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回報翻譯問題
- DS1 has a bad endgame
- DS2 has cheap difficulty
- DS3 is linear
And all three games also have inconsistent boss quality. Though I do feel that DS3 has the best overall boss quality in the trilogy, despite the gimmick-y ones.Hollow Knight doesn't have any of those problems, which is why it comes out on top for me.
You have the ability to deviate from the main path as soon as you acquire the Mantis Claw. You can take the path over by Cornifer's location in the Fungal Wastes and drop down into Deepnest, go around and grab the Tram Pass, take the tram at the bottom of the map across and access the Ancient Basin, Kingdom's Edge, The Hive (using a skip), the right side of the City of Tear, and the Resting Grounds - all before entering the City of Tears through the intended entrance.
You can get into the Crystal Peak with the Lumafly Lantern and drop into the Resting Grounds to get the Dream Nail before fighting the False Knight, too. And as soon as you have the Lantern and the Mantis Claw, you can go grab the Crystal Heart and utilize some skips to get into the entirety of Fog Canyon and the Queen's Gardens.
With the Mothwing Cloak, Mantis Claw, and Crystal Heart, you can access nearly every area in the game from very early on, and can still get into more stuff earlier with additional skips. (I think that pretty much every acid pool can be skipped with Crystal Heart, rendering Isma's Tear technically useless. Although some require having the Monarch Wings as well.)
The only two full regions you can't access at that point are the White Palace and Abyss. Everything else, you can do in basically order you please.
Subjective.
I never found any of the bosses to be too gimmick-y, personally. There were a handful of unbalanced ones - especially Ascended versions of some boss arenas in Godmaster - but I can't agree with gimmick-y. Nothing in Hollow Knight was anything like Ancient Wyvern or Deacons of the Deep.
Out of the 47 bosses in the game, there are only 12 'Boss Variants' as labelled by the wiki. (Although technically I don't consider Grey Prince Zote as a variant, because it is nowhere near the same fight as Zote the Might.)
So that's still 35 unique bosses - a highly worthy competitor to any FromSoft title.
I entirely disagree that they're similar enough to actually be compared legit & fairly.
As I've spent a handful of hours on Dark Souls 3 on Steam, and finished it on Xbox One.
I will and can say they're basically nothing alike...
Besides of course the atmosphere and mood, even ambience. That plus the huge amount of combat in the game. Plus the addition of upgrades, plus a lot of smaller things.
Yet I'll answer anyway.
Personally I feel like the story/lore is a lot more cryptic and just all around better in Hollow Knight, compared to Dark Souls 3. Which I enjoy.
Same with music, maybe only because it's more "catchy" in my opinion. Which I also enjoy the most.
Game-play I'm pretty split, 50/50, for me. As DK3 is a great 3D game, and HK is a fantastic 2D game.
In HK I feel a lot more powerful and speedy.
Whilst in DK3, I feel slower and more vulnerable.
So my opinion is gonna be HK, as I enjoy that kind of game-play the most.
Difficulty I felt cheesed constantly in DK3, and sometimes yet rarely in HK. Mostly in combat scenarios and such.
Personally I feel as if DK3 is pretty unfair, with you compared to your enemies and foes.
Didn't quite feel the same in HK.
And just as a "FYI", I haven't played or finished any other Dark Souls games, except Dark Souls 3.
And just also love 2D games more. So I may be a bit biased, sorry for that.
I didn't view them that way.
(Come to find out, it ended up being my favorite game of last decade.)
But I will say that Hollow Knight's boss fights, and overall difficulty, led me into playing the Souls games.
Much like originalusername says, however, ds3 is close to being a tripleA for its time. It has more of everything that hollow knight has. More depth, lore, quality, builds, replayability, and even has a nostalgia factor ontop of that for anyone who's been a souls fan since the beginning. Ds3 is inevitably better than hollow knight. Not FAR better, but no matter how good it is, you cannot compare it to a tripleA title of similar high quality, with 10x the manpower and an experienced souls game designer on the lead.
But after you pass the undead settlement, you can either go for the Cathedral OR Farron's keep first. You can do the Curserotted Wood boss any time at that point. Then you can do Yhorm OR Aldritch and go to Dragon Peak anytime. You can go to Lothric castle super early (before Vordt even) and have Oceiros being your second boss fight and Dancer your first. If you add the DLCs you can basically do the first DLC early on or leave it for later.
That is not what a linear game is. It might have seemed linear to you because you finished it once. But I've finished 3 times and that's not what linear game looks like. Most Mass Effect or Dragon Age games were much more linear than DkS 3. I'm no expert of DkS II (I dislike it) but it seemed to me that DkS II and III were quite similar linearity wise and the world of DkS III wasn't as disjointed as the one of DkS II.
Now, I can't really say which game is better. So far I've found the bosses in Dark Souls 3 more interesting but I haven't finished Hollow Knight yet. HK feels also a tad more forgiving and easier than DkS III. The artistic vision and direction is amazing in both games and they are pretty equal in that regard.
I would say if you can't stand platformers you'll prefer DkS III and if you can't stand 3D games with intense fights and relentless enemies you'll prefer Hollow Knight.