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You can try to turn on vync to have a consistent gameplay, also make sure you don't have any windows in the background open.
It feels novel to play hollow knight on an old mac. It somehow runs that big city’s store room chamber at 4k 60fps, however for most of the situations it runs below 30fps
If you notice you have less FPS in the same exact area after some time, check if your laptop/PC/Video Card is not dropping clocks due to overheating.
I recommend setting your own FPS limit in hollow_knight_Data/Config.ini and enable Frame Rate Limiter in the game options.
(I guess it's kind of funny that I ask this now though, since I used to have really bad hardware for years, but for the last year I've been using a much better setup.)
Can confirm, inputs ghost much less at 500fps
And from what coco says inputs ghost much more at 30fps
A complex topic 🙂 In the OP case limiting the FPS will reduce heat generated by the Video Card and CPU as well (less work to be done in the same time by the PC), so generally the game should appear more stable (less unpredictable).
If you are curious maybe you can read some more info here:
https://www.pcgamingwiki.com/wiki/Glossary:Frame_rate_(FPS)#Frame_rate_capping
I like limiting the FPS just for stabilizing the frametimes, the game appears smoother then and the hardware draws less power and produces less heat. Usually setting a game to a multiple of the monitor refresh rate is a good place to start, because it makes the FPS synchronized with the display, and therefore reduces image tearing effect.
How much FPS you need depends on many things, like for example:
Monitor, game, performance, expectations, controllers and even own individual reaction times.
The lower the FPS, the more noticeable the input lag. And it's not linear. The higher the FPS, the harder it is to see or feel any difference. It's more likely that more people will notice a difference between 30 and 60 fps than between 60 and 120. I personally have it set to 120 FPS on 80 Hz :) I don't feel the difference when above.
Yes, setting a 120 FPS limit on 60 Hz monitor can also have benefits, like lower input lag.
Thanks, noted. I did ~30 FPS for other games in the past (especially ARPGs) and it didn't look especially smooth but I didn't have major issues with actual gameplay for the most part, even when everything had to be synced over the Internet.
Thanks for the link (which I will definitely read), and thoughtful advice. I am always wary of my laptop heating up so it seemed relevant.
My monitor's refresh rate is indeed 60 hz, so I edited the file and changed the in-game option accordingly.
For the last month or so, I've had FPS displayed at the corner of my screen through Steam and noticed HK likes to take my framerate up to 144-ish a lot, and sometimes well above that as well. Doesn't seem like much of a change, but maybe this will make a difference.
I don't think I've had any issues with frame drops, unless you count times I try to cast Shriek right after dashing lately and nothing happens even though I have soul. I don't know if an input buffering issue would be related (or if I've suddenly become slower on the trigger than I remember, lol).
I've also heard a few speedrunners say higher framerate ends up with less ghosting in HK and from my experience it seems true
Thankfully not all games use systems where that happens but some still do (warframe is an example I can remember right away)
In speedrunning guides/videos I've peeked into so far, they recommend having vsync off too (though I guess individual runners just do whatever they want to do). I imagine that's going to be because the more frames you can get per second, the better. But I thought rezno[R] also had a good point about consistency of feedback from the game being good to have as well, so maybe it's a balancing act?
I think this article explains most of the input ghosting issues tied to fps and frame times
And then there's the balancing of how hot does your PC get and is it making the room your in too hot, which sadly I sometimes have to balance