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After you clear your head, you'll find yourself playing better than you were before. If you're still having trouble, then save wherever you were stuck for later.
You can usually get more abilities/upgrades and come back when you're stronger and more experienced in the best ways to move, the best times to attack, and the best times to heal.
If you're struggling at how to approach a fight, and you've seen the boss fight already so you won't be spoiled, check out a video or two and see how others do it. There are plenty available.
Using everything the game gives you helps a lot as well. All spells boost damage. "Down" spell even gives invincibility frames, "left/right" spell can push lighter enemies/bosses back, and fully upgraded "up" spell has the highest damage (though it can be risky at first if you're just getting used to safely using it).
Understanding charms helps you strategize more effectively for your play style (which hopefully consists of more than just regular nail hits unless you are okay with lower damage output), and knowing how to move well (which platforming challenges can help with) gives you loads of options for avoiding damage from unexpected directions.
And again, if you can't solve the puzzle of how best to handle a fight on your own, youtube videos can probably give you some ideas.
*edited some comments with strikethroughs above
Which boss gave you so much trouble?
I can say two things:
#1. At some point in the game you will acquire something that will greatly help with travelling, and backtracking will largely stop being an issue - I won't spoil you what or where or how. I want to leave it for you to discover on your own.
#2. You can take longer breaks from the game each time you notice that you are feeling frustrated. When you will go back after some resting and with a clear head you may be surprised how easy the challenge will become. For me personally anger or frustration in a game is one of the signs to stop playing, take some rest and return later.
Fully agree. The best thing to keep in mind for any game!
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I would say, in my opinion, most of the time we're frustrated actually because of our own mistakes. We tend to use games or developers as easy scapegoats for our own failings to avoid blaming ourselves and feel better. That's why observing and taking breaks from a game is so important - it helps discover and manage our own emotions.
That was the case with Soul Master on my first playthrough. Not only I struggled a lot with that boss, but also had a really hard time with the enemies in the area where he is located. Some time later I found out about the shorcut, so the second playthrough was faster and easier, as I got a little better and at least the bugs around the area weren't a problem anymore.
And reading this thread I've just found out about a shortcut in the Hive I didn't knew about, and that area and boss were really difficult to me, so shame on me.
Any potential boss refight in the game though, like dream bosses for example, will reset you back directly in front of the boss to try again rather than a bench, because by that point, the game is no longer trying to punish or teach you anymore, it just asks you to apply what you've learned.
You can use that time to gather soul and mentally reset. It also offers 'a way out' if you decide you don't want to fight them right now.
Also, there's no reason to fight every single regular enemy in the game. That is the #1 waste of time if you need to return to fight a boss that defeated you. I'm thankful I learned that before my first playthrough was over, at least. Learning how to evade attacks (or even evade detection) and just get wherever you're going quickly without minding the regular enemies involves learning how to move better, which still helps a player's survivability.
And you are right about dreamgate but I totally forgot about this tool and barely used it.
I agree with you about evading enemies, but first time I played the game I had trobles with that too. It's not that I'm a good player now, but at least I'm better than then.
I can get pretty absent-minded too and I still missed some suspicious walls I should have noticed, like the Fungal Wastes entrance to Deep Nest and King's Station passage to Kingdom's Edge. Nobody's going to get them all. My intent above was supposed to be to point out that if someone is desperate for progression (like I was upon encountering most new bosses on my first playthrough, lol), then it's time to pay attention to your environment and see what else you can do.
Also, in my reply to you earlier, I apparently accidentally removed the part where I stressed that I had a lot of trouble with the Hive's boss, too. It's probably still my least liked area of the game, to this day. (Not because of the enemies, but the scale of the place. I can get impatient about long travel times, so I empathize with OP where it comes to the frustration involved, but I was never about to call out the design of the game because I didn't get a challenge on my first try. I just learned to get there faster with each attempt.)
I really like the way it's hidden, or at least it took me a while to find the entrance despite the "clues" pointing to it. It might be my mistake missing the entrance, but I like the exploration part about it as real life beehives sometimes are like that, a tiny entrance hidden somewere that leads to a huge hive.
But about playing it, a little frustrating I must say.
With Traitor Lord however, since a lot of Dream Essence is needed to enter White Palace anyway, I would plan to get the dream gate ability before attempting him. This runback and the flower sidequest are probably where the dream gate becomes the most useful.