Hollow Knight

Hollow Knight

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Help him Mar 2, 2020 @ 6:39am
Absolute Radiance sucks
Title ^


Fighting the Radiant difficulty is more like being killed numerous times because of bad combinations of attacks (for they are random af, especially when talking about horizontal swords), but most of deaths happen because, well, you know, the game looks great - backgrounds, effects, level design and so on. But when you fight f*cking shining boss who launches f*cking shining projectiles and shining laser beams on a f*cking shining arena - it makes me question what was Team Cherry thinking about when making some of boss fights (the same goes to NMK, which attack with red fire on a red-color burning arena and is red himself). Like am I fighiting with actuall boss, or all of those "amazing" effects happening during the fight? I even turned graphics of effects "low" just to somehow reduce this sh*t-show.
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Showing 1-15 of 17 comments
Desticler Mar 2, 2020 @ 7:30am 
This boss is the reason I am not playing the final pantheon anymore. Just the fact that this terrible boss awaits me at the end is dismotivating, why bother going through many bosses for fun when you know you'll very likely end in failure at the very end?
And I know you are complaining about Radiant difficulty but I couldn't even do Ascended. Attuned is okay, when you're fighting her standalone it can be just a tiny little bit fun, not after 41 other bosses though. Ascended is impossible.
NKG was great. PV was amazing. AR was one of the worst bosses I faced in gaming.
Sverr Mar 2, 2020 @ 8:18am 
First: The boss battle is fair, albeit very difficult.
Second: try playing not with the graphocs setting, but with the brightness.

And Desticler, you can try training mode vs Absolute Radiance. Once you'met her in the Pantheon, you can infinitely fight her in the room with all the bosses statues. SPend as much time as you need to feel comfortable against the boss (took me around 6 hours to start beating the boss more or less consistently), Practice all the bosses you need, like Ascended Markoth, then try again. Hollow Knight DOES have alot of challenges and claiming that something "sucks" or "unfair" means you never found a reliable way to beating the challenge. Or were not patient enough. Anyway, good luck to you both beating one of the best bossfights in the game.
Boksha Mar 2, 2020 @ 12:30pm 
Having to practice the bosses in the Hall of Gods be a requirement to beat the final pantheon in a reasonable amount of time was the biggest reason I didn't like it (being >99% sure you're going to win once you're playing the pantheon takes all of the tension and excitement out of it), but yes, it's by far the most efficient way to beat the last pantheon. Once you can beat the AR 10 times out of 10, you'll see the fight is actually fair.

I agree with the AR's arena being too damn bright though, and it's silly we have to turn down the brightness just to be able to see her attacks in time to dodge them.
Shiro Tamashi Mar 2, 2020 @ 4:02pm 
Originally posted by Boksha:
Having to practice the bosses in the Hall of Gods be a requirement to beat the final pantheon in a reasonable amount of time was the biggest reason I didn't like it (being >99% sure you're going to win once you're playing the pantheon takes all of the tension and excitement out of it), but yes, it's by far the most efficient way to beat the last pantheon. Once you can beat the AR 10 times out of 10, you'll see the fight is actually fair.

I agree with the AR's arena being too damn bright though, and it's silly we have to turn down the brightness just to be able to see her attacks in time to dodge them.
ARs suns can spawn on you while you're jumping. At times, when you dodge the sunrays on come on a platform AR is doing its 3-way light attack and there's just no way possible to dodge it. The fight is ♥♥♥♥♥♥♥♥. I had fun learning NKG and even PV but this? this doesn't feel like everything is in your control.
Garkenful Mar 2, 2020 @ 7:37pm 
I've completed all the pantheons, and had some tough moments with certain bosses (a great example of this, is Grey Prince Zote), but despite the "hate" I've developed to some of them, I could beat them with more constancy, and I've feel that the fights were more fair once I learned their attacks, and similars. But when I got to A.R, it was certainly difficult, but manageable.

After hours of practice and a lot of effort, I could beat her in the fifth pantheon, and also, I won against her several times in the Hall of Gods (only in Attuned, yeah...), but despite all of this, I have to say that, she is the only boss in the game that I can't defeat with consistency, taking in count that, she tends to make "combos" with a lot of his attacks, and will even got worse when his health depletes. Maybe I can summarize all of this saying that the RNG is a determinant factor on this fight; there will be times when the RNG will favour you, and times when not, but the fight, as I said, is doable, and is very important to practice her constantly in the Hall of Gods; learning his attacks, the range of them, or the signals they give before they display, are fundamental to experience a better learning curve on her.
Help him Mar 3, 2020 @ 9:08am 
Originally posted by Garkenful:
I've completed all the pantheons, and had some tough moments with certain bosses (a great example of this, is Grey Prince Zote), but despite the "hate" I've developed to some of them, I could beat them with more constancy, and I've feel that the fights were more fair once I learned their attacks, and similars. But when I got to A.R, it was certainly difficult, but manageable.

After hours of practice and a lot of effort, I could beat her in the fifth pantheon, and also, I won against her several times in the Hall of Gods (only in Attuned, yeah...), but despite all of this, I have to say that, she is the only boss in the game that I can't defeat with consistency, taking in count that, she tends to make "combos" with a lot of his attacks, and will even got worse when his health depletes. Maybe I can summarize all of this saying that the RNG is a determinant factor on this fight; there will be times when the RNG will favour you, and times when not, but the fight, as I said, is doable, and is very important to practice her constantly in the Hall of Gods; learning his attacks, the range of them, or the signals they give before they display, are fundamental to experience a better learning curve on her.
Beating her in Pantheon, even with all the bindings, is still different thing than fighting Radiant difficulty. I have absolutelly no trouble during regular fight, getting hit about 1-3 times. But doing a no-hit run is kinda hard because of random. You can easily win in your first fight as well as after hours and hours of "practice". Actually I can not even say it's any sort of "practice" at all - you are just wishing the boss wouldn't spam bad attack combos.
Help him Mar 3, 2020 @ 10:20am 
Originally posted by Sverr:
First: The boss battle is fair, albeit very difficult.
Second: try playing not with the graphocs setting, but with the brightness.

And Desticler, you can try training mode vs Absolute Radiance. Once you'met her in the Pantheon, you can infinitely fight her in the room with all the bosses statues. SPend as much time as you need to feel comfortable against the boss (took me around 6 hours to start beating the boss more or less consistently), Practice all the bosses you need, like Ascended Markoth, then try again. Hollow Knight DOES have alot of challenges and claiming that something "sucks" or "unfair" means you never found a reliable way to beating the challenge. Or were not patient enough. Anyway, good luck to you both beating one of the best bossfights in the game.
Once again: this boss is not about "practice", but about RNG and being lucky. There're LOTS of situations where you simply CAN NOT AVOID being damaged. Like facing vertical laser beam and horizontal spikes during the second phase, going in a row. There is no such a thing as "pattern" around this boss: you are getting screwed either just lucky.

Every single boss has a simple understandable set of attacks, which, when learned, could be simply dodged. The NMK was slightly hard because of his Pufferfish form, where fireballs could go a little bit random - but you always have open visible "windows" where you could jump over them. Markoth, well, could spawn his swords right into you, but only if you run endlessly across the screen. But that's all. The AR just shoots everywhere everything it has - as a result you could stay and keep attacking, ignoring it projectiles, OR dodging the living hell without a chance to hit the boss. The first time I won it because during the second phase AR was just... staying in one place and doing almost nothing. This fight is random af, and I can not understand how could anybody call it "one of the best bossfights in the entire game". There is nothing great but the soundtrack and background. Oh, and the ending, when you do realise that it's finally over. Sisters of Battle, Oro and Mato, Dung Deffender, Hollow Knight himself. Pft, even Zote is better than this.
Last edited by Help him; Mar 3, 2020 @ 10:22am
Boksha Mar 3, 2020 @ 12:15pm 
Originally posted by TV:
Once again: this boss is not about "practice", but about RNG and being lucky. There're LOTS of situations where you simply CAN NOT AVOID being damaged. Like facing vertical laser beam and horizontal spikes during the second phase, going in a row. There is no such a thing as "pattern" around this boss: you are getting screwed either just lucky.
Wrong. I could write a lengthy post, but I'm sick and tired of saying the same things over and over. Look up some guides on how to deal with her.
Help him Mar 3, 2020 @ 12:29pm 
Originally posted by Boksha:
Originally posted by TV:
Once again: this boss is not about "practice", but about RNG and being lucky. There're LOTS of situations where you simply CAN NOT AVOID being damaged. Like facing vertical laser beam and horizontal spikes during the second phase, going in a row. There is no such a thing as "pattern" around this boss: you are getting screwed either just lucky.
Wrong. I could write a lengthy post, but I'm sick and tired of saying the same things over and over. Look up some guides on how to deal with her.
Alright, does pausing the game every time the situation gets hot counts as tactic?

Every so called "guide" about Radiant AR is bs.
Last edited by Help him; Mar 3, 2020 @ 1:48pm
rodanoS Mar 7, 2020 @ 8:18am 
Yes they ♥♥♥♥♥♥♥ up balancing that thing. I doubt they even tested.
ramonpontes Mar 7, 2020 @ 12:01pm 
Originally posted by TV:
Once again: this boss is not about "practice", but about RNG and being lucky. There're LOTS of situations where you simply CAN NOT AVOID being damaged. Like facing vertical laser beam and horizontal spikes during the second phase, going in a row. There is no such a thing as "pattern" around this boss: you are getting screwed either just lucky.

Every single boss has a simple understandable set of attacks, which, when learned, could be simply dodged. The NMK was slightly hard because of his Pufferfish form, where fireballs could go a little bit random - but you always have open visible "windows" where you could jump over them. Markoth, well, could spawn his swords right into you, but only if you run endlessly across the screen. But that's all. The AR just shoots everywhere everything it has - as a result you could stay and keep attacking, ignoring it projectiles, OR dodging the living hell without a chance to hit the boss. The first time I won it because during the second phase AR was just... staying in one place and doing almost nothing. This fight is random af, and I can not understand how could anybody call it "one of the best bossfights in the entire game". There is nothing great but the soundtrack and background. Oh, and the ending, when you do realise that it's finally over. Sisters of Battle, Oro and Mato, Dung Deffender, Hollow Knight himself. Pft, even Zote is better than this.

Yes, this boss is still all about practice, as it is for every other boss.

There is a lot of "random" elements in this fight, but after a while practicing against her, you will see that even for unpredictable combinations of attacks, there is some way to prevent them from hitting you.

The randomness will crush you when you're going for a no-hit fight, I admit that there is a lot of combinations where I still cannot avoid. But it is possible to heal at many occasions, and for the Pantheon, you don't need to make a perfact battle.
Help him Mar 10, 2020 @ 2:42am 
Originally posted by ramonpontes:
Originally posted by TV:
Once again: this boss is not about "practice", but about RNG and being lucky. There're LOTS of situations where you simply CAN NOT AVOID being damaged. Like facing vertical laser beam and horizontal spikes during the second phase, going in a row. There is no such a thing as "pattern" around this boss: you are getting screwed either just lucky.

Every single boss has a simple understandable set of attacks, which, when learned, could be simply dodged. The NMK was slightly hard because of his Pufferfish form, where fireballs could go a little bit random - but you always have open visible "windows" where you could jump over them. Markoth, well, could spawn his swords right into you, but only if you run endlessly across the screen. But that's all. The AR just shoots everywhere everything it has - as a result you could stay and keep attacking, ignoring it projectiles, OR dodging the living hell without a chance to hit the boss. The first time I won it because during the second phase AR was just... staying in one place and doing almost nothing. This fight is random af, and I can not understand how could anybody call it "one of the best bossfights in the entire game". There is nothing great but the soundtrack and background. Oh, and the ending, when you do realise that it's finally over. Sisters of Battle, Oro and Mato, Dung Deffender, Hollow Knight himself. Pft, even Zote is better than this.

Yes, this boss is still all about practice, as it is for every other boss.

There is a lot of "random" elements in this fight, but after a while practicing against her, you will see that even for unpredictable combinations of attacks, there is some way to prevent them from hitting you.

The randomness will crush you when you're going for a no-hit fight, I admit that there is a lot of combinations where I still cannot avoid. But it is possible to heal at many occasions, and for the Pantheon, you don't need to make a perfact battle.
Why for god's sake is everyone talking about Pantheon, when I am talking about RADIANT difficulty?! I can easily fight classic AR, but "healing" is not something you can afford in no-hit run.
Help him Mar 10, 2020 @ 2:45am 
Originally posted by Sverr:
First: The boss battle is fair, albeit very difficult.
Second: try playing not with the graphocs setting, but with the brightness.

And Desticler, you can try training mode vs Absolute Radiance. Once you'met her in the Pantheon, you can infinitely fight her in the room with all the bosses statues. SPend as much time as you need to feel comfortable against the boss (took me around 6 hours to start beating the boss more or less consistently), Practice all the bosses you need, like Ascended Markoth, then try again. Hollow Knight DOES have alot of challenges and claiming that something "sucks" or "unfair" means you never found a reliable way to beating the challenge. Or were not patient enough. Anyway, good luck to you both beating one of the best bossfights in the game.
Oh, btw: the Brightness is making the whole screen darker - it DOES NOT reduce the shining or make in any dimmer.
FlappyPants Mar 10, 2020 @ 6:25pm 
I managed to get every achievement, sink 400 hours into the game, and get radiant on every other boss before I managed to get the radiant kill on AR. Though I play with dash master, sprint master, and usually just slap everything to death while not using spells. So it might of been the spastic way I play causing me to take forever.
Phantom Mar 11, 2020 @ 9:22pm 
So what you're saying is, you lack skill and you decide to blame it on the game?.
I beat 4th stage Grey Prince Zote with a sharpened nail, and it was kinda painful, when I saw the 5th stage I said that's it, I'm done, I'll come back after I beat the game and upgrade my weapon because I know my limits, you should know yours too!, and unlike GPZ, Grimm is actually a boss I knew right from the start had no rng and it was only a matter of time before I recognized its patterns and beat him, you can complain about too much rng/complex patterns when a boss has adds like Zote, Grimm is totally fine and anyone dedicated and skilled enough can beat him without taking any hit consistently.
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Date Posted: Mar 2, 2020 @ 6:39am
Posts: 17