Hollow Knight

Hollow Knight

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Hitting above or underneath on keyboard feels terrible
I mean, when I try to hit enemy above me or underheath, it swings on the side, where I walked. It just feels, like it has some sort of delay, cause if I drop left or right arrow and immediately press up or down + hit button I'll hit left or rigth. But if i drop arrow and press up or down and then with little delay press hit, it will swing in necessary direction.
Maybe that's my fault, but in other games I don't feel that delay, like in Hollow Knight.
Originally posted by sekai:
Originally posted by Boksha:
Odd, I never noticed this. I did notice sometimes when I' m walking in one direction and want to dash in the opposite direction, I end up dashing in the direction I was walking instead of the new direction I'm pressing, but I never had any trouble with slashing up and down not going where I want.

Not sure if this is really a HK problem, but it wouldn't surprise me. The controls have a few other annoying quirks, but nothing really game breaking and they do seem to be consistent.
It is kind of a HK problem, or maybe it's in the engine.

I played Megaman X games on keyboard and mouse when I was younger, and their control certainly was a lot more robust than HK's. When I change directions, I change directions immediately; when I jump onto the wall I need to hold the direction to stick and slide on it and if I so choose I can immediately let go by letting go of my direction key; when I jump on the walls I also have a relatively precise direction and strength I can choose for my jump; etc.

In HK however, it tries to give you some "hand holding" in the control related to wall movements or some others. The devs probably thought these benefits the players, but really though it just grapples with the player's control. This results in awkward wall controls, kind of weird jump control, and sticky direction facing that could be lethal in boss fights.

Sure you eventually learn your ways around it, but it would be nice to have a more robust control instead of an assisted one that depends on what the dev thinks what the conveniences are. It may have been a blessing for controller players idk since I don't use controller with HK, but as KB player I ain't that big fan of it.
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I don't really understand. The up or down attacks are key combinations. You need to press UP + ATTACK to attack up, and DOWN + ATTACK while being in the air to attack down.
If you press LEFT or RIGHT together with UP or DOWN, you will attack normally left or right, if I remember correctly.

TLDR; don't keep pressed left/right if you want to attack up or down.

EDIT: okay, I was wrong! Don't listen to me 😅

PS. yes, I agree this could be improved. Hollow Knight has "I have to get used to it" controls. But I have seen much worse, and certainly wouldn't call the controls in HK "terrible".
Last edited by 🉑 rezno[R].technology; Oct 27, 2020 @ 3:18pm
Originally posted by 🉑 reznoR:
I don't really understand. The up or down attacks are key combinations. You need to press UP + ATTACK to attack up, and DOWN + ATTACK while being in the air to attack down.
If you press LEFT or RIGHT together with UP or DOWN, you will attack normally left or right, if I remember correctly.

TLDR; don't keep pressed left/right if you want to attack up or down.

PS. yes, I agree this could be improved. Hollow Knight has "I have to get used to it" controls.
If I press UP + ATTACK too quick it will swing left or rigth. It feels like need some time to change direction of hit. If I jump while walk left or right and then quick press UP/DOWN + ATTACK it'll swing on the sides, but if I'll make delay before attack and character change movement direction it'll swing up or down. Sorry if I talk not quite clear, english is not my native language.
Hmm, I'm not sure from just the description, but it seems like the usual HK behaviour. I may be wrong. I didn't notice such problems while playing. Or maybe I noticed, but don't consider it too much of a problem. Timing in controls is tight in this game.

EDIT: okay, I think I remember now what you meant! Yes, I also think this was a bit annoying 😅
Last edited by 🉑 rezno[R].technology; Oct 27, 2020 @ 3:20pm
Boksha Oct 27, 2020 @ 3:36pm 
Odd, I never noticed this. I did notice sometimes when I' m walking in one direction and want to dash in the opposite direction, I end up dashing in the direction I was walking instead of the new direction I'm pressing, but I never had any trouble with slashing up and down not going where I want.

Not sure if this is really a HK problem, but it wouldn't surprise me. The controls have a few other annoying quirks, but nothing really game breaking and they do seem to be consistent.
Goga Boga Oct 28, 2020 @ 12:49am 
For me it works fine, keyboard is amazing. Pogo'ing and attacking up fels right to me, I feel no delay or anything
Perseus Oct 28, 2020 @ 1:52am 
Originally posted by Greekui9ii:
For me it works fine, keyboard is amazing. Pogo'ing and attacking up fels right to me, I feel no delay or anything
Same for me.

Originally posted by 🉑 reznoR:
Hollow Knight has "I have to get used to it" controls. But I have seen much worse, and certainly wouldn't call the controls in HK "terrible".
I didn't need to get used to it or anything, so maybe it depends on the person?
Last edited by Perseus; Oct 28, 2020 @ 10:34am
I don't say that game is bad, only was interested if someone has feeling like me and that's not the fault of my keyboard or computer.
Juliane_L Oct 28, 2020 @ 4:57am 
i personally use the WASD keys for movement, and with that up and down strike feel very fluid.
It definitively depends on the person and comparisons to how it works in other titles as well. For me this little inconvenience was probably the most noticeable while trying to fight any flying enemy 🙂 I have to be very specific and restrict my character movements a little to be sure that the knight attacks in the way that I want.
Last edited by 🉑 rezno[R].technology; Oct 29, 2020 @ 6:46am
tintingaroo Oct 29, 2020 @ 10:57am 
I don't face this issue (I use default controls).

If you're using default controls, try mapping Up to V. Then walk left/right, pressing X+V at the same time. See if you get the same behaviour or not.
The author of this thread has indicated that this post answers the original topic.
sekai Oct 29, 2020 @ 8:36pm 
Originally posted by Boksha:
Odd, I never noticed this. I did notice sometimes when I' m walking in one direction and want to dash in the opposite direction, I end up dashing in the direction I was walking instead of the new direction I'm pressing, but I never had any trouble with slashing up and down not going where I want.

Not sure if this is really a HK problem, but it wouldn't surprise me. The controls have a few other annoying quirks, but nothing really game breaking and they do seem to be consistent.
It is kind of a HK problem, or maybe it's in the engine.

I played Megaman X games on keyboard and mouse when I was younger, and their control certainly was a lot more robust than HK's. When I change directions, I change directions immediately; when I jump onto the wall I need to hold the direction to stick and slide on it and if I so choose I can immediately let go by letting go of my direction key; when I jump on the walls I also have a relatively precise direction and strength I can choose for my jump; etc.

In HK however, it tries to give you some "hand holding" in the control related to wall movements or some others. The devs probably thought these benefits the players, but really though it just grapples with the player's control. This results in awkward wall controls, kind of weird jump control, and sticky direction facing that could be lethal in boss fights.

Sure you eventually learn your ways around it, but it would be nice to have a more robust control instead of an assisted one that depends on what the dev thinks what the conveniences are. It may have been a blessing for controller players idk since I don't use controller with HK, but as KB player I ain't that big fan of it.
Last edited by sekai; Oct 29, 2020 @ 8:44pm
GrazzyChanUwU Oct 30, 2020 @ 3:38pm 
The problem is that your keyboard probably doesn't allow multiple keypresses at once.
I have this problem on my laptop and the game is almost unplayable for me.
Last edited by GrazzyChanUwU; Oct 30, 2020 @ 3:38pm
tintingaroo Oct 30, 2020 @ 3:40pm 
I was also thinking that that may be the issue.
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Date Posted: Oct 27, 2020 @ 2:19pm
Posts: 13