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报告翻译问题
lol. And there are more places like this. The later game is something like "making it harder in any means". Like the gear saws and spikes in the white palace. Are they somewhat related to the lore? No. I don't know why a "KING" will have so many such things in his "HOME", is he a sadist/masochist?
Dear devs: please don't make the same sh**y mistake twice by repeating this crappy game mechanic in Silksong. Thanks :)
Seems like bait though, so that explains a lot.
What metric would you suggest for judging if a mechanic is good for a game or not, other than how it makes you feel?
Though, if you would rather have a debatey explanation: the system is annoying, because players can collect massive amounts of geo as they progress for the game and options to spend them can be rather uncommon and exhausted. And there is no way to store them.
In Dark Souls, the game this mechanic is copied from, you spend souls every time you reach a checkpoint. So you probably won't be running around with massive amounts of them, so losing them is less annoying. There are also a lot less jumping puzzles in that game, which can make it quite difficult to reach your point of previous death. These things make the mechanic there more tolerable, even fun for some, while it's more annoying here.
Explanatory enough?
Instead, they should be crying about what other people are saying, like you?
Oh, no no, i am not crying, im laughing at all those poor souls crying for 1-2k GEO
Players complaining about 1-2k geo are probably still early in the game that has not unlocked other means to gain geo, such as selling relics or farming if they know how to.
Geo lost accumulates.
Player skill differs. There do have players stuck on false knight. How arrogant you are forcing all player not complaining.
Sigh** being present and only to say git gud... only adds entropy into this universe... So for the future of our universe, please don't do that.
Losing what you gained instills negative emotions. It was a waste. You have to grind more. You might find that punishment fun and an added value to the game, and that's your right - same as people who enjoy steelsoul mode. Others may not, and it reduces their enjoyment. Surely you agree it's fine for those people to describe what reduces their enjoyment of the game.
One of the ways the devs could please both groups is through customization.
Unlike complaining about everyone in this thread?