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Due to it being a passive ability, it is also incorporated into just about everything in later stages of the game, especially boss fights. The most egregious of which is probably the Traitor Lord, which outright requires the Shade Cloak if you don't want to turn to dead meat in 3 seconds (as the boss fight was specifically designed to make the player get used to shade-cloaking enemy contact and attacks). Moreover, just about most things in the late game are designed with the notion that you have Shade Cloak, so even if you were to have the options to turn it off I'd imagine you'd still leave it on most of the time anyway.
Not to mention, Shade Cloak does nothing to your cloak but adding a bonus passive effect to it on a static cooldown. Not sure why you would need to have an option to turn it off since it really doesn't affect you if you were to just not use that feature entirely and use dash exclusively as normal dash (which as I've mentioned, becomes hard and sometimes impossible in late game).
.........
Only Sharp Shadow change your dash distance I think. You can disable that by simply removing the charm.
Sharp Shadow is more preferred as a boss fighting charm than exploration charm (the dash distance bonus and dash damage is handy, so long the boss room isn't filled with platforming section that is). Mostly because all platforming sections are probably designed assuming the player isn't using it, making such that using it becomes a hinderance in exploration.
Disagree. I only see a couple moves that require it at all...the Traitor Lord one you mention and the one attack by the Radiance. Who else is "designed around" Shade Cloak where you can't avoid their attacks without it? Some bosses are easier with it, sure, but I didn't get it until very late on my run and was able to take out all the bosses I encountered.
Mostly because all platforming sections are probably designed assuming the player isn't using it, making such that using it becomes a hinderance in exploration.
Also not sure about this either. Why would it be a hindrance to exploring?
Shade Cloak is required for White Defender since his spike attacks are only able to be circumvented by Shade Cloak (or I guess you could use Baldur Shell, but we all know it's not that impressive and also waste charm slots when you could do the same for free). It is required to access Markoth. It is required to access and defeat Traitor Lord (EDIT: to include "access"). It is also highly recommended for most of the late game boss fights come Grey Prince Zote or Nightmare King Grim for obvious examples and Radiance. Etc.
It's safe to assume it's a pretty demanded feature for late game content.
Have you tried dashing around with Sharp Shadow in Queen's Garden with those platforming sections designed specifically to the length of normal dashes?
Of course, Queen's Garden is probably a bit extreme but it's not hard to imagine the devs likely designed the platforming in the game only with normal dash in mind so that players don't need to permanently equip Sharp Shadow. And also because most of the game map is accessible as soon as the player arrives at the City of Tears and thus it makes little sense to design platforming with Sharp Shadow in mind when 85% of the map would be explored by the time the player even came across it on a typical playthrough.
Sure, you could compensate and it can probably still work just fine. But it doesn't change the fact it can be a hindrance in exploration simply because the platforming sections are probably designed while ignoring it. Case in point.