Hollow Knight

Hollow Knight

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Athenex Mar 6, 2019 @ 9:15am
Which Is The Best Decision for Grimm Troupe? (spoilers)
So I was figthing NKG gave up , do some adventuring found the guy who always say "you got flame go to master".

So now I got the decision of either let the cycle continue forever or finish it for once and for fall. And I really dont know which is the best decision help
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Showing 1-14 of 14 comments
Raine Mar 6, 2019 @ 9:27am 
There's an achievement tied to each decision so do whichever you feel comfortable with. You can always do the other on another playthrough.
Fenfen Mar 6, 2019 @ 9:46am 
Best for the charm, beating NKG and getting the fully upgraded Grimmchild. Lore speaking I would say banishing them. The Grimmchild also isn't real amazing when you consider that it only does a bit more damage than the Weavers, who have the added benefit of doing constant contact damage instead of shots with a delay. Plus with the grubsong charm they give you a little soul each time they deal damage, Grimmchild doesn't.
If you decide to banish them without defeating NKG, you’ll want to upgrade all the fragile charms before doing so, as Divine will disappear.

Definitely don’t banish them if she currently has one of your charms, as you may lose it. I’m not sure if there’s a way of getting them back other than buying another from Leg Eater.

Edit: Apparently if you banish the troupe while Divine has one of your charms, it’s left on the ground where the tent was.
Last edited by (Edgy) Asriel Dreemurr; Apr 5, 2019 @ 5:16am
Also NKG is in the Godmaster DLC area, so you’ll still have access to the boss to fight him later if you want.
Acolyte Mar 7, 2019 @ 12:36pm 
meh. imo killing nkg is the better alternative as he is a fun, challenging boss, gives you a better and slightly op charm at the end (that lil flame monster buddy is buffed and does 12 friccing damage. thats as much as a lvl3 nail, definitely op) and lets you keep divine as a permanent resident of town.
Acolyte Mar 7, 2019 @ 12:42pm 
Originally posted by Fenfen:
Best for the charm, beating NKG and getting the fully upgraded Grimmchild. Lore speaking I would say banishing them. The Grimmchild also isn't real amazing when you consider that it only does a bit more damage than the Weavers, who have the added benefit of doing constant contact damage instead of shots with a delay. Plus with the grubsong charm they give you a little soul each time they deal damage, Grimmchild doesn't.

can i just mention the fact that the weavers do 3 dmg each while the grimmchild upgraded does 11 dmg in 1 shot? (sorry not 12, got the info wrong, just searched on the wiki). while it may not give soul and it may not deal damage in hits as fast, it does probably kill stuff faster by a significant amount of time.

and if you can get it, why not have both the charms at work at the same time? maybe add defenders crest and glowing womb and you got the perfect army
Last edited by Acolyte; Mar 7, 2019 @ 12:46pm
Boksha Mar 7, 2019 @ 1:19pm 
Personally I find the charm you get from NKG absolutely pointless. So what if it does 11 damage; it does it so slowly and infrequently when you can be hitting stuff with the nail for 32 damage a pop like two times per second by the time you actually finish the DLC...

The troupe boss is probably the best and most satisfying boss fight in the game though. Fighting him the Pantheon doesn't nearly have the same oomph to it; if this is your first play through, I'd definitely go for completing the ritual.
Fenfen Mar 8, 2019 @ 1:41am 
Originally posted by JEF DE DERPY BLOB:
Originally posted by Fenfen:
Best for the charm, beating NKG and getting the fully upgraded Grimmchild. Lore speaking I would say banishing them. The Grimmchild also isn't real amazing when you consider that it only does a bit more damage than the Weavers, who have the added benefit of doing constant contact damage instead of shots with a delay. Plus with the grubsong charm they give you a little soul each time they deal damage, Grimmchild doesn't.

can i just mention the fact that the weavers do 3 dmg each while the grimmchild upgraded does 11 dmg in 1 shot? (sorry not 12, got the info wrong, just searched on the wiki). while it may not give soul and it may not deal damage in hits as fast, it does probably kill stuff faster by a significant amount of time.

and if you can get it, why not have both the charms at work at the same time? maybe add defenders crest and glowing womb and you got the perfect army
My reasoning is that with three weavers you have three difference sources of near constant damage. Also unlike the Grimmchild they are less likely to miss since they move with the target. I've had Grimmchild miss enemies that were moving slowly. Against a single large target the Grimmchild does 11 damage every few seconds. The Weavers do 3 damage each (9 combined) without much, if any, delay in damage. I suppose both are equally good, I'll have to try the army idea next play through.
f001er Mar 8, 2019 @ 4:31pm 
Originally posted by JEF DE DERPY BLOB:
and lets you keep divine as a permanent resident of town.
When you complete her questline she will actually dissapear, and will follow Grimm.



Originally posted by Fenfen:
My reasoning is that with three weavers you have three difference sources of near constant damage. Also unlike the Grimmchild they are less likely to miss since they move with the target.
Oh weavers, i so wanted them to be usefull, but unfortunatly they are not. If enemy is flying or being too mobile weavers are pretty much dead weight, which in practice is most of the time. Grimmchild is definitely usefull more often, since he will hit any enemy with respectable accuracy and range. Though ultimately both are waste of charm slots.
Alliesaurus Apr 2, 2019 @ 12:22pm 
You get a charm from Brumm and he is seen playing his accordion at the bench at dirtmouth if you collect all fires and go to the torch with Brumm and banish grimm, but it rarely protects you from hits
Last edited by Alliesaurus; Apr 2, 2019 @ 12:23pm
Ereene Apr 3, 2019 @ 8:44pm 
Originally posted by (Edgy) Asriel Dreemurr:
Definitely don’t banish them if she currently has one of your charms, as you may lose it. I’m not sure if there’s a way of getting them back other than buying another from Leg Eater.

i think i remember on my first playthrough banishing them and divine had one of my charms, and the charm was on ground where her tent was
Fenfen Apr 5, 2019 @ 1:31am 
Originally posted by death.:
Originally posted by (Edgy) Asriel Dreemurr:
Definitely don’t banish them if she currently has one of your charms, as you may lose it. I’m not sure if there’s a way of getting them back other than buying another from Leg Eater.

i think i remember on my first playthrough banishing them and divine had one of my charms, and the charm was on ground where her tent was
She does spit it out, panicked when I thought I lost my fragile greed but it was sitting where her tent normally is when I returned to dirtmouth
Originally posted by death.:
Originally posted by (Edgy) Asriel Dreemurr:
Definitely don’t banish them if she currently has one of your charms, as you may lose it. I’m not sure if there’s a way of getting them back other than buying another from Leg Eater.

i think i remember on my first playthrough banishing them and divine had one of my charms, and the charm was on ground where her tent was
Ah, ok then. I was unsure if the game had some fail safe for that scenario.
Stojk Jan 23, 2023 @ 4:32pm 
I was getting annoyed with Grimm fight till I got all the summons out and noticed they stagger him very often. Since bosses are staggered by no of hits, having lots of dmg sources got them staggered a lot of times during the fight
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Date Posted: Mar 6, 2019 @ 9:15am
Posts: 14