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Thanks for the help !
Watcher Knight:
In case of the ground roll, they bounce back into the wall:
https://steamuserimages-a.akamaihd.net/ugc/1746805744355141453/6BF9EDC5524EB7553CE27A15358843D62EF9DDAF/
In case of the bouncing roll, they bounce upwards resulting in little forward momentum:
https://steamuserimages-a.akamaihd.net/ugc/1746805744355149151/F2051324C22BC1F81390A88513D88B77775E25BE/
https://steamuserimages-a.akamaihd.net/ugc/1746805744355156735/A5852BA544975BD34DB0144F77E54D1DA08D2823/
Pure Vessel:
I have one more thing to mention, though it's technically a feature request/complaint and not a bug report - the Flukenest + Defender's Crest combo doesn't currently get any damage increase from upgrading to Shade Soul (it deals the same amount of damage as it does with Vengeful Spirit), meaning it gets pretty much outclassed by all other spells once they're upgraded. Is there any chance for that to be implemented?
1. Elder Hu (possibly other Warrior Dreams) not marked on map with appropriate marker.
The last stable patch had a bug where the map markers for Warrior Dreams failed to show Elder Hu regardless of whether you got the marker before or after visiting the room. Benching or saving and quitting to update your map didn't resolve this. I can now confirm this is still the case in the public beta. I believe I had this problem for Marmu on the last stable patch as well. I will check it in the beta soon. (Unfortunately I forgot to check this before defeating the rest of the Warrior Dreams on this save file.)
2. Lifeblood map markers inconsistent and/or inaccurate
I think this was also the case in the last stable update from what I remember. Right now I have a save on the beta that has a lifeblood location in Deep Nest (next to Failed Tramway) marked on the map even though I haven't bought that type of marker. You might think then that using lifeblood from cocoons marks the cocoon on your map even if you don't have the marker, but the one in the Mantis Lords room isn't marked though I used it on the same save file.
In case it helps, I'm on a PC with Windows 10 (64-bit).
Double-jump now resets if landing while performing a nail art. GPZ no longer does damage when his stagger takes him up in the air.
Thanks guys!
I haven't tested this since I don't know how I'd trigger it, but there's a glitch that happens every once in a while when you land the finishing blow on Absolute Radiance, sometimes an orb won't despawn and will hit you during your finishing animation when the Knight's shell cracks open, and this can steal a win in Pantheon 5 as well as in the Hall of Gods from you, as can be seen at 8:56 in this video: https://www.youtube.com/watch?v=38C1nilxfbA&t=536s
I checked on the most recent beta version and she did not appear to be visibly nor audibly hit by any of the types of damage listed, and then I swapped to a modded build of 1.4.3.2 that let me check her HP at all times, and she was indeed not taking any damage from those sources, the best I got was 4 contact damage from Glowing Womb and 3 from Flukenest.
This also happens with the Void Tendrils in the Abyss.