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For the Enemy Randomizer, I imagine there is still the issue where the Collector's scream, or Soul Tyrant's spawn-in animation, activates upon entering a room where they've been spawned into. Those animations trigger soon enough that it will cause the Knight to lock in place and be pushed back through the door and into the previous room. Perhaps that's been resolved by the mod creator, but I haven't touched the game for a while so I don't know for sure. If that does happen you can turn on Chaos mode to re-randomize the room, enter the room, and then turn the option back off to have spawns return to being persistent.