Hollow Knight

Hollow Knight

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!(!Light) Aug 20, 2020 @ 1:36am
Grimmchild/WeaverSong/GlowingWomb damage comparation?
Does max stage GrimmChild have better dps then GlowingWomb or what exact numbers are there?

I cant find this information anywhere on the internet. All these charms takes 2 slots but companions act differently and have diverse mechanics (grimmchild have different stages, womb drains soul) and i wanna know details to decide what to pick in different situations. As i understand weaversong suck in general unless grubsong equiped.
Originally posted by 🉑 rezno[R].technology:
On the wiki you have Damage per Shot of each Charm + combination, but unfortunately not Damage per Second:
https://hollowknight.fandom.com/wiki/Damage_Values_and_Enemy_Health_(Hollow_Knight)

For some Charms you can manually calculate approx. DPS from the more detailed data on the specific Charm's wiki page.
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The author of this thread has indicated that this post answers the original topic.
On the wiki you have Damage per Shot of each Charm + combination, but unfortunately not Damage per Second:
https://hollowknight.fandom.com/wiki/Damage_Values_and_Enemy_Health_(Hollow_Knight)

For some Charms you can manually calculate approx. DPS from the more detailed data on the specific Charm's wiki page.
!(!Light) Aug 20, 2020 @ 2:40am 
Thanks!
BlueJin91 Aug 22, 2020 @ 10:31pm 
A bit off-topic, but I really do not recommend Glowing Womb. You're basically spending 2 charm slots to nerf your damage.

Abyss Shriek and Descending Dark will give you 2+ AOE damage per soul spent (even better value if you spend the 2 charm slots on Spell Twister or Soul Catcher). DD also gives you invulnerability and you can save your soul for spells when you need them. Glowing Womb does like 1 single target damage per soul spent and it constantly uses soul to attack things that you can just eaily kill with the nail.
Last edited by BlueJin91; Aug 22, 2020 @ 10:34pm
!(!Light) Aug 23, 2020 @ 5:46am 
Originally posted by BlueJin91:
A bit off-topic, but I really do not recommend Glowing Womb. You're basically spending 2 charm slots to nerf your damage.

Abyss Shriek and Descending Dark will give you 2+ AOE damage per soul spent (even better value if you spend the 2 charm slots on Spell Twister or Soul Catcher). DD also gives you invulnerability and you can save your soul for spells when you need them. Glowing Womb does like 1 single target damage per soul spent and it constantly uses soul to attack things that you can just eaily kill with the nail.
It is like that mostly but in general charms are well-ballanced and this one can help in fights where magic dmg is hard to deal.

NKG for example: abyss shriek is mostly useless, use of dd is unsafe cuz you still can be hit by flaming trail, shade soul is effective between phases but requiers to pick moment precisly to not be hit by projectiles. In such situation glowing womb is optimal pick to safely transfer soul into damage. Tactics like that can also help to beat bosses in godhome on no-hit mode
Last edited by !(!Light); Aug 23, 2020 @ 5:48am
BlueJin91 Aug 23, 2020 @ 10:40am 
You can use Abyss Shriek during the flame pillars without risk. Nail him once or twice during the first 3 flame pillars, then cast Abyss Shriek after the 4th flame pillar. You can also often get in a safe AS when he starts his fireball spam (not recommended on radiant). DD also gives you invulnerability so you don't get hit by the trail of flames afterwards. I can see your point about using GW on radiant, though. Helpful to get in some free and safe hits.
Last edited by BlueJin91; Aug 23, 2020 @ 10:43am
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Date Posted: Aug 20, 2020 @ 1:36am
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