Hollow Knight

Hollow Knight

View Stats:
< >
Showing 1-15 of 24 comments
Rialm Sep 13, 2023 @ 12:42pm 
Unity will lose so many devs.
Jevmen Sep 13, 2023 @ 4:10pm 
2
tip: increase the prize of your game by 20 cents, users wont mind, Unreal engine takes way more money away from you lol (5%).
Yeah is greedy but is not the end of the world for any dev, they only start charging that money after 200k units sold and doesnt affect freeware
Last edited by Jevmen; Sep 13, 2023 @ 4:11pm
K-A-D-I-N Sep 13, 2023 @ 5:19pm 
Originally posted by Jevmen:
tip: increase the prize of your game by 20 cents, users wont mind, Unreal engine takes way more money away from you lol (5%).
Yeah is greedy but is not the end of the world for any dev, they only start charging that money after 200k units sold and doesnt affect freeware

that's not how any of this works. They will have to pay fees for people that already bought it as well. Those who have multiple PCs and Steamdecks? thats multiple installs for just one person.
Murge Sep 13, 2023 @ 6:16pm 
Originally posted by K-A-D-I-N:
Originally posted by Jevmen:
tip: increase the prize of your game by 20 cents, users wont mind, Unreal engine takes way more money away from you lol (5%).
Yeah is greedy but is not the end of the world for any dev, they only start charging that money after 200k units sold and doesnt affect freeware

that's not how any of this works. They will have to pay fees for people that already bought it as well. Those who have multiple PCs and Steamdecks? thats multiple installs for just one person.
And if the game is big enough to meet revenue quotas? They'll most likely have unity pro and enough installs for the fee to be 0.02$ per device.
It'll still be less than Unreal engine.
Torritorr - TTV Sep 14, 2023 @ 2:13am 
Originally posted by Murge:
Originally posted by K-A-D-I-N:

that's not how any of this works. They will have to pay fees for people that already bought it as well. Those who have multiple PCs and Steamdecks? thats multiple installs for just one person.
And if the game is big enough to meet revenue quotas? They'll most likely have unity pro and enough installs for the fee to be 0.02$ per device.
It'll still be less than Unreal engine.
Team Cherry isnt a triple A dev... They cant afford that. You have to pay for that subscription. it costs 2k a year. you also have to consider what they pay employees, marketing, everything. Yeah they had a hit with Hollow Knight- but they still have other ♥♥♥♥ to pay for. And now being charged for a game because someone decided to download it on top of the fact that they dont make as much revenue from it now and everything previously will be tracked and accounted for and count against them? wow. its almost like this is bad
Murge Sep 14, 2023 @ 3:33am 
Originally posted by Torritorr - TTV:
everything previously will be tracked and accounted for and count against them? wow. its almost like this is bad
It has been stated multiple times that they're not taking into count any installs that have happened before 2024.
Also, 2k a year for unity pro is pennies if your game is big enough to hit the revenue quotas that will need to be hit before unity fees will start to happen.
If your game makes more than $200k a year, you can afford the 2k unity pro.
Then your game will have to make more than $1m a year before any fees will start to happen.
And after those fees will start to happen? It'll quickly trickle down to 2 cents per install, per machine, reinstalls don't count.

Consider it this way, for $20 game unreal engine would take 5% so 1$
If the game is selling well enough to get hit with unity fees, it'll most likely be installed enough times that the fee will be 0.02$ for each machine it's installed on.
So each user would have to install the game to 50 different machines for it to hit that 1 dollar mark, I don't know about you, but I'm most likely not gonna have 50 different computers during my lifetime.
Rialm Sep 14, 2023 @ 3:56am 
Originally posted by K-A-D-I-N:
that's not how any of this works. They will have to pay fees for people that already bought it as well. Those who have multiple PCs and Steamdecks? thats multiple installs for just one person.
Also the fun thing it-s that Unity is not considering Regional Pricing, which mean that it's going to be costlier in other regions than the fixated price. It's going to break the whole system.
Jevmen Sep 14, 2023 @ 7:55am 
ppl like to pretend its the end of the world, stop whining. Every single developer can afford it and is still a better deal than unreal engine, and i dont see ppl complain about UE5 taking more money. If the devs really are bothered by that money they can adjust their prize a few cents.
Goblin Sep 14, 2023 @ 8:05am 
As has been said already, Unreal takes 5% of gross income, so for any game over $4 Unreal costs a developer more per sale than a game made with Unity free edition. Which doesn't include Team Cherry, so they'll pay even less. Average installs per user is less than 2.
The only people who are yelling "ZOMG we're moving to Unreal!!1!" are those who can't do math.

That said, this is probably a PR move. If they'd made it a flat rate per sale from the start people would be pissed, if they start off with this slightly worse but way worse sounding idea and back off to just a flat rate, it wont' be hated as much. At least, that's the theory and how it usually goes.
Jevmen Sep 14, 2023 @ 8:09am 
Originally posted by Goblin:
As has been said already, Unreal takes 5% of gross income, so for any game over $4 Unreal costs a developer more per sale than a game made with Unity free edition. Which doesn't include Team Cherry, so they'll pay even less. Average installs per user is less than 2.
The only people who are yelling "ZOMG we're moving to Unreal!!1!" are those who can't do math.

That said, this is probably a PR move. If they'd made it a flat rate per sale from the start people would be pissed, if they start off with this slightly worse but way worse sounding idea and back off to just a flat rate, it wont' be hated as much. At least, that's the theory and how it usually goes.
this explains it perfectly.
Perseus Sep 14, 2023 @ 9:57am 
So far, all of the devs i've seen comment on Unity's announcement have been extremely negative about it. While Unity seems to have walked back, or "clarified" some things, the thing is still quite bad.
There's multiple bad things about it, but the fact that it's supposed to apply games released before the thing was even announced might take the cake as being probably the most irrational, nonsensical, immoral, and probably illegal in at least a few countries.

Originally posted by Goblin:
That said, this is probably a PR move. If they'd made it a flat rate per sale from the start people would be pissed, if they start off with this slightly worse but way worse sounding idea and back off to just a flat rate, it wont' be hated as much. At least, that's the theory and how it usually goes.
There's good reason to doubt that, especially considering the CEO, John Riccitiello.
Said CEO was previously the CEO of EA, and has a history of bad/immoral ideas.
-He's contributed greatly to the current existence of microtransactions.
-He once tried to make bullets in games like Battlefield cost actual money.
-He called developers who made games with zero monetization idiots.

Also, six days before Unity's announcement, he apparently sold two thousand company shares.
Last edited by Perseus; Sep 14, 2023 @ 10:00am
Snow Ape Sep 14, 2023 @ 10:00am 
I'll say this; if I was running Unity and I realized that a couple guys used my tools to make tens of millions of dollars...I'd be looking for ways to make more than a few grand off of them. Clearly the tools have a lot more value than previously thought.
shade00 Sep 14, 2023 @ 10:16am 
Originally posted by Snow Ape:
I'll say this; if I was running Unity and I realized that a couple guys used my tools to make tens of millions of dollars...I'd be looking for ways to make more than a few grand off of them. Clearly the tools have a lot more value than previously thought.
https://kotaku.com/unity-developer-fee-installs-john-riccitiello-sold-stoc-1850834439
Snow Ape Sep 14, 2023 @ 12:05pm 
Originally posted by shade00:
Originally posted by Snow Ape:
I'll say this; if I was running Unity and I realized that a couple guys used my tools to make tens of millions of dollars...I'd be looking for ways to make more than a few grand off of them. Clearly the tools have a lot more value than previously thought.
https://kotaku.com/unity-developer-fee-installs-john-riccitiello-sold-stoc-1850834439
They trade stock on a schedule. They're required to by the SEC for decades at this point. The only shadiness would be if they scheduled the announcement to fall after a scheduled sell. But honestly, what are they supposed to do? Just never make or announce plans because some turd at kotaku is going to cry, "THEY'RE DUMPING STOCK!!!"

Doesn't change the fact that if people are becoming millionaires from access to your tools...your tools are probably worth more to you than a couple grand. Not capitalizing on that would be moronic. It's really that simple.
Murge Sep 14, 2023 @ 12:29pm 
Originally posted by Snow Ape:
I'll say this; if I was running Unity and I realized that a couple guys used my tools to make tens of millions of dollars...I'd be looking for ways to make more than a few grand off of them. Clearly the tools have a lot more value than previously thought.
Unity has been making net loss for years, they've been LOSING MONEY by providing and updating these tools.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Sep 13, 2023 @ 7:57am
Posts: 24