them on Ascended difficulty. (It's better to be consistent then it is to have defeated them just once, though.)
In addition, the Pantheon is a test of endurance. Your objective is not to defeat your foes, it's to outlive them. I'd recommend learning how and when to heal against each boss, so that you exit each fight with as much or more health than you entered it.
If i wanted to go through the Pantheon with the lowest risk of failure, i'd probably take Quick Focus, Unbreakable/Fragile Heart and Strength, and either Quickslash or Mark of Pride.
For most of it my build is:
Unbreakable Strength
Unbreakable Heart
Shaman Stone
Weaversong
Grubsong
For the section with Uumu, I swap the weavers for Soul Catcher.
Still haven't beaten the final boss of that pantheon. I don't think I'll be using the weavers there however. Been training with some HP charms but I may not bother with those once I'm ready. I can beat Pure Vessel without taking a hit fairly consistently.
Unbreakable Strength
Quick Slash
Long Nail
Shaman Stone
After (I didn't unlock the blue hearts on the pc version yet):
Unbreakable Strength
Unbreakable Heart
Quick Slash
Mark of Pride
If I did have the blue hearts, I would have used the same setup as the first set. I can't do no-hits yet lol
It's probably the toughest part of the pantheon aside from the finale, so here's a few tips specific to those bosses :
-When fighting Markoth, patience is useful, and his shield attack is a great time to heal.
-When Grey Prince Zote summons/spits minions, you can heal if you're not too close to him, especially if you have quick focus. It always feels a bit weird, but maybe that's just me.
-When Failed Champion is down, there's a timer before he gets back up. This timer resets every time you hit him or his armor.
You can use this to your advantage, if you complete the following loop :
hit his armor, use the dream nail on him to get soul, hit his armor, heal, and repeat.
This allows you to heal to full health, which can be quite useful.
(Don't let him get up on his own, though, that would restart his current phase.)
The final time he gets staggered (knocked down), he won't get back up.
You can use this to fully heal before starting the next fight. Remember that you can train in the Hall of Gods!
-Watch out for NKG's different fire bat pattern! There were quite a few times where i mixed up NKG and regular Grimm's fire bat patterns when i was attempting this pantheon.
As for charms: Quick Slash is pretty much a necessity. If you ever have to choose between Quick Slash and Fragile/Unbreakable Strength, go with Quick Slash. The damage output is the same for most bosses, but you'll regenerate Soul much quicker, which lets you heal or cast spells more often.
Funny, I've barely used QS. I found that on a lot of bosses I still don't get many opportunities to hit them more often than I would have otherwise, but the idea that it builds soul faster is intriguing. May have to try it again.
And rule #1: don't be greedy. You'll have your chance to attack the boss.
1.Beat p1-4 with bindings one by one to unlock lifeblood.
2.Use nail build.It is for average person higher dps build then magick one and it lives you consistently with soul for healing.
3.As someone mentioned train bosses individually on ascend difficulty.
4. There is a comon near the end choke-point Markoth->gray prince zote->Fale Knight
4.1 Markoth - take your time play fight slowly (it is usually enough)
4.2 zote - always attack him at maximum nail distance his simple walk towards your direction is pretty dangerous. Your dive gives You a lot of invisibility frames use them when he jumped through a floor and is about to fall down from ceiling and at the and of him swinging nail in front of him (i found trying to pogo him when he's laying on the floor very inconvenient and you should have a lot of soul after this attack)
4.3 False knight - don't overlook him You are very likely to be on low hp when at the start of his fight but when he is down you can attack his armor without dealing damage to reset his standing up timer You can simply attack dream nail attack heal 2 masks attack and repeat untill You have full health and full soul.
Everything else in my experience was a matter of getting decent in each individual fight.
advantages for a lot of fights but it was actually throwing me off. I'm so used to being bounced back when I hit an enemy that I just didn't bother with it.
The whole game is easy for me now anyway, with one exception which is indeed Absolute Radiance. I've beaten her on Ascended maybe ten times now but it's still so inconsistent that I haven't bothered with the last pantheon again yet. So what does QS do for you on her, considering you don't use Steady Body in that fight?
Also, although I do usually get hit at some point, if you don't, QS combined with Grubberfly's Elegy is amazing on that fight.
Personally, I don't really see the point in Steady Body on most fights, as you can just maintain position by walking into an enemy while attacking, but there are a few exceptions. Against PV it lets you slash away like mad at them when they summon nails from the ground and you're trapped between the closest two; without Steady Body attacking through the nail would push you back into another one. Another big exception is Markoth: without Steady Body, you can't reliably push him around, but with it, you can effectively defend your position on a platform against him.
The "walking into an enemy while attacking" only applies to bosses that are completely stationary on the ground without being knocked back as you attack them. Bosses like Gorb on his ascended arena becomes a nuisance, Hornet in either incarnation becomes a lot slower to kill and much less safe, Soul Warrior and Sly are strict dps decreases without it, Zote you can't properly chase anymore, and for Lost Kin you might as well equip Nailmasters if you're not gonna have Steady Body, just to mention some examples.
I'd say if you're ever aiming to never get hit, you simply can't go wrong with equipping Steady Body.
I think it's funny I accidentally fought her on attuned earlier and beat her extremely easily, only got hit once. But on ascended I lose easily 80% of the time. Is it actually mechanically harder or does she just do 4 damage instead of 2? For some reason most of the time I lose, it's on the climb, which was really easy when I fought her on attuned before.