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The game is freeroam, yes, but whatever you do you're making progress towards the final objective. Be it obtaining a new ability, a new item, beating a boss or just discovering a new area.
It doesn't tell you what to do. At least not explicitly in the forms of "to-do" lists. Because there are clues everywhere. In the game world. Environment. Sounds. Music. Art. NPCs dialogue.
There are no objectives or quests. Not in the usual sense.
You are doing what you think is right at the moment and go wherever you can at the moment. You are like a detective, trying to solve a mystery. Or many mysteries.
Let yourself be free of typical game experiences, that always tell you what to do, give you a checklist and where to go, and try to loose yourself in this weird and mysterious world 🙂 You won't regret it. At the beginning it might be hard to give up on what you are used to from other games, but it gets better with time.
As the game developers themselves put it on the Steam Store page:
Hollow knight hasn't told me anything. 10 hours in and I still know absolutely nothing, other than this whole place has been ruined, which the elder told me right from the get-go. That's all the information I have. People have said you start to learn more, but in my current place, after having a good amount of time on the game already, it doesn't seem that way. Is it all just condensed lore at the end or something? Cause it hasn't done a very good job of drip-feeding me any lore so far.
Generally, yeah, it can be vague at the beginning, especially for newcomers.
Keep exploring new areas and backtracking old ones.
Doesn't help that some important plot points are mentioned only once, in a short sentence in the middle of much less important things. (especially true for the Seer in the Resting Grounds area, who rambles a lot but basically summarizes the game's plot in a few sentences if you complete the associated sidequest and pay attention)
You practically have to go back to put all the pieces in the right order to make sense of it all.