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That's not the case with Pure Vessel and NKG, where the bulk of the difficulty comes from the fact that you can't recover more than a single hit, if that. I don't like bosses that're made hard by changing the rules of the fight in contrast to the rest of the game. It's the same situation with Gwyn at the end of the first Dark Souls, where unless you abuse the AI's movement, it's impossible to heal without getting hit in the process. And no other boss in the game is like that; there's always a time where you can safely heal in every other boss fight.
If you watch this video: https://youtu.be/rrdfJdmrEJA you can clearly see me healing and even recovering two masks safely throughout the fight
I completely disagree.
Pure Vessel may have less openings to heal with being very difficult to heal outside of staggers and other limited situations (still isn't complete removal of healing) sure but NKG does not.
The cloak pillars are free healing (if you are not standing underneath them). The fire bats (if timed correctly) are a healing opportunity as well. You can heal 1-2 masks during staggers. And 1 mask during the pufferfish attack (that marks phase transitions) if the fireballs line up a certain way. After the last flame pillar is 1-2 masks of free healing as well. And this is without charms. Shape of Unn lets you consistently heal during all attacks (and full restore during flame pillars!) except the downwards dash and the pufferfish (if the fireballs don't line up). Quick Focus adds many more healing opportunities and increases the room for error on getting off a heal. NKG has more openings to heal than regular grimm (because of the flame pillars), he is just faster and deals twice the damage.
TL:DR; NKG provides ample openings to heal which are not too tight. The problem is finding them.
In fact the only boss fights where healing is genuinely impossible are most modded boss fights (Pale Champion, Every Modded Radiance Fight Ever, Mantis Gods, Tribe of Battle, Traitor God, Daughter of Hallownest and more I am sure to have missed)
AbsRad is basically radiance but faster and with an extra phase.
Radiance is predictable and not too badly telegraphed if you don't attempt to read her sprite directly for telegraphs and instead pay heavy attention to the arena and AbsRad is the same just you also need to stay close to the horizontal centre of the arena to dodge the light wall without risk of dashing into an unavoidable attack (otherwise RNG becomes a factor). Hollow knight doesn't really have bosses that are 'random and throwing stuff at you constantly' anyway except maybe the watcher knights. All of the bosses felt deterministic enough for me to not feel that i was screwed by RNG (apart from maybe the BS that is Radiant Markoth) including Radiant AbsRad and the highly caution-punishing/heal-punishing watcher knights even on radiant difficulty (I poured 100+hrs into godhome on the switch so all this talk of radiant bosses from someone who spent just over 20h on the game in steam is justified).
The mantis lords, grimm, radiance and the harder variants of those bosses are all part of my top 10 favourite bosses in the game for a reason.
Pros:
Really cool
Adds challenge to a meh fight
Adds something grand and big after a long boss rush
Feels rewarding to beat
Is very hard and can be fair
The final phase with the 2 platforms is frustrating but also rightfully intense
Great asthetic
Cons:
Just harder Radiance
The laser beam is often feels unfair and sometimes you get an anavoidable hit (you can use desolate explosion though to dogde it)
The laser beam
The climbing phase from a cinematic scene became a b****
Attacks are sometimes on top of another
The laser beam
In the hall of gods each time you die you have to go through an 12 second opening
There is a glitch that insta kills you
Laser beam
I have pretty mixed feelings about absrad.
The climb after the platform phase is just a matter of timing; if you get the timing wrong, it's practically impossible, if you get the timing right it's perfectly doable.
When I pasted that 'Nope' yesterday, I figured I'd give this boss another shot without charms, and managed to reach the platform phase before I realized I accidentally started at Radiant difficulty. After restarting at normal difficulty, I managed to win on the first try (though I did take a lot of hits, but again: healing), and this was after not playing the game for a few months.
This fight isn't anywhere near as unfair or random as people make it out to be.
In fact my biggest complaint about the fight would be this: