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The background "music" is composed of constant chittering
Spikes are literally made of tons of spiky creatures together and also make chittering noises
Whenever you kill a normal husk enemy, you either want to leave immediately or hang around for a few seconds in case it turns into a Corpse Creeper, which is the ickiest enemy to me
Also in the lower middle part of Deepnest (left from a hot spring) there is a boss that is... atmospheric to say the least. It's optional, though. Do not trust your doppelganger.
Really Deepnest is designed to be scary, and arachnophobia will only make it more terrifying. You need to go through it to beat the game anyways, but maybe don't play at at night.
but yea we can stop spoilering their name now
also you probably already know but do not trust the bench in Distant Village
but it's good to know what you're getting into
oh btw for Nosk there's a semi-cheese strategy to kill him if you don't know:
If you walk into the sides of the slightly raised centre of the arena, Nosks's charge will never hit you, the infection blobs rarely will, and the ceiling ones always will so move when Nosk jumps into the ceiling