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https://steamcommunity.com/sharedfiles/filedetails/?id=1566566333
Games absolutely do not need to be *made for* ultrawide for them to work.
for me it keeps it at same ratio but just zooms in, so things get cut off top and bottom.
make sure you have the game in borderless and the resolution is correct in the settings
also the HEX value you should use for 3840 x 1600 is 9A 99 19 40
I'm talking from a game development perspective, specifically for sidescrollers. Hollow Knight hides content behind the 16:9 border, which won't be hidden once the executable is changed. The game isn't meant to be modified, and won't be as clean or immersive like editing a 3D game which already had a massive world that didn't need to just focus on the 16:9 ratio. Once you've changed the aspect ratio, you'll see background textures that stop in the middle of the character walking, so there's still a massive black void to the side. The Nosk sequence is also somewhat broken, as Nosk's mimic will be shown to noclip through the floor, as the player wouldn't see that normally in a 16:9 ratio. Most boss arenas also don't fully fill the ultrawide ratio, so you'll essentially see the same thing, on the same area, but without the black bars hiding things you aren't supposed to see.
So yes, sidescrollers need to be made for ultrawide, with 21:9/32:9 background textures, and level design made for the extra horizontal space. Otherwise, your experience won't be as good as having the two black bars on the side.
Also, I haven't even mentioned the UI...
A game like Hades or Cuphead has additional restrictions because some entire screens are literally a 16:9 painting.
How can you tell? None of the UI was cut off for me. The game did not *seem* zoomed in, but my visual perception is not always keen...
For most games I would say that is true, but for hollow knight I feel it works well on ultrawide and is definitely worth using the fix
for anybody that is having trouble, here are some screenshots of how my game looks at 32:9 ultrawide
https://steamcommunity.com/sharedfiles/filedetails/?id=2929258042
https://steamcommunity.com/sharedfiles/filedetails/?id=2929258108
guide says there's 3 instances, but i had 5 instances of 39 8E E3 3F
and when i replaced all five with 9A 99 19 40, that you gave me, this is what the game looks like:
https://imgur.com/a/ROOzbWJ
I'm on Linux, but my Hollow Knight exe also has 5 instances of 39 8E E3 3F.
I see that the 9A 99 19 40 is the recommendation given here for 3840x1600: https://www.wsgf.org/article/common-hex-values
However, I think that Hollow Knight may use different values? I am on 3440x1440, and I replaced with 60 E5 18 40, not 8E E3 18 40. I got the first value from some forum post.
I converted 60 E5 18 40 (the value I am using) to decimal, and it's ~1.63, rather than 2.4... your aspect ratio is very similar to mine, so this value might work for you as well.
Sadly, I've never seen any good explanations or tutorials around this stuff... I'm familiar with programming but not sure where I could begin.