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It would have been a nice touch if all the unbreakable charms were actually stronger than their fragile versions. I don't really understand the inclusion of the quest to make them unbreakable, as you're definitely going to spend WAY more on upgrading them than if you broke them all, say, even a hundred times. I guess it does save time having to walk back to the little guy that sold them in the first place. That- and, well, I guess the quest is satisfying for coprophiliacs. Ew. >.<
That said, Fragile Greed is the cheapest of the fragile charms and by far the least likely to break, so you'll have the money back pretty quickly, especially when coupled with Gathering Swarm.
You got what I thought about!
Sly and Leg Eater selling charms and them selling these specific charms are separate things.
Character details being revealed in game aspects obviously does exist, and the how and what is largely a result of a game's development process. Surely you don't think the game couldn't possibly have been any different from how it is now, or that everything in the game has been thought out from the get-go, or even that the game couldn't have produced the same experience as it does now even if decisions were made differently? We KNOW from developer interviews Hollow Knight's development process, as with all games, has involved trial and error, cut content, decisions made on the spot during development, characters' backstories changing during development, et cetera. You really think the developers couldn't possibly have changed gameplay aspects without also changing story aspects? Or even changing gameplay aspects without producing an equally good experience overall?
I'll do my part and reiterate that what I was getting at (for whoever might be interested) is based around the idea that if you transplant the Greed and Gathering Swarm charms to being items "you get after a fight or a platforming sequence" as OP suggested, they no longer play a role in defining the attitudes of the characters that sell them.
Sly seems to love the "battles" of geo, which I take to mean the "art" of sales. (He's also a bit of a hoarder, and it seems since Sly moved from a more prestigious position to a less prestigious one, his obsession with collecting geo is like a game or a thrilling hobby.)
Leg Eater is obsessed with various aspects of accumulating power, including the financial and the social realms of it at the least, and his overall attitude is more appropriate to associate with Greed (and perhaps gluttony too to some extent actually).
These details are subtle, and there's certainly interpretation involved here but what I was getting at is the two charms wouldn't have the same kind of meaning elsewhere. It just seems the most appropriate that the most geo-obsessed characters would make you cough up geo if you want to be like them. Geo related charms (and for Sly, another Lumafly-related item) fit these character specifically.
There are other charms though that hardly have much associated with them, like Stalwart Shell. This one is also sold by Sly, but could probably be dropped just about anywhere else in the game. If there's a connection to Sly with this one, I didn't see it like I do with Swarm.