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Also:
For Flukemarm, just keep doing Shrieks and you can use some of them both to damage her and the flukefeys aside from when you need to get soul.
For Oblobbles, Shade Soul is super useful for pushing them back. Also Dash Slash when you're out of soul is very helpful for the extra reach, as tingtingaroo said. I find they're easier if you get rid of one of them as quickly as possible and concentrate on the other one, but you might find it easier the other way. See which of those approaches is better.
Thanks for the tips and videos.
Now for the next pantheon with all bindings, wish me luck.
Is Zote alive or dead on your save?
Zote with his more 'random' actions and his Zotelings floating about cause me much more issues.
(*Not to say I can't lose against P3 Collector).
What is your method for P3 Collector with all bindings? (I presume since the adds are weaker, it's not so bad to manage them compared to P5 where it's Ascended-style Collector instead of Attuned.)
Leave Collector to do his jumping and charge nail for next wave, prepared to dodge if he attacks.
That's the basic loop, then there is figuring out a way to deal with things when e.g. the drops aren't grouped favourably.
And your presumption is very correct. P5 Collector with single bindings was tough for me - all bindings must be nutty.
WIth all bindings Collector though, you'll still have to practice his fight specifically to get the rythm of charging up your Cyclone Slash down right. If you mess it up, you'll easily be overwhelmed, even in P3. Abyss Shrieking on him with all bindings is not advised because of that, your soul is best saved for Descending Dark/Shade Soul when you've missed a few adds with the Cyclone Slash and feel you're about to be overwhelmed and want to clear out all the adds quickly. All bindings Collector in P5 is even worse for this since Cyclone Slash won't one shot the adds anymore. You can't really fight all bindings Collector like you would fight him normally without any bindings. It's a completely different fight.