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*edited* for clarity because I somehow left out the "did NOT" above.
Explain to me, how exactly a quality of life improvement is bad for the game?
I'd say when facing the Radiant challenge there is the tension/pressure that isn't there for Ascended: 'One hit and it's over...', 'I'm so far into this fight - one mistake will ruin this...'
Ascended you have that leeway and aren't facing that high a level of tension and the challenge feels different.
The stakes are different - the mindset is different.
Asc, your intention is not 'I need to beat the boss flawless', switch to Rad and its in your mind.
Mindset after getting a flawless on Ascended:
'Wow I accidently did it - now I gotta recreate that where it counts'. That can have a daunting slant (Oh man, I have to be able to do that again) or be confidence building (I already accomplished the challenge - just to do it for real).
If a game forces you to repeat exactly the same thing, then it's a bad design. No ifs or buts.
And there is no such thing as a different mindset. One who plays Ascended difficulty hoping to do it hitless will feel the same pressure as someone who plays on Radiant difficulty. In both situations one hit means you have to start over, so treating those as 2 different runs is ridiculous.
If I already did the boss on highest possible difficulty without getting hit, then I should also receive the highest possible reward. Doing it again is just a time waster. I know I'm capable of doing it for the second time, but it'll take another attempt, or more for tougher bosses to do it.
But it's not the same thing, that's what Tintingaroo's post was saying.
IF you go into Ascended hoping to do it hitless then sure the mindset may be the same but not everyone does that, I know I don't. I see each fight as a progression of challenges.
It's not hard to realize there is a huge difference between accidentally doing a boss hitless on Ascended, and intentionally doing a boss on Radiant, being able to take damage and not die instantly really tends to change your mindset a lot, and makes you not get as overwhelmed.
Part of the challenge in this game is being able to handle pressure, and still keep yourself under control. You do not deserve to have a boss completed on Radiant if you cannot handle the pressure of doing it on Radiant. It's not just learning boss patterns and effective counters, but you also need to stay calm so you don't lose focus.
Imagine you're fighting Absrad at the end of the 5th Pantheon, knowing that dying will make you restart the entire Pantheon is a lot of pressure, which is quite literally part of the challenge.
I don't know about you, but i don't want to have the Ascended and Attuned difficulties automatically completed when i do a boss on Radiant. I would really dislike that being a feature in the game, as Ascended hitless is not the same thing as Radiant.
I don't agree that is necessarily bad design.
In any case Ascended and Radiant aren't asking the player to do the exact same thing - Ascended is challenging you to beat a tougher boss and one that deals greater damage. Radiant is asking the player to beat that same boss but take no damage.
Well that is the players mindset or self-imposed restrictions/challenge not what the game's design is asking or set up for. The game's designs is the game's design, a player's mindset doesn't mean that it is bad design (except for that player, I guess).
My thinking is get on and do the challenge, but if you consider your hitless Ascended the same as Radiant and think it's a time-waster then don't bother doing it - in your mind you've already done the challenge. Leave it or mod the save to say you've done it.
But really, go for the Radiant!
I've already explained how hitless Ascended and Radiant are exactly the same, and I'm not gonna explain it again. And you can't disprove that.
If you get hit, then it's no longer a hitless Ascended run. I don't know how simpler I can explain it to you.
If you're smart, then you'll do your next attempt on Radiant difficulty, instead of purposely losing on Ascended. But since Radiant difficulty is locked at first, a feature to unlock Radiant medal for completing Ascended hitless is QoL. Either that, or make Radiant difficulty available without winning on Ascended first. As I've said, it's a time waster in its current state.
You don't do the hitless Ascended "accidentally". You go for the boss with a clear idea in your head "I can't allow myself to get hit, else I'll have to fight him again on Radiant"
Again, not understanding what a hitless Ascended run is.
I'm lost how you don't realize how stupid that is.
A lot of games have a difficulty settings. And then some of them have achievements/trophies for completing the game on specific difficulty. Usually, if you complete the game on hard, you'll also unlock the achievements for Normal and Easy mode. But by your logic, you would demand from players to beat the 20h game 3 times, each time on a different difficulty.
Ascended hitless is the same as Radiant. You're making the same mistake as Coco and Soju.
So you approach Ascended with the aim for hitless?
And when you get hit you restart it?
Ah forget it, I know the answer will be no, so let me not be mean about it.
The point I would have made is that on Radiant you will be punished for taking a single hit and will have to restart. You go into the fight with that in your mind - the 'fear' of that is there. I would say no one goes into the Ascended fight with the idea of beating it hitless. They are there to beat Ascended or perhaps practice for Pantheon stuff or similar.
So unless you are restarting after each hit, Ascended hitless is not the same as Radiant. You are accomplishing the end goal but you are not faced with the same punishment. You are not going into the fight with the intention to beat it hitless - that happens by accident. You are not playing with the pressure that going for hitless brings.
As Coco and tintingaroo both put it, as much as we might sometimes want it to be for bosses that are harder for us, Radiant isn't only about repeating the exact same boss as Ascended hitless. I mean, would it be necessary for it to even have its own mode then? You could just do Ascended over again to "upgrade" your light to Radiant. But no, Radiant is its own distinct difficulty. That means rising to the challenge *despite the pressure* is an inherent part of the Radiant difficulty level.
Seems to me this is a similar design decision to having the harder bosses deal two masks of damage. (Part of the reason for that case is clearly so that people aren't just damage tanking and fluking their way through but they're actually learning each fight properly.)
Generally speaking (short of someone having specific disabilities that affect game play), any player that wants to do these fights hitless can learn to do so. Not necessarily every time on demand, but with some level of predetermination that they *intend* to do so. It's up to each individual if they want to accept the challenge involved (with either the glass half full or half empty viewpoint tintingaroo described) and face that additional pressure.
BUT if it's all the same to you and you want to circumvent that challenge, then there are mods you can probably use to do so.
Radiant should simply have been available from the start along with Attuned and Ascended.
The answer is hell no; many teams that do fine in a safe environment get nerves when the pressure is up. It's the same for Ascended vs. Radiant.
A huge part of games is psychology. You can take a purely rational approach to videogames, and you'll probably pretty consistently come to wrong answers about what game designs work and which don't. And hey, maybe for you the extra pressure doesn't matter, but for a lot of players it does, even if you consider that stupid.