Hollow Knight

Hollow Knight

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Nightmare King Grimm now needs grimmchild to fight. Wtf.
Up until recently, Ive been able to fight Nightmare king Grimm without having to equip grimmchild and now when I try to dreamnail him, all that pops up is "the child". Clearly this means that grimmchild is needed for this fight but what I don't get is why the hell can't they at least have the grimmchild assist you in combat?! I mean, this is arguably the hardest boss in the game and you want to make it that much more harder by taking away TWO notches that can be extremely helpful?

I really don't see the need to have grimmchild equipped to fight Nightmare king Grimm at all. Its just a waste of time especially since grimmchild doesn't even bloody help.
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Showing 1-15 of 15 comments
Krpa Apr 22, 2018 @ 2:58am 
Well, it makes sense lorewise.
Other than that, I have no idea why you'd need it.
it's probably because the grimmchild is the base of the grimm troupe plot. at the end, the grimmchild is upgraded, that's more normal to have it when you encounter nightmare grimm.

But besides story, i don't know why they put that here
Fredrikorex Apr 22, 2018 @ 5:48am 
Imo they should let you overcharm (2 notches) before and have the overcharmed effect be removed when entering the fight, would be a nice way to help those who needs those extra 2 notches.
Mallix Apr 22, 2018 @ 9:48am 
It's not like 2 notches are going be the difference between a win or a loss. If you haven't learned his attack patterns you're going to die either way.
My suggestion is that you wait until you've gotten most upgrades (if not all) and then give it a shot!
At least you can damage him with spells while he's in bullet-hell mode now.
SonicBoomNFA Apr 22, 2018 @ 4:34pm 
Originally posted by Mallix:
It's not like 2 notches are going be the difference between a win or a loss
Except they are
Utopian101 Apr 22, 2018 @ 4:48pm 
Originally posted by SonicBoomNFA:
Originally posted by Mallix:
It's not like 2 notches are going be the difference between a win or a loss
Except they are
Not really. I literally just refaught him with those 2 slots gone and it only made the fight last slightly longer. If you have his attacks down than you do and if you don't than you don't. It's really that simple.
Mallix Apr 22, 2018 @ 5:37pm 
Originally posted by SonicBoomNFA:
Originally posted by Mallix:
It's not like 2 notches are going be the difference between a win or a loss
Except they are

Clearly they're not . I guess I have to reiterate what I just said. If you haven't learned the boss patterns, 2 notches makes literally zero difference.
I beat him for the first time just a short while ago post lifeblood update, I had never beat him before then because I still hadn't learned the boss patterns.
SonicBoomNFA Apr 22, 2018 @ 5:38pm 
Originally posted by Utopian101:
Originally posted by SonicBoomNFA:
Except they are
Not really. I literally just refaught him with those 2 slots gone and it only made the fight last slightly longer. If you have his attacks down than you do and if you don't than you don't. It's really that simple.
That's completely irrelevant; it doesn't matter if you can do it with 2 slots missing; it's that having those 2 slots missing might give you a loss when you actually might have won. Of course you can get good enough to beat him multiple times with less power ups, but for someone trying to beat him for the first or even multiple times, having those 2 slots missing can indeed make the difference for some of the tries. For some, that slightly longer fight is enough time to get killed. I myself haven't gone and replayed the game to fight Nightmare King a second time, but I can see exactly where the OP is coming from: Outright limiting the players options and making something more difficult than it was before as a result is plain weird.
SonicBoomNFA Apr 22, 2018 @ 5:53pm 
Originally posted by Mallix:
Originally posted by SonicBoomNFA:
Except they are

Clearly they're not . I guess I have to reiterate what I just said. If you haven't learned the boss patterns, 2 notches makes literally zero difference.
I beat him for the first time just a short while ago post lifeblood update, I had never beat him before then because I still hadn't learned the boss patterns.
You're assuming that the issue is a lack of understanding of the boss patterns, but learning the boss patterns does not guarantee that you're going to beat the boss on a certain try. Knowing the patterns doesn't guarantee that you aren't going to take enough hits to get killed because you still have to react both brain-wise and body-wise to perform well. Having 2 less notches can make the difference between those hits landing on you or those hits killing you or whatever benefits those notches were previously used for.
Now, you're totally right that you'll die of you don't have the attack patterns down, but also consider that having 2 less notches means that for each successive try, someone fighting Nightmare King for the first time will survive for less time and have a harder time learning the attack patterns to begin with.
Honestly, it's not the fact that they made the fight harder that bugs me; it's that the extra difficulty would come from having options stolen from the player. Idk if the OP shares my opinion on that, but I personally would've rather had the King be buffed than just make the player weaker for the same fight. If I go back and try to beat him for the second time, I'm positive I could do it, but it's still an upsetting design choice that would ultimately make me spend more time trying to win.
Rak Apr 22, 2018 @ 6:30pm 
For those who are having trouble with Nightmare King Grimm (or any boss for that matter) get the shade cloak first (shadow dash) it helps a lot and lets you position behind bosses to smack em several times.
Groversoup Apr 22, 2018 @ 7:10pm 
honestly I think not having grimmchild be necessary to fight NKG when the grimm troupe first launched was probably an oversight, considering it was necessary to have it with you to upgrade it in every other instance.
Utopian101 Apr 22, 2018 @ 7:42pm 
Originally posted by SonicBoomNFA:
Originally posted by Mallix:

Clearly they're not . I guess I have to reiterate what I just said. If you haven't learned the boss patterns, 2 notches makes literally zero difference.
I beat him for the first time just a short while ago post lifeblood update, I had never beat him before then because I still hadn't learned the boss patterns.
You're assuming that the issue is a lack of understanding of the boss patterns, but learning the boss patterns does not guarantee that you're going to beat the boss on a certain try. Knowing the patterns doesn't guarantee that you aren't going to take enough hits to get killed because you still have to react both brain-wise and body-wise to perform well. Having 2 less notches can make the difference between those hits landing on you or those hits killing you or whatever benefits those notches were previously used for.
Now, you're totally right that you'll die of you don't have the attack patterns down, but also consider that having 2 less notches means that for each successive try, someone fighting Nightmare King for the first time will survive for less time and have a harder time learning the attack patterns to begin with.
Honestly, it's not the fact that they made the fight harder that bugs me; it's that the extra difficulty would come from having options stolen from the player. Idk if the OP shares my opinion on that, but I personally would've rather had the King be buffed than just make the player weaker for the same fight. If I go back and try to beat him for the second time, I'm positive I could do it, but it's still an upsetting design choice that would ultimately make me spend more time trying to win.
If you know the patterns and have learned how to dodge them and still lose after some practice runs than you don't deserve to win or you need a break to get back to peak performance. However, I never actually thought about the fact that the average player would indeed have less tims to learn the attacks in each individual run making the entire experience longer so I definitely see that complaint. I also agree that maybe buffing his damage by maybe 1 mask would feel better than loseing those 2 notches but in the end I feel like it all comes down to the fact that it doesn't make sense story wise to be able to fight him without the child.
Last edited by Utopian101; Apr 22, 2018 @ 7:42pm
Dracubuh Apr 22, 2018 @ 8:16pm 
You need the child to fight Grimm for the first time so it makes sense that you need the child AGAIN for the second fight as well. At least in my opinion. Why hasn't anyone complained about how you "lose" two charm notches when fighting him the first time but people are complaining about it when you fight him for the second time? Nothing has changed except for the fact that Nightmare King Grimm is harder.

For fun, before they released the Lifeblood update, I did a second playthrough and fought the Nightmare King with the child equipped to see what it was like. Sure, it was harder, but it sure as hell wasn't impossible. Granted, I did make sure I had most if not all upgrades. Still not impossible though.
Rak Apr 23, 2018 @ 2:51am 
Originally posted by Groversoup:
honestly I think not having grimmchild be necessary to fight NKG when the grimm troupe first launched was probably an oversight, considering it was necessary to have it with you to upgrade it in every other instance.

This
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Date Posted: Apr 22, 2018 @ 2:44am
Posts: 15