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https://hollowknight.fandom.com/wiki/Damage_Values_and_Enemy_Health_(Hollow_Knight)
For some Charms you can manually calculate approx. DPS from the more detailed data on the specific Charm's wiki page.
Abyss Shriek and Descending Dark will give you 2+ AOE damage per soul spent (even better value if you spend the 2 charm slots on Spell Twister or Soul Catcher). DD also gives you invulnerability and you can save your soul for spells when you need them. Glowing Womb does like 1 single target damage per soul spent and it constantly uses soul to attack things that you can just eaily kill with the nail.
NKG for example: abyss shriek is mostly useless, use of dd is unsafe cuz you still can be hit by flaming trail, shade soul is effective between phases but requiers to pick moment precisly to not be hit by projectiles. In such situation glowing womb is optimal pick to safely transfer soul into damage. Tactics like that can also help to beat bosses in godhome on no-hit mode