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The most important things to buy early on are the Quill (so you can extend your maps) and the Stalwart Shell charm (because a longer mercy invulnerability period is amazingly useful).
For the first couple of areas, you want to buy the map from Cornifer, then head for whichever room on the map looks the most interesting.
Resist the urge to buy the "simple key" and the "lumafly lantern" early on. They're very expensive and you're better off spending your early Geo on almost anything else. The lantern is required eventually, but you can take your time over buying it. The simple key is handy but it can, in theory, be ignored completely. Let me know if you want spoiling on what it does.
Also, for early game helps, the Quill and Gathering Swarm charm are the two more important items, so you might want to get those first before buying other things, aside from maps and the Compass (which you've already got).
The second of which you can't access until you get the Mantis Claw, unless you pogo on the wall spikes, which seems unlikely for first time players. I myself forgot about the Borrding Mawlek until I have upgraded my nail twice. So no, I don't see that worth mentioning now.
Gruz Mother is also a boss. In total even four if you count Failed Champion
The Most important early charms are compass and gathering swarm.
You should explore everywhere and everything, but dont be afraid to move on.
The lantern is a progress bottleneck so expect to buy it sooner rather than later.
learn to pogo. you can even do it on some spikes.
Oh... yeah her. I forgot XD
You can skip out of the fight part-way through by attacking the wall after the False Knight does its temper-tantrum move, but don't because you'll miss out on a lot of money and an important item and have to go back for them later (unless you take a really weird route through the game).
Map items are always good, though you can ignore the Hot Springs pin pretty much. Vendor pin is useful, but they are so few and far in between.
For Charms, I recommend Gathering Swarm (because it allows you to keep moving and not have to stop to pick up every Geo) and Charm Notches whenever you can get them. The Fragile charms are not worth the money until you have it to spare.