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the overpowered Wayward Compass: Base affect: your damage done and running speed is increased by 100%. Stacking affect: your damage done is increased by 50%.
Gathering Swarm: Base affect: a swarm of gnats attacks anyone who gets near you for 2 damage, and has a 5% chance to stagger them per hit. Damage increased to 10 for enemies that can't stagger. Stacking affect: stagger chance is increased by 10%.
Stalwart Shell: Base affect: when you are hit, you stay invulnerable for 1.75 seconds. Stacking affect: invulnerability time is increased by 1 second.
Soul Catcher: Base affect: your SOUL generated by nail hits is increased by 3. Stacking affect: SOUL generated by nail hits is further increased by 2.
Shaman Stone: Base affect: your spells have their damage increased by 50%. Stacking affect: spell damage increased by 20%.
Soul Eater: Base affect: when you generate more SOUL than your vessels can hold, the excess SOUL bursts in a circle around you for 1 damage per unit of excess SOUL generated. Stacking affect: the excess SOUL damage is increased by 3 per unit of excess SOUL.
Dashmaster: Base affect: the cooldown of your dash is reduced to 0.4 seconds. Stacking affect: increases the distance covered by your dash by 1%.
Sprintmaster: Base affect: your running speed is increased by 20%. Stacking affect: your running speed is increased by 5%.
Grubsong: Base affect: gain 5 SOUL upon taking damage. This can be combined with Soul Eater. Stacking affect: gain 4 additional SOUL when hit. This can be combined with Soul Eater.
Grubberfly's Elegy: Base affect: all nail swings fire a beam that deals damage equal to your nail damage value. Stacking affect: the sword beam damage is doubled.
Fragile Heart: Base affect: your health is increased by 2 masks. Stacking affect: your health is increased by 1 mask.
Fragile Greed: Base affect: your nail strikes generate 2 additional SOUL. This can be combined with Soul Eater. Stacking affect: the SOUL generated by nail strikes is increased by 1.
Fragile Strength: Base affect: your nail damage is increased by 50% rounded up. Stacking affect: your nail damage is increased by 40% rounded up.
Spell Twister: Base affect: the cost of spells is reduced to 24. Stacking affect: the cost of spells is reduced by 6.
Steady Body: Base affect: you don't take knockback from nail strikes. Stacking affect: enemies take 5% additional knockback from your nail strikes.
Heavy Blow: Base affect: enemies take 75% additional knockback from your nail strikes. Stacking affect: enemies take 25% additional knockback from your nail strikes and go flying with each hit.
Quick Slash: Base affect: the nail cooldown time is reduced to .25 seconds. Stacking affect: the nail cooldown time is reduced by 0.01 seconds.
Longnail: Base affect: nail length increased by 25%. Stacking affect: nail length increased by 15%.
Mark of Pride: Base affect: whenever you are hit, a Mantis Warrior is called to your side with 20 health. They don't deal contact damage to you, but deal 13 damage to enemies. Stacking affect: Mantis Warrior health and damage increased by 20% rounded up.
Fury of the Fallen: Base affect: when you are reduced to 1 mask, all damage done is increased by 75% rounded up. Stacking affect: when you are reduced to 1 mask, your nail damage is increased by 60% rounded up.
I'll finish the charm list in a few hours. I also forgot to mention that all charms you have equipped will be removed at the start of each run, and the charms gained during the run have no charm notch cost attached. After each boss, there will be a break room that only serves to allow you to look at the charm that you got, and all of your buffs; there is no bench, hot spring, nor Lifeblood cocoon. The cocoons still appear at their normal frequency as in a normal PoH run.
Thorns of Agony: Base affect: deals damage to enemies when hit for adjusted nail damage from other charms. Stacking affect: damage dealt when hit increased by 25% rounded up.
Baldur Shell: Base affect: when focusing, you are protected from a hit AND you are not interrupted. There are three charges. Stacking affect: number of charges increased by 1.
Flukenest: Base affect: Shade Soul fires 16 flukes in addition to the main projectile. Each fluke deals 5 damage. Stacking affect: the number of flukes spawned by Shade Soul is doubled.
Defender's Crest: Base affect: you get an aura around yourself that deals 1 damage per second. Additionally, swinging the nail fires a doma ball dealing unadjusted nail damage to enemies it hits. Stacking affect: doma damage increased by 12.
Glowing Womb: Base affect: 8 SOUL is consumed periodically to spawn a Primal Aspid that fires 3 projectiles for 9 damage each. Each Primal Aspid has health equal to 2 masks. The cap for Primal Aspids is 4. Stacking affect: the cap for Primal Aspids is increased by 1.
Quick Focus: Base affect: focusing now takes 0.4 seconds. Stacking affect: focus time is reduced by 0.01 seconds.
Deep Focus: Base affect: focusing now restores 2 masks without the increased focus time. Stacking affect: the number of masks restored by focusing is increased by 1.
Lifeblood Heart: Base affect: you get 2 Lifeblood masks after resting at a bench. Stacking affect: Lifeblood masks gained increased by 2.
Lifeblood Core: Base affect: you get 4 Lifeblood masks after resting at a bench. Stacking affect: Lifeblood masks gained increased by 1.
Joni's Blessing: Base affect: you can now focus to regenerate Lifeblood masks. Stacking affect: you now have Lifeblood masks equal to 140% of your masks (rounded up) in addition to your base mask count.
Hiveblood: Base affect: when hurt, one mask, Lifeblood or standard, regenerates over 12 seconds. Stacking affect: Hiveblood regenerates 1 additional mask simultaneously. For example, you have 5 masks shattered, and 5 stacks of Hiveblood. After 12 seconds, all 5 masks will be restored.
Spore Shroom: Base affect: while focusing, a spore cloud is created around you, dealing 1 damage every second. Stacking affect: the spore cloud tick damage is increased by 1.
Sharp Shadow: Base affect: deals adjusted nail damage when dashing through enemies. Additionally, you dash for the same length as usual. Stacking affect: the dash damage is increased by 70% rounded up.
Shape of Uun: Base affect: you can now move while focusing. Stacking affect: you move at 9% movement speed while focusing.
Nailmaster's Glory: Base affect: Great Slash's range is doubled, Cyclone Slash deflects all projectiles, and you are completely immune to all damage during Dash Slash's animation. Stacking affect: Nail Art damage increased by 300%.
Weaversong: 3 Weaverlings accompany you and deal 3 damage per hit. They generate 3 SOUL per hit. Stacking affect: the number of Weaverlings active increases by 1.
Dream Wielder: Base affect: Dream Nail cast time reduced to 1 second. Stacking affect: Dream Nail deals 5 damage to an enemy if successful, including Dream Warriors.
Grimmchild: Base affect: Grimmchild fires homing fireballs for 11 damage. Stacking affect: Grimmchild damage increased by 4.
Carefree Melody: Base affect: you have a permanent 10% chance to not take damage. Stacking affect: the chance for immunity is increased by 10%.
Kingsoul: Base affect: you generate 4 SOUL every 1 second. This can interact with Soul Eater. Stacking affect: SOUL generated per second is increased by 6 units.
Void Heart: Base affect: every minute, you flash black. If you dash after flashing, you deal adjusted nail damage to anyone you pass through. If you swing your nail after flashing, you fire a Void Tendril that deals unadjusted nail damage to everyone in the opposite direction of your nail swing. If you cast a spell after flashing, it deals 500% increased damage. If you are hit after flashing, you are not hurt. If you focus, you are invisible and invincible until one mask is restored. After doing any of these actions, you stop flashing black. Stacking affect: the damage of the dash and Void Tendrils are increased by 30% rounded up. The damage of the empowered spell is increased by 100%. The invulnerability and invisibility lasts for 1 additional mask restored.
Despite the feeling of power you get over the course of your run, AbsRad has made preparations to make the run challenging. Each of the bosses has health and damage values equal to their Ascended forms in the Hall of Gods.
I'm aware that this mod idea is incredibly ambitious, and not all of it may be possible. If you can code, perhaps you could attempt to mod some of it?
also recommend stopping by the official discord, they got a couple mod sections there that someone could possibly help you with this.