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- Fireballs spawned during "Pufferfish" attack of Troupe Master Grimm are displayed incorrectly. Same problem happened with Nightmare King in earlier betas, but it was fixed quite a while ago.
- Screen shake effect when getting hit by enemies is still missing since v1.5.64 update, leading to perceived (pseudo, not actual) graphical stutters.
Final note, seems like effect of the Fury of the Fallen charm now correctly affects the damage output of Cyclone Slash. But Fragile Strength and Unbreakable Strength charms stopped effecting the Nail Arts.
On v1.5.68, Dash Slash and Great Slash were dealing 2x Nail damage and Cyclone Slash was dealing 1x Nail damage per hit. Also, aforementioned charms would buff their damage by 1.5x. Currently, it is 2.5x and 1.25x respectively and the charms don't change the damage output.
If I'm not mistaken, isn't that how it was in 1.4.3.2? And you mentioned Fury has the expected effect now. Can I ask for clarification on what specific values you are expecting? Was it from a patch earlier than 1.4.3.2?
Yes, that's how it was on previous stable release.
Personally I'm indifferent about this myself and can go either way, but there was also a camp of people who were complaining about nail arts being nerfed (without Strength charm) in the recent beta and how it severely affects P5 charm binding runs in particular. Can't please everyone, I guess.
No, they did not mention it in patch notes, but it was in the game. I guess they have changed their minds or could not implement it properly.
If it's in your domain (rather than InControl dev), regarding this:
I found this helped:
Within:
InputHandler.Start()
Changing from:
if (InputManager.ActiveDevice != null)
to:
If (InputManager.ActiveDevice != InputDevice.Null)
STEPS:
Start game
Turn Native Input off
Quit and restart game
RESULT:
Native Input is off but NCI menu option reads 'On'
(Windows 10)
Instead of
OFF ◽ ON
It could be just gradual
OFF ◽ 5% ◽ 10% ◽ ... ◽ 90% ◽ 95% ◽ 100%
Post inspired by threads returning here like a boomerang
EDIT:
Something similar could apply to Frame Rate Limit as well. The default 400 FPS limit is set insanely high.
Thank you for adding Rumble and Shake strength to Config!