安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The Mantis Tribe refused (Much alike the Hive) to welcome and accept the Radiance into themselves, and as such avoiding the infection.
Except the fourth Mantis Lord, it very much wanted the Radiance and so ran away with a handful other Mantis' into Queens Garden to fuel themselves with Radiance — Just to grow stronger, even with the knowledge of losing their control of their own body.
That is why when visiting the Mantis Lords at the Mantis Village that there's a fourth broken chair besides them.
Just FYI.
Otherwise yeah, not much backstory or knowledge of them; at least not to my knowledge.
The music is amazing. It was the first Hollow Knight boss fight for me that actually asked me to be on my toes with screen awareness and input reactions (brooding mawlek would be first but I found it after the Lords).
Sisters of Battle essentially improves everything about the fight, music included. I just wish The developers took some notes from the Mega Man Zero series and how if you did well they gave bosses additional attacks. Sisters of Battle getting new attacks would of been sick. It could of balanced out how poorly the fight drops off once you are down to the last Sister.