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Also, have you completed the bindings for Pantheons 1-4 to unlock the extra health?
Marmu - Been a while since I beat Marmu but what I remember is well timed strikes/up-strikes and Abyss Shriek
Flukemarm - at bottom ledge, hit the flukeflies(?) (can't remember their name), Abyss Shriek mamma when have soul and don't need to heal or just hit mamma. Some spawn patterns give better opportunity to attack than others.
Oblobbles - hit them, cast soul / Abyss Shriek. Run to a side to heal (ofc need to judge it). Versus last one, dash slash is good.
Yes I am using spells though I rarely use nail arts tbh. I do have the extra hp unlocked.
My main problem with Marmu is when I hit them they suddenly bounce on something and ram into me or when I hit him as he comes toward me, he slightly touches the ground and instantly comes back. It feels very unpredictable even though I have beaten him on radiant mode and beaten pantheon of hollownest on a separate save.
For flukewarm. Thanks, this entire time ive only been doing the tactic of doing the pogo non stop on em.
Oblobbles, I'll try that.
For oblobbles try to get them all on one side, so instead of using abyss shriek use shade soul to group them together, and when they starting spitting at you go to the other side of the arena so you have plenty of time to dodge.
And for marmu... work on your reaction time, abyss shriek helps but it acts more as a defense then an attack, cause marmu gets away before you can get all the hits in, one thing i'd recommend is trying to attack them with the forward nail strike instead of upward strikes, except when marmu is above you, or play safe and dash away then turn around and attack.
I can't afford to stop for Marmu cus I'll get sonic the hedgehogged (Especially when he glitches to be stuck in the corner while I'm in the corner) and if I don't keep attacking flukemarm I'll get ganked up on.
For Marmu, just stay in place and time your attacks. I also like using abyss shriek as soon as it teleports, sometimes you deal a good chunk of damage.
Flukemarm is literally cyclone slash spam from the top platform downwards, then use abyss shriek. Then repeat this once or twice and it's dead.
To understand all that better, just watch this literal god playing:
https://www.youtube.com/watch?v=3MHN8Ud3gSE
For Marmu I didn't have the patience to practice the way he did, so I'll shamelessly post my own run here and you can check it out if it helps you.
https://www.youtube.com/watch?v=yWx3UYXIQeM
Oh, by the way, if you still don't have the lifeblood thing, I suggest you do bindings individually so that you can enable lifeblood cocoons for your all bindings run.
I remember trying staying in the corner and timing strikes, I also tried positioning the Knight underneath Marmu to try and get attacks to come straight down. I know it wasn't a clean fight and Marmu wiped out the blue health...
One technique I've briefly experimented with in preparation for P5 Marmu is charge the nail, wait til Marmu is just about to attack, then unleash Cyclone Slash, extending its duration by repeatedly tapping attack. That protects but not for the whole duration of a Marmu attack. I want to try and then link that to Descending Dark for the invincibility it gives. Maybe with good timing the slash and DD leave the Knight less vulnerable.
Wait what? I did not know about that.
I am doing all bindings, I cannot use mark of pride because of that.
Yeah, that's what made me take a break on doing all bindings for the pantheon of the sage, knight and hallownest. Check the notes here:
https://steamcommunity.com/app/367520/discussions/0/1735466157767752649/
Jngo (the person playing in that video) played that on a patch prior to 1.4.3.2:
https://www.speedrun.com/hollowknight/run/yl0vl92y
I think I'll try some of the stuff in this in my next run. Even if the nail art is weaker now.