安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Out of 48 bosses there were only 8 who actually posed a real threat to me in the end.
Those were:
Funny story with this guy, he was an absolute pushover with Sharp Shadow, but since i had to adjust my build for maximum DPS (and idea that i would fight with AR in the end) i had to get rid of it, and after that he became like x2 harder, because i couldn't just easily flank him by penetrating his groin anymore. That combined with his 2 masks of damage and the fact that he comes after Zote would often put me in dangerous situations when i would start the fight with low masks, manage to get smashed by hammer (due to my own recklesness) or get hit by falling boulders while trying to dodge the blastwave from hammer.
He is an absolute champ though for not getting up in his final stagger. I would heal myself and get filled on soul through dreamnail while he just lays there, which was perfect for what would come next.
I don't think i need to explain why this guy is actually dangerous. Although, from this point onward - at least fighting was now actually fun and not obnoxiously tedious.
Every lost felt like i got nuked and every victory felt like i just got lucky.
Which was proven to be right when i proclaimed my confidence in defeating her 1st phase, only to get NUKED when i reached her in PoH.
To this day my winrate with her is <10%. And it'll stay that way because i have no reasons to play PoH ever again now that i've actually beaten it.
I agree that a 30-50 minute long boss rush can be frustrating to hide an ending behind, but that still does not mean it's inexcusable. Alternate and hidden endings are supposed to be rewarding, and completing the Pantheon of Hallownest definitely is a big effort. Maybe don't "grind" it? Make one or two efforts, and if you continue to fail it and feel stressed out, stop. Take a break, don't let it get to you.
It really shouldn't feel this bad, this grindy, this stressful to play through the Pantheon, at least before considering Bindings, so you should just dedicate yourself to practicing those individual bosses more than the Pantheon itself. Being able to beat any of those bosses at least on their Ascended level will be hugely beneficial to you since the double damage is there. Once you're able to play on those map changes with double damage, it makes the Pantheon of Hallownest far easier since they only do the map changes and not the damage.
Take a break or Git Gud. Simple as that. No one is making you do this to yourself.
On one hand i appreciate it... On another i hate it, because i know for a fact that i'm not one of those people which means instant never-to-be-unlocked achievements.
The thought of 100% complete Steel Soul run sounds like insanity to me, knowing that Trial of the Fool, Primal Aspids, NKG, Deepnest and numerous platforming levels to challenge the likes of Meatboy all exist. Even if the death is not "inevitable", its extremely ♥♥♥♥♥♥♥ likely to happen.
You have to be a special type of person to take shots at these challenges. The type Benett Foddy was talking about in "Getting Over It".
Ironic really... I'm clearly one of those people. I simply prefer mountains that can be climbed in a day, rather than a week.
I guess that's ultimately why i was so pissed at the end. This took me way longer than i originally anticipated. Miscalculation on my part, really...
I'm pretty much at the point where I will beat her (Attuned) 100 times out of 100, so whatever issues OP might have with the fight aside for a second, telling ~me~ that I am relying on luck to win this battle is objectively wrong. It's ridiculous.
The attack speed that he has on her in melee is amasing, especially when he pogos her and does not get hit somehow despite being bombarded with homing things. Did i even had quick slash on my final run?...
The amount of dangerous close calls is uncanny. Unfortunately i do not have reaction time of spider man, so i would get hit by a lot of attacks there despite my best of attempts.
You are basically showing a footage of F1 race car to someone who owns a truck.
I mean... Okay, its not entirely RNG, but there were just random moments when all stars would allign themselves to ♥♥♥♥ with me, and trap me in some unescapable trap of overlaping attacks.
Even if there was an escape - well, i didn't noticed one so that's not helping me.
Way too often i would have a reaction exactly like this
https://www.youtube.com/watch?v=xExaW7lRPBc&ab_channel=DeathKnight121
Especially after that one time she nuked me during phase 1 in the end of PoH, after i, after hours of practice, dared to convince myself that at the very least i can reliably beat phase 1 and "we'll see what's going to happen after".
Spoiler: nothing happened. I got nuked.
Pretty sure OP had said that they felt stressed when fighting AR during the Pantheon run only.
Practice: mistakes cost nothing, just get right back in and get used to rhytm.
PoH: the stakes are actually there (25 minutes that you spent grinding to her) so i would actually feel FEAR during her introduction cutscene every time. Actual anxiety when seeing a boss... Can't even tell that its bad. Actually kinda prefer it that way.
I did had a winstreak of 2 battles on her at some point... Which was quickly offset by 10 consecutive loses that ruined my confidence for good.
And that was BEFORE i changed my pure-melee build to add shaman stone and started changing my purely melee mindset to getting used to cast spells. Not as intensevely the guy in the video of course, i am very conservative about casting anything that isn't SWORDS. But gotta counter ♥♥♥♥♥♥♥♥ with ♥♥♥♥♥♥♥♥ i suppose...
1. Although it looks like there are a few close calls, the reality is the recording player never attacks when it's not safe to do so.
2. The player doesn't dash or double jump when they're not being attacked, thus leaving that option open at all times.
3. In the middle phase (phase 4, with the wide open arene of platforms), the player stays almost completely in the center of the arena, not leaving that general area even when the AR is out of range. When dashing through the wall of light, it's always from the bottom platform to one of the side platforms, and always close to the height of the target platform. That alone prevents a lot of the seemingly unpreventable damage people complain about.
4. They're doing it hitless. You don't have to. There's a bunch of situations in the fight where you can heal (like when the horizontal swords attack flies over a platform, or directly after a beam attack) so even if you get hit a few times, you can compensate.
When you practice in the Hall of Gods, remember to try to find ways to play it safe instead of trying to get a ♥♥♥♥♥♥♥ of damage in like in that video. You really don't need to be perfect to get a near-100% success rate against the AR.
Used to heal in the middle of a fight, particularly when she casts firewall from the oposite side of the map (although it would often be countered by summoning of vertical blades from the oposite side...).
As far as positioning go (platofrming, tactically moving) - that's like my #1 weakness in all of the games out there. Running into walls, not quiet making the jumps, not quiet standing where i need to be standing - pretty standart stuff for me. My brain is just not doing that.
Unless its a turn-based strategy... That's the only time when i have all the time in the world to consider what to do, where and how.
Actually, yes, practicing Radiant on a boss multiple times can help you get really good.
I am playing fairly decentling against NKG and PV now that I managed to do Radiant on both of them a couple of times.
¯\_(ツ)_/¯