Hollow Knight

Hollow Knight

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👽Shini Jan 30, 2023 @ 10:02pm
no ultrawide support?
i have an alienware 38 inch 3840 x 1600
this game would look epic like 'inside' or 'limbo'
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Showing 1-12 of 12 comments
Sage SamT Jan 31, 2023 @ 2:55am 
you can but you need to edit the game files
https://steamcommunity.com/sharedfiles/filedetails/?id=1566566333
SigmaSquadron Feb 1, 2023 @ 8:09am 
Sidescrollers need to be *made for* ultrawide, otherwise, you may see things that should be hidden behind the 16:9 aspect ratio, or have maps prematurely stop scrolling.
👽Shini Feb 1, 2023 @ 3:09pm 
The 21;9 fix didnt work.
x Feb 3, 2023 @ 5:15pm 
I hex edited my exe file manually, as described in that thread. Worked for me.

Games absolutely do not need to be *made for* ultrawide for them to work.
👽Shini Feb 3, 2023 @ 7:00pm 
Originally posted by x:
I hex edited my exe file manually, as described in that thread. Worked for me.

Games absolutely do not need to be *made for* ultrawide for them to work.
were you able to change the ratio?
for me it keeps it at same ratio but just zooms in, so things get cut off top and bottom.
Sage SamT Feb 4, 2023 @ 3:10am 
Originally posted by ps:noob:
Originally posted by x:
I hex edited my exe file manually, as described in that thread. Worked for me.

Games absolutely do not need to be *made for* ultrawide for them to work.
were you able to change the ratio?
for me it keeps it at same ratio but just zooms in, so things get cut off top and bottom.

make sure you have the game in borderless and the resolution is correct in the settings

also the HEX value you should use for 3840 x 1600 is 9A 99 19 40
Last edited by Sage SamT; Feb 4, 2023 @ 3:11am
SigmaSquadron Feb 4, 2023 @ 5:33am 
Originally posted by x:
I hex edited my exe file manually, as described in that thread. Worked for me.

Games absolutely do not need to be *made for* ultrawide for them to work.
You misunderstand my comment. I'm not saying Hollow Knight can't be an ultrawide game, nor that games in general can't be modified to support ultrawide.

I'm talking from a game development perspective, specifically for sidescrollers. Hollow Knight hides content behind the 16:9 border, which won't be hidden once the executable is changed. The game isn't meant to be modified, and won't be as clean or immersive like editing a 3D game which already had a massive world that didn't need to just focus on the 16:9 ratio. Once you've changed the aspect ratio, you'll see background textures that stop in the middle of the character walking, so there's still a massive black void to the side. The Nosk sequence is also somewhat broken, as Nosk's mimic will be shown to noclip through the floor, as the player wouldn't see that normally in a 16:9 ratio. Most boss arenas also don't fully fill the ultrawide ratio, so you'll essentially see the same thing, on the same area, but without the black bars hiding things you aren't supposed to see.

So yes, sidescrollers need to be made for ultrawide, with 21:9/32:9 background textures, and level design made for the extra horizontal space. Otherwise, your experience won't be as good as having the two black bars on the side.

Also, I haven't even mentioned the UI...
Last edited by SigmaSquadron; Feb 4, 2023 @ 5:38am
x Feb 5, 2023 @ 8:03am 
Originally posted by SigmaSquadron:
Also, I haven't even mentioned the UI...
Great points. I did see black bars when moving to the map's edge a few times, but nothing serious.

A game like Hades or Cuphead has additional restrictions because some entire screens are literally a 16:9 painting.

Originally posted by 🎮ps:noob:
for me it keeps it at same ratio but just zooms in, so things get cut off top and bottom.

How can you tell? None of the UI was cut off for me. The game did not *seem* zoomed in, but my visual perception is not always keen...
Last edited by x; Feb 5, 2023 @ 8:04am
Sage SamT Feb 5, 2023 @ 10:19pm 
Originally posted by SigmaSquadron:
Also, I haven't even mentioned the UI...

For most games I would say that is true, but for hollow knight I feel it works well on ultrawide and is definitely worth using the fix


for anybody that is having trouble, here are some screenshots of how my game looks at 32:9 ultrawide

https://steamcommunity.com/sharedfiles/filedetails/?id=2929258042

https://steamcommunity.com/sharedfiles/filedetails/?id=2929258108
Last edited by Sage SamT; Feb 5, 2023 @ 11:17pm
👽Shini Feb 6, 2023 @ 12:29am 
Originally posted by x:
How can you tell? None of the UI was cut off for me. The game did not *seem* zoomed in, but my visual perception is not always keen...

Originally posted by Sage SamT:
Originally posted by ps:noob:
were you able to change the ratio?
for me it keeps it at same ratio but just zooms in, so things get cut off top and bottom.

make sure you have the game in borderless and the resolution is correct in the settings

also the HEX value you should use for 3840 x 1600 is 9A 99 19 40

guide says there's 3 instances, but i had 5 instances of 39 8E E3 3F
and when i replaced all five with 9A 99 19 40, that you gave me, this is what the game looks like:
https://imgur.com/a/ROOzbWJ
Last edited by 👽Shini; Feb 6, 2023 @ 12:40am
x Feb 6, 2023 @ 1:45pm 
Perhaps you could try replacing with 60 E5 18 40 instead? Explanation:

I'm on Linux, but my Hollow Knight exe also has 5 instances of 39 8E E3 3F.

I see that the 9A 99 19 40 is the recommendation given here for 3840x1600: https://www.wsgf.org/article/common-hex-values

However, I think that Hollow Knight may use different values? I am on 3440x1440, and I replaced with 60 E5 18 40, not 8E E3 18 40. I got the first value from some forum post.

I converted 60 E5 18 40 (the value I am using) to decimal, and it's ~1.63, rather than 2.4... your aspect ratio is very similar to mine, so this value might work for you as well.

Sadly, I've never seen any good explanations or tutorials around this stuff... I'm familiar with programming but not sure where I could begin.
Sage SamT Feb 6, 2023 @ 8:47pm 
Originally posted by 🎮ps:noob:
Originally posted by x:

guide says there's 3 instances, but i had 5 instances of 39 8E E3 3F
and when i replaced all five with 9A 99 19 40, that you gave me, this is what the game looks like:
https://imgur.com/a/ROOzbWJ

i think it may be messed up because in you video options menu it says the resolution is 2560x1440 but your monitor is 3840x1600 so you will need to change it. If it doesn't let you change you resolution in the options menu you might have to go into the config file to change it.

also if you do edit your Assembly-CSharp.dll file again i would delete it and then verify hte game files to make sure you have a fresh one
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Date Posted: Jan 30, 2023 @ 10:02pm
Posts: 12