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You need to play the game (at least) twice to get all achievements though, so if you want all endings, my advice would be to combine getting the first ending with the speedrun achievement, and then use that file to get all the achievements you locked out of on your first run.
There are 4 main endings that are significantly different, with some minor variants within them depending on some other minor tasks.
You're right, forgot it's two endings.
The trash design I mention is related to the length, yes.
If you take a look at many roguelike/roguelite games, their run also usually takes more than 40 mins, which is longer than you need to complete p5 with fury of the fallen(fury does make p5 easier). I suck at issac, so sometimes I spend more than 1 hour in a issac run.
The problem is that if you die in p5, you leave with nothing. If you die in roguelike games, you unlock new items.
You can’t order hollow knight to give you new items. Geo is almost useless too. It’s too extreme to call p5 a trash design.
This comparison makes no sense. Roguelikes are designed to offer freshness with each run, due to the whole randomness of it all. Even after unlocking everything in Hades and Risk of Rain 2, for example, I can still go back to them and not be bored, because the game is intended to be repetitive, and it is designed around this concept. In Risk of Rain 2, I can easily go for 2 to 3 hour runs if I feel like it. It has nothing to do with rewards, Hollow Knight combat is shallow and offers very little in terms of how creative you can get. The game's main focus is exploration, not combat, I don't understand why they thought P5 was a good idea.
Yes, I agree, it's laughably shallow.