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Yeah is greedy but is not the end of the world for any dev, they only start charging that money after 200k units sold and doesnt affect freeware
that's not how any of this works. They will have to pay fees for people that already bought it as well. Those who have multiple PCs and Steamdecks? thats multiple installs for just one person.
It'll still be less than Unreal engine.
Also, 2k a year for unity pro is pennies if your game is big enough to hit the revenue quotas that will need to be hit before unity fees will start to happen.
If your game makes more than $200k a year, you can afford the 2k unity pro.
Then your game will have to make more than $1m a year before any fees will start to happen.
And after those fees will start to happen? It'll quickly trickle down to 2 cents per install, per machine, reinstalls don't count.
Consider it this way, for $20 game unreal engine would take 5% so 1$
If the game is selling well enough to get hit with unity fees, it'll most likely be installed enough times that the fee will be 0.02$ for each machine it's installed on.
So each user would have to install the game to 50 different machines for it to hit that 1 dollar mark, I don't know about you, but I'm most likely not gonna have 50 different computers during my lifetime.
The only people who are yelling "ZOMG we're moving to Unreal!!1!" are those who can't do math.
That said, this is probably a PR move. If they'd made it a flat rate per sale from the start people would be pissed, if they start off with this slightly worse but way worse sounding idea and back off to just a flat rate, it wont' be hated as much. At least, that's the theory and how it usually goes.
There's multiple bad things about it, but the fact that it's supposed to apply games released before the thing was even announced might take the cake as being probably the most irrational, nonsensical, immoral, and probably illegal in at least a few countries.
There's good reason to doubt that, especially considering the CEO, John Riccitiello.
Said CEO was previously the CEO of EA, and has a history of bad/immoral ideas.
-He's contributed greatly to the current existence of microtransactions.
-He once tried to make bullets in games like Battlefield cost actual money.
-He called developers who made games with zero monetization idiots.
Also, six days before Unity's announcement, he apparently sold two thousand company shares.
Doesn't change the fact that if people are becoming millionaires from access to your tools...your tools are probably worth more to you than a couple grand. Not capitalizing on that would be moronic. It's really that simple.