Hollow Knight

Hollow Knight

View Stats:
Xiaomi May 28, 2021 @ 8:17pm
How many times do you have to play the game to get every ending?
Right now I'm on my first save and I've done everything except the pantheons.
< >
Showing 1-15 of 32 comments
Boksha May 28, 2021 @ 8:27pm 
Technically: once. However, the earliest ending you can get is missable.
You need to play the game (at least) twice to get all achievements though, so if you want all endings, my advice would be to combine getting the first ending with the speedrun achievement, and then use that file to get all the achievements you locked out of on your first run.
Noborus May 28, 2021 @ 8:28pm 
You only need to have one save file to get both endings.
Lorax May 28, 2021 @ 8:29pm 
You can get every ending in one game. Though if you actually went and did EVERYTHING before going to final boss you actually locked yourself out of one. If you had just gone to the boss earlier then you would have gotten it and then could have gotten the others.

There are 4 main endings that are significantly different, with some minor variants within them depending on some other minor tasks.
One time.
Last edited by 🉑 rezno[R].technology; May 28, 2021 @ 11:58pm
kanna May 29, 2021 @ 8:09am 
One time, and strictly speaking there are 5 endings (3 in one location, 2 in another) + an Easter egg. You can't get all achievements in one playthrough without messing with your save files though, since some are choice-based and others would require a lot of skill to do that would more naturally be obtained by enjoying the game's replayability.
Tetsu May 29, 2021 @ 8:25am 
a
Gabriel May 29, 2021 @ 12:27pm 
One, but one of the endings is locked behind the pantheons and the last pantheon is just trash design.
kanna May 29, 2021 @ 1:47pm 
Originally posted by owl777:
One, but one of the endings is locked behind the pantheons and the last pantheon is just trash design.
Two endings, friend. I don't know about trash design (since each individual boss is more or less fine), but it's definitely tediously long getting through it all even when using speedier strats to cut time where you can.
Gabriel May 29, 2021 @ 4:07pm 
Originally posted by kanna:
Originally posted by owl777:
One, but one of the endings is locked behind the pantheons and the last pantheon is just trash design.
Two endings, friend. I don't know about trash design (since each individual boss is more or less fine), but it's definitely tediously long getting through it all even when using speedier strats to cut time where you can.

You're right, forgot it's two endings.
The trash design I mention is related to the length, yes.
Yuzhi与纸 May 29, 2021 @ 4:29pm 
Originally posted by owl777:
Originally posted by kanna:
Two endings, friend. I don't know about trash design (since each individual boss is more or less fine), but it's definitely tediously long getting through it all even when using speedier strats to cut time where you can.

You're right, forgot it's two endings.
The trash design I mention is related to the length, yes.
I also feel tired if I die in p5. But I think the problem isn’t actually the length.
If you take a look at many roguelike/roguelite games, their run also usually takes more than 40 mins, which is longer than you need to complete p5 with fury of the fallen(fury does make p5 easier). I suck at issac, so sometimes I spend more than 1 hour in a issac run.
The problem is that if you die in p5, you leave with nothing. If you die in roguelike games, you unlock new items.
You can’t order hollow knight to give you new items. Geo is almost useless too. It’s too extreme to call p5 a trash design.
Last edited by Yuzhi与纸; May 29, 2021 @ 4:31pm
kanna May 29, 2021 @ 4:36pm 
Originally posted by Crystalborn:
Originally posted by owl777:

You're right, forgot it's two endings.
The trash design I mention is related to the length, yes.
I also feel tired if I die in p5. But I think the problem isn’t actually the length.
If you take a look at many roguelike/roguelite games, their run also usually takes more than 40 mins, which is longer than you need to complete p5 with fury of the fallen. I suck at issac, so sometimes I spend more than 1 hour in a issac run.
The problem is that if you die in p5, you leave with nothing. If you die in roguelike games, you unlock new items.
You can’t order hollow knight to give you new items. Geo is almost useless too. It’s too extreme to call p5 a trash design.
That's a well-considered criticism. The only thing you get out of P5 without completing it are a few new statues in the Hall of Gods, which is just yet more bosses to fight once the initial novelty wears off. I couldn't put my finger on why it *feels* so long when someone mentioned in another thread that the roughly half an hour wasn't that long to them. This is probably why.
Gabriel May 29, 2021 @ 6:36pm 
Originally posted by Crystalborn:
Originally posted by owl777:

You're right, forgot it's two endings.
The trash design I mention is related to the length, yes.
I also feel tired if I die in p5. But I think the problem isn’t actually the length.
If you take a look at many roguelike/roguelite games, their run also usually takes more than 40 mins, which is longer than you need to complete p5 with fury of the fallen(fury does make p5 easier). I suck at issac, so sometimes I spend more than 1 hour in a issac run.
The problem is that if you die in p5, you leave with nothing. If you die in roguelike games, you unlock new items.
You can’t order hollow knight to give you new items. Geo is almost useless too. It’s too extreme to call p5 a trash design.

This comparison makes no sense. Roguelikes are designed to offer freshness with each run, due to the whole randomness of it all. Even after unlocking everything in Hades and Risk of Rain 2, for example, I can still go back to them and not be bored, because the game is intended to be repetitive, and it is designed around this concept. In Risk of Rain 2, I can easily go for 2 to 3 hour runs if I feel like it. It has nothing to do with rewards, Hollow Knight combat is shallow and offers very little in terms of how creative you can get. The game's main focus is exploration, not combat, I don't understand why they thought P5 was a good idea.
Last edited by Gabriel; May 29, 2021 @ 6:36pm
Kagora May 29, 2021 @ 6:38pm 
Originally posted by owl777:
Hollow Knight combat is shallow
Lol
Gabriel May 29, 2021 @ 6:52pm 
Originally posted by Inhumane Minimalism:
Originally posted by owl777:
Hollow Knight combat is shallow
Lol

Yes, I agree, it's laughably shallow.
Kagora May 29, 2021 @ 6:53pm 
Originally posted by owl777:
Yes, I agree, it's laughably shallow.
Yes, the game where I have never seen, 2 people fight any boss the same way, very shallow, but the exploration, that is always the exact same, is magical
Last edited by Kagora; May 29, 2021 @ 6:54pm
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: May 28, 2021 @ 8:17pm
Posts: 32