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That actually is my final setup for the 5th Pantheon, except the last two fights. It is very useful at least for me, in the previous Pantheons.
UB Heart: I prefer to have more health than try to heal during the fight. For this Pantheon specifically, I don't need extra masks, but I keep this setup as my default.
Nailmaster Glory: When I really get used to the nail arts, I felt it very useful, specially in some fights. Charging them in half of the time allows me to use it more often. Some bosses force us to to pursue them, or wait for an opening. In those cases, I can keep charging the attack and release it when I can. Sly is a great example for this. I almost always hit him with a charged attack.
Dream Wielder: It is very useful to fill up you Soul. The Dream Nail charges in half of the time, and recover double amount of soul. Three Dream Nails in one enemy fills up your Soul meter entirely. I use it twice in the fight against Zote, in the very beginning, and have enough magic to cast spells during the fight. Also against Uumuu, I use it to fully recover my soul, and heal for the next fight.
Sprintmaster: It increases the movement speed a little bit, but when you get used to some bosses, you may dodge some attacks just walking away, instead of dashing.
Since you've finished this Pantheon, I think you're proceeding to the 4th. I suggest that you train on those first three a bit more, and try to beat them with bindings. If you can beat at least 8 bindings on those Pantheons, you will be able to collect Lifeblood in the bench area between the fights.
Anyways, thank you for your valuable tips! I'm gonna try the 4th one a little more and if i get stuck then i'll do the bindings for a little more health.
I always stuck with Quick Slash more than Mark of Pride...I can always get closer but being able to pile up hits is very important.
The first half felt easy while the second half feels like I need to train more individually first.
Get ready for some practice on Pure Vessel. Took me hours of retries to take him down once in the Hall of Gods.
Soo,I went with that and got stuck at GPZ again,however after I swapped Mark of Pride with Quickslash and I managed to get to Sly!However he did beat me since I had only 3 masks left.
After practicing on his statue for a while I see why you would need mark of pride,for his second phase probably.I can deal with his first phase but hitting him in his second phase is difficult,I have only beat his second phase and him once.
I got to the point where I had a real hard time hitting him in the 2nd phase...but got pretty good at dodging him. So the phase would be long with me missing my retaliatory swing after dodging him most of the time. But I just had to focus on not getting hit and the hits would come.
For me, I kept the standard melee setup of the Fragile Strength, Mark of Honor and Quick Slash and just went with dodge and slash...but that's my style. After enough practice, I could eventually get him on Ascended.
Now P4 seems interesting.Lots of hard bosees in there!
Congratulations. As many have said before, the bosses in this Pantheon aren't much harder than the previous ones. The real challenge here is the final boss, Pure Vessel. When you reach him, it is a good idea to train in the Hall of Gods until you are able to beat him, then go to the Pantheon again.
Thank you!P4 seems to be much easier than P3,I managed to get to PV,now I only need to practice him at the statue.
The Watcher Knights were are also pretty easy which is a surprise for me.Also getting to PV with only 2 masks missing was something that I did not expect.
Charms:
- UB Heart: necessary, you will find yourself to heal up to 11 in almost every part of the Pantheon.
- UB Strenght: necessary, you fight by nail most times.
- Quick Slash: my own way of playing starts here. During Pantheons, imho there are many moments when you have to maximize your efforts. So even if you take a hit, you have to give like 4. And if you find the right spot, take advantage of it. TLDR: quickslash everything you can, especially Zote.
- Grubsong: see next.
- Weaversong: the key of my own strategy. Combined with Grubsong, the Weavers give you continuous souls in addition to their normal bonus hits against the bosses. So you can spam many more spells than usual AND you can heal very consistently at the end of every boss. In each of my runs I always managed to finish with full health AND full soul before the final boss.
I start saying that actually yes, P3 is harder than P4 (except for the final boss, Pure Vessel was a pain). Galien is not easy, but you should consider is not one of the strongest (Zote is...). So you have to find your way against him. Learn how to efficiently dodge at least his basic rolling thing attack and you are half way through. Take a good place under him, start with your 3 Abyss Shriek, then start hitting him when you're safe from the roll, stop hitting when the roll is approaching, change place, repeat. The roll's movements may look random but they are not hard to dodge. After the first 3 Shrieks DO NOT use the spell again until he creates more rolls. When he does it, the match is harder, so give your best. Don't worry if you take a hit, the Weavers will give you soul in the end to heal, so keep hitting: 1 taken must be 3-4 given. If he luckily places near the ground and you have it near, hit the most you can, even by taking a hit, because it strongly shortens your battle and gives you lots of soul. The rest is done by Abyss Shriek when he is above you - but it's a little bit better if you can finish with some nail hits, so you'll have more soul. Heal every mask you can before Zote.
About Zote, it's a similar reasoning. Your self-care should be medium, not high - imho, don't always prioritise defense. Abuse your Desolate Dive invulnerability frames to keep hitting him. Get the closest you can when he spawn Zotelings because in the meanwhile he won't attack, and with Quickslash, you can hit even 5-6 times. ALWAYS Desolate Dive him when he's falling from the air: you get good damage, invulnerability frames, and more damage from hitting continuosly. It's not simple but shorter it is:
- Get close and nail hit if he spawns minions;
- Take advantage of the moments between attacks and nail hit;
- Desolate Dive everytime you suppose you could take damage, then nail hit as much as you can;
- If you're going to take damage and you don't have DD soul, well, take that damage, but also use that moment to nail hit as much as you can without taking another damage. You'll also have more soul.
With this strategy I only took 4-5 attempts to master him. Then, later, I didn't lose to him one single time. In some occasions I finished Zote, then I healed, and I found myself with 10-11 masks. My way of playing Pantheons was a bit strange, but very very effective in the long run (I used Weaversong+Grubsong in every Pantheon except 2nd half of P4, which I found easy so I prioritized Pale Vessel charms). You probably won't use it but I hope you can get some good ideas. Good luck!
When there is is only one Watcher Knight left, it is very easy to dodge. You can take this opportunity to fully heal before the next fight.
You can Dream Nail him. With Dream Wielder it is even easier. When he rolls, or bounce, you can dodge and immediately heal.
Yeah,I have used Sharp Shadow instead,I manage to get with full masks from them,at that time the Soul Tyrant did those 2 masks of damage.But until the final boss everything is fine.
I managed to beat the Pure Vessel statue on Attuned,but it took me like 3 hours.I really need to practice him more on ascended if I want to finish off this Pantheon.
It took 2 more hours for his Ascended statue and then I beat the Pantheon on my second try!
Now I don't know if I will do P5 any time soon,I lost at Nail bros 2 times already.
I also found the Tuner Memory place by accident.I thought I have somehow found the Land of Storms without the requirements somehow,but that was not the case here,it was still cool though.
https://steamcommunity.com/sharedfiles/filedetails/?id=1990132771
https://steamcommunity.com/sharedfiles/filedetails/?id=1990132802