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Also, I would recommend doing these as one big guide in the Guides section rather than a bunch of independent posts; Otherwise they'll probably get buried and be harder for people to access if they need it.
When Oro starts charging, Mato sometimes stays in the corner with you, blocking your exit when Oro does the Cyclone Slash, so you may have to shade-dash through him, which is absolutely possible while he's standing still. (Oro might stay in the corner as well when Mato charges, but in that case it's safer to stay in the corner yourself and just wall-jump or double-jump over Mato's Dash Slash)
Oro's Cyclone Slash is the main reason to leave the corner, but when you do, just run to the other side of the arena and occupy the opposite corner.
Also, if you're going for full bindings, nail arts are your best friend for this fight. It's VERY safe to land a Great Slash on whoever's closest to you right after they finish a single attack, since they'll always either dodge away or stop attacking (while the other charges a nail art).
Once one of them stops fighting, the corner stops being safe. On their own, they will not dodge away after one attack but keep attacking, so you'll be pinned against the wall.
Here is something I came up with that I consider a decent strategy for ORO & MATO. Designed to let you beat them on Radiant. I refuse to talk about the other bosses in this Pantheon. They are a joke.
ORO AND MATO STRATEGY:
FIRST PART:
MOVES:
Jumping Chop: He stands in place and vibrates for a short time before jumping up into the air, and then comes down with a chop attack of his nail. Their is a sound effect associated with this charge up. Dash under him and attack from behind but watch him carefully because next you will most likely get.....
Standing Nail Combo (always 2 swings): yup. This is USUALLY done after the jumping chop when you are in range. It can also be done after his dashing slash or Mato's spinning one. If you play keepaway, he can also dash in and attempt to use it after he closes the gap between you both some. He attacks twice. Just back away and dash in as the 2nd slash ends to get in some hits. It's slow.
Dashing Slash: consider this Oro's super move. he will always jump back to the far left or right of the screen before doing this (NOTE: his jump is instant and has no charge up sound here). Then he will charge up for a moment before dashing across the screen with a massive slash. It's easy as hell to dodge. You can literally single jump over him as he dashes toward you and then hit him from behind. But it's safer to double jump then just dash towards the back of him as you come down to have time to get in a hit or two. BE WARY! You do NOT have much time get in an attack here. Or you risk getting hit by a standing nail combo.
STRATEGY
Play defensive. He will use his jumping chop A LOT. Just counter as I said above and be cognizant of his standing nail combo, which you then also counter as stated above. STAY ON THE GROUND! He can jump up at almost anytime instantly to do his super. Also, when he does his dashing slash DO NOT get greedy. 1 hit is usually all you'll get in. This is particularly important to remember in the 2nd part of the battle......
SECOND PART:
MOVES:
Spin Slash: this is Mato's super move. He can use it from any range INCLUDING right next to you, or full screen away (though generally if you are on either far side of the arena he will jump closer first). Dash under it and hit him from behind. Be wary that again you do NOT have a lot of time to get in hits here. So just go for 1 or 2 at most. Or risk a Nail combo to the face.
Nail Block: they will put their nail in front of them in a blocking stance. Only done when the other brother is doing his super move. Hitting the one blocking will cause him to go back into attack mode and do a standing nail combo or a jumping chop. Not what you want to happen while dodging a super. So resist the urge to attack unless the other brother's super has ended already.
STRATEGY
The brothers will take turns doing the following (Ex. Oro attacks once, then Mato, Oro again, etc). AS LONG AS YOU DO NOT END UP BETWEEN BOTH OF THEM:
a)Use a jumping chop (note that they will NOT do a standing nail combo after this now): DO NOT dash under this now. The last place you want to be is between both brothers. Instead dash away, and after he lands dash in and score some hits.
b)use a standing nail combo: counter the same as I stated directly above in point a)
c)use their respective supers: If you see one of them jump FAR away you know it's Oro and a dashing slash is coming. Mato will generally just charge up on the spot or jump closer towards you (usually near the middle of the screen) then do his move. Also if you see one block you know a super is coming (Oro does this much more reliably than Mato, who many times seems to just stand in place instead).
Now all of the above is NOT really a big deal. In fact, if done properly you will gradually "push" them back, giving you more space. But what gets people (me included until I figured it out) IS WHAT THEY CAN DO WHEN YOU END UP BETWEEN THEM! When you are between them, the two of them either:
A)They will both use a standing nail combo: The SO-SO scenario. just single jump and void dash over either one so they are both on one side of you. Pogo off one of their heads if you are up in the air high enough instead of dashing.
B)One will jump up and the other will use a standing nail combo: The WORST case scenario. Usually the jumping one will be in place vibrating for a moment before the other starts their attack. But this doesn't seem to be 100% consistent. You just have to watch them and either a)run under the one that jumps or b)jump over the other attacking on the ground and air dash.
C)Both will jump up: THE BEST SCENARIO! Pick one, dash under, chop him up.
Again, STAY on the ground here. Stay out of the corner and keep them both on one side of you. If you end up between them, DO NOT PANIC and just get out from between them once you see which attacks they will use next.
Use the strats I listed above to gradually push them back. When you have enough soul use a void shade or two to hit them both. Desolite Dive can also save you if you are about to get hit, and have time to execute it so that you get to the part with I-frames. It will also give you a short time to void dash to safety after. If you get lucky enough to have enough time and can position it, Abyss Scream Mato as you stand under him and he rises up during his spinning slash. But this is a dangerous ploy.
THIRD PART:
STRATEGY (NO new moves)
When you kill one of the brothers, the remaining one reverts to fighting just like in part 1. Use the same strat I listed there.
END MAIN BATTLE INFO
Also 2 quick notes:
1)You can only climb halfway up the walls on the far side of either room. Up to where the plants are on them. Don't let this get you killed.
2)When you first knock Oro down you can get free dream nail hits in on him or his brother as he jumps in to get back soul. Also once you kill one of them, you can use the dream nail on the beaten brother for free soul again. THE DREAM WIELDER charm is hugely helpful in this fight for this reason.