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it does, we have the stag, the dream gate, the trams and confesor jiji if you want to move the shade to you
Later in game; geo slowly becomes useless and will only be needed for three charms to make them slightly better (although they are overprice so yeah).
TLDR: If you want to say the game is unecessarily difficult thats fine, but don't blame it on geo loss because geo loss doesn't even matter at all.
Some people enjoy the "artificial difficulty" of consequences in games. There is also a reason why there are plenty of people that enjoy the difficulty and the commitment to the game that the mechanics require. Not every game should be a breeze or arcade style where you pick it up play it and then drop it. If you didn't lose your geo on shade death you would be wealthy all the time and it would lessn the lesson of hey "you shouldn't die, seriously".
TLDR: not every mechanic implemented in a game is for everyone. Just like not every book and movie isn't for everyone.
You don't have to like it, and maybe this game isn't for you. But understand that you are complaining about something with almost negligible gameplay consequences. By the time you're even a few hours into the game, there are multiple ways to avoid losing your geo, and even if you do it doesn't matter.
The people complaining about this clearly haven't played the game very far, and are refusing to listen when people who have beaten the game tell them that their concerns are unfounded. At this point, I think some folks are just looking for a reason to dislike the game.
This isn't about "gitting gud" either. I've died like a billion times in this game, but retrieving your shade should be pretty easy as long as you don't take any risks. Since it'll likely be floating where you want to continue exploring, it doesn't really cost any extra time either.
The only exception I can think of is a single room where it's possible for your shade to be out of reach for the point of the game you're in, but I'd consider that a bug.
If this was about making the game longer, it's a terribly inefficient way of doing so. Again: not even once. In 122 hours.
This is not a lazy way to increase difficulty because it requires to put obstacles in proper places so returning to place where you have died wont be almost impossible. You can recover your health and really you will get a lot geo from artifacts and grubs, so you will buy everything you will want.
The lazy way to increase difficulty is puting more enemies on the way of player or putting more traps and obstacles, because why not.
TLDR geo does not do as much as souls do and the loss is irrelvant compared to Dark Souls.
Edit: Also @ Boska, Tat011: The geo loss is so meaningless I usually didn't bother to collect my shade. I made the mistake of selling all my trinkets endgame to see if it did anything and started having to collect my shade cuz I had ~20k geo -_-
Once I'm at this point, fine, but until I get there this is a pain in the ass
Agree that games shouldn't always be a breeze, but they shouldn't be annoying for the sake of being annoying either. There are plenty of other ways to commit to a game like making progress and farming.
From what others are saying mid-late game I would always be wealthy anyway, but at the start, I have to work hard to get Geo to buy things. Feeling wealthy would either be cheap trinkets or much larger geo drops and I certainly don't see either.