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Maybe this is useful, it took me a lot of tries and the best thing i can say is focus on nail skills. For charms quickslash with unbreakable strength and mark of pride, also nailmasters glory to quickly use and abuse your greatslash in platforming. Good luck!
You don't need to beat Godtamer or Gray Prince Zote to do the pantheons, in fact, if you've never beat GPZ or you let him die, he doesn't show up at all in Pantheon of the Sage, or Patheon of Hallownest. Considering how awful the Markoth-GPZ split is in PoH, it can actually be a super viable strat to not ever beat GPZ.
God Tamer always shows up though.
There is no shame in loading up the invincibility mod if the game is too hard for you. After all, it's not like there are difficulty sliders or in game easy mode options (such as what Dark Souls does with its myriad of "easy mode" options). I used it to get past Trial of the Fool myself.
you misspelled git gud
Dark Souls understands this and so despite the 1 only difficulty option, there are an insane amount of options in the game you can use to complete the game in an easier manner; however if you want to go above and beyond and do ♥♥♥♥ like a pacifist miracle only run no one is going to stop you. That's how it's meant to be.
Not like Hollow Knight where there is only 1 difficulty option and no options in the game to make it easier for those who isn't bothered to "git gud" in their entertainment media. This is made worse because charms could have been that solution but instead in the game they're mostly just there as bandaids for the intentionally crippled player character and not much about actual builds. Sure you can still make cheese builds, but they only get you so far with how demanding the game is in your precision department later in the game.
A game being so hard in its base with little to no flexibility around it is a major criticism of mine. Sure, there are some games that are designed to be intentionally overly complicated and/or difficult to play, particular genres like the simulation or city/factory building genre. Though I doubt that was the intent of this game given its cutesy art direction and the streamlined controls.
Easy mode is not playing Trial of the Fool. The thing is, you literally get nothing from beating Trial of the Fool except geo and literally "the honor of being a fool". You don't need it to do anything or see anything else in the game, with the single exception of the 112% completion achievement (and if you're cheating to get an achievement it kinda defeats the purpose of an achievement). If you want to be a fool so bad you're willing to use 1337 hax then be my guest.
The point of the trial isn't to win it, it's to lose over and over and get better and then win it, and that purpose is totally lost without that first part.
Taking the game's content you've paid for as hostage, barred behind some arbitrary standard of performance that you need to work for and prove the supposed worthiness of sounds kind of bs, don't you think?
Also, this is a completely singleplayer game. No one should care if another player hacks the living ♥♥♥♥ out of their game. And more reasons so because the dev intentionally went out of their ways to make a game that paying your hard earned cash is apparently not enough and the game has to be made inherently hard with little to no flexibility and needed to "git gud" to finish the media you already paid for.
What's more, Trial of the Fool's point is not to beat it. The point is for players to fail it, again and again, and even when they do beat it they would still realise there's no reward waiting and it's all a fool's errand. Hence the name. This is also why the reward that matters is given in the trial before it and Trial of the Fool doesn't really give you anything. Completing the last trial is supposed to be a mockery, not a reward; same goes for Path of Pain. In the vein of me using hax, I am actually the one getting the last laugh here if you have to dabble in the themes.
Do I cheat on it to get achievement and completing it for the sake of completing it? Yes, so what? I paid for the game, a singleplayer game, pretty sure I am entitled to the contents. It's not like I'm hacking to get an edge in CSGO, this is me modding my singleplayer game like how everyone and their dog plays Skyrim.
Point is, a game's difficulty especially in a singleplayer game is not some holy ground held sacred. I guess using cheats MAY cheapens the experience, but then again it's not like I whip it out whenever I can and only really when the devs have cheated me using bs and frustrating game design (so far, I only used invincibility on Trial of Fools and Path of Pain, the latter of which I knew had no rewards nor achievement in the first place and only used the cheat to see how hard the platforming goes). There is a reason all old video games came with cheat codes for the players to break the game with; that is, until game devs became too caught up in making their "HARD" video games that need a lot of "GIT GUD".
I do believe games imo are better designed when their difficulty is more centered around "how fast/well can you do it" without relying too much on the upfront and hostile "can you do it" that unnecessarily excludes players.
I didn't cheat with hacks when I played Dark Souls, that's only because I didn't need to since the game itself provides the players with options and tools to get around the hardstuck problems. Had Hollow Knight done the same, give the players more options than just "git gud" for most bosses starting City of Tears, I wouldn't need to use external cheats too.
Sure I only used the cheat in 2 specific optional late game area, but you'd be surprised how many players are stuck in Hornet 1 and Soul Master, who want to experience the game but are denied by the products they've already paid for because the devs are spending too much time being smug about the "hard-ness" than bothering to give players more varied list of options to tackle the challenges.
I dont think the Devs "created a frustrating game design just to cheat you", nor "Take the game's content you've paid for as hostage, barred behind some arbitrary standard of performance that you need to work for and prove the supposed worthiness".
The game has a set difficulty to be tackled as you progress and master the skills you learn along the way. There are no impossible bits, just difficult ones, it takes work and effort. I lost count of how many ♥♥♥♥ tries it took me to finish trial of the fool, i progressively and consciously worked on every phase of the damn thing until i couldnt get it wrong, and i won. That is the soul of this game. When you finish it, the credits congratulate on your perseverance.
You just diddnt have that, so now you try to rationalize its the Devs who are wrong, its the game thats too hard.
The difficulty in a single player game isnt something to be held sacred, ill give you that. But cheating to get an achievement which takes an actual player work and dedication is like trying to pass as a veteran when you just bought yourself a uniform from the internet. You dont get the last laugh, you just get used to the idea of cheating as your modus operandi when things get hard. You just cheat yourself.
So next time someone is asking for help on how to beat something in a game where they are having problems, take a moment to think how good of an advice "just cheat lol" really is.
Oh, and again: https://knowyourmeme.com/photos/1342942-hollow-knight