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The big difference being there’s no technical “parry” outside of just hitting someone at the same time as they hit you, and there’s no dodge roll mechanic with an invincibility window like DC. You do get an invincibility window for your dash as an optional unlock in the late game, but you may not have it for a lot of the hardest boss fights.
I’d say HK is easier than, like, 4BC Dead Cells, but some of the bosses can actually be pretty challenging for your first tries.
HK has some rudiculous boss challenges but it is much more forgiving as even the hardest bosses give you heal opportunities so even if you mess up you can still bounce back and be victorious.
Edit: i heard DC got easier with a recent update so my info could be outdated. What i said refers to 1.1 version of a game
This game is pretty easy. Some parts will screw you up on your first playthrough but it gets so easy once you get mechanically good at the game
There are literally only 2 somewhat challenging bosses in the game save for Radiant difficulties which are just a bs challenge for fun. Absolute Radiance and Markoth on ascended \ radiant.
Hollow Knight is hard because of some of the platforming, for me at least. However nothing changes if you die so you can learn routes and ideal strats for mobs/bosses.
From what ive heard about dead cells is that there are harder modes and they can suck
but if you want to get true ending where SPOILERS IM WRITING IT AT THE BOTTOM SO IF YOU WANT YOU CAN READ IT THERE. Then HK is harder imo
you have to beat pantheon 5 first then you become God because you killed all other gods so there aren't anymore for you to defeat but you kill radiance by ripping its face off. and your shade gets out of hand to destroy everything but bc of a SUPER STUPID FLOWER that you have to bring with you across the map not getting hit once and you cant travel you stop your shade from destroying everything.
dead cells is a roguelite, its a brief game with perma upgrades. runs last 30-100 minutes
higher difficulty modes increase the challenge of the runs
Typical roguelike. I've never liked this aspect of them. Too much of your success is dependent on lucky drops.
In this game, once you unlock all the tools, you can choose which ones to use and when. With a roguelite, it depends on the run. You might get an ideal set for your playstyle, or not.
Another big difference is when you die, you just respawn at the last checkpoint. Some people might complain some checkpoints are far from certain bosses, but in comparison with a roguelite when you just have to start all over again, you can say that you easily can retry all the times you want.
I don't remember platforming being THAT punishing in DC, but in this game there are some hard platforming sections. But the worst platforming section is optional.
So I don't know, they are different.