Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The main thing with Marmu is their diagonal attacks. Often by the time you realize Marmu's angle of attack does not let you hit them vertically or horizontally early enough to be able to react, it's too late to jump or walk into a position where you can effectively counter attack. Once you're hit once, it's hard to get back into the rhythm of consistent counter attacks. And, of course, there's no chance of healing during the entire fight.
I heard once the problem with Marmu's unpredictable movement is that if you hit her with your nail at the same time she's hitting the ground, your knockback gets cancelled. I have tested this a bit since I heard that, and at least as far as I've seen, this seems to be consistently true? (Maybe someone can test this more thoroughly.) I think it's why when I only stayed in the corner, I had much better luck avoiding the cancelled knockback if I took a step forward before swinging.
If you do use spells a lot and don't upgrade your nail, most Dream Warriors turn into complete jokes. No-nail-upgrade Marmu for example can be beaten with just 3 casts of Shade Soul with the Shaman Stone equipped. Late-game spells were balanced for bosses at max HP, so intentionally leaving your nail unupgraded throws the balance out of whack.
* Nail damage goes up faster than Warrior Dream HP does. The +50% HP you mentioned is offset by +80% nail damage; the 2x HP of the second nail upgrade by 2.6x nail damage and the 3x HP on the final nail upgrade by 4.2x nail damage.