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Definitely don’t banish them if she currently has one of your charms, as you may lose it. I’m not sure if there’s a way of getting them back other than buying another from Leg Eater.
Edit: Apparently if you banish the troupe while Divine has one of your charms, it’s left on the ground where the tent was.
can i just mention the fact that the weavers do 3 dmg each while the grimmchild upgraded does 11 dmg in 1 shot? (sorry not 12, got the info wrong, just searched on the wiki). while it may not give soul and it may not deal damage in hits as fast, it does probably kill stuff faster by a significant amount of time.
and if you can get it, why not have both the charms at work at the same time? maybe add defenders crest and glowing womb and you got the perfect army
The troupe boss is probably the best and most satisfying boss fight in the game though. Fighting him the Pantheon doesn't nearly have the same oomph to it; if this is your first play through, I'd definitely go for completing the ritual.
Oh weavers, i so wanted them to be usefull, but unfortunatly they are not. If enemy is flying or being too mobile weavers are pretty much dead weight, which in practice is most of the time. Grimmchild is definitely usefull more often, since he will hit any enemy with respectable accuracy and range. Though ultimately both are waste of charm slots.
i think i remember on my first playthrough banishing them and divine had one of my charms, and the charm was on ground where her tent was