Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the diving attack you're describing, dash out of the way if he jumps over you. Theres a very brief moment before the swords pop out were you see beams of light shoot up. These beams do NOT hurt you, but tell you where the swords will appear. The timing is extremely tight, but you should be able to get in between two of these before the swords pop out. After that, pop off shade soul a couple times.
Heres what seems to work well for me:
Dashing lunge: Jump over, then slash downward to avoid this attack, and deal some damage. If timed right, you can get a second slash backwards as you're falling.
3-hit sword combo: This attack sucks. If you see him winding up, just double-jump and dash behind him. You can try to get a hit in, but its pretty high risk.
Projectile knives: This one is actually pretty easily avoided if you stay grounded and dash THROUGH them, towards the enemy. You should have time to get at least one slash in.
Any other places you're having trouble?
3-hit sword combo: I pretty much always shade cloaked it and then dashed after him to hit it, but that timing can be very tricky. If you're a bit further away it can be better to jump over him and then dash and just not hit him.
Plunging attack: I'm terrible at dodging spikes that shoot from the ground, but jumping made it a fair bit easier for me since they're broad at the base and thinner in the air.
Projectile attack: Shade cloak through them or just stay far away and see whether you have to jump to dodge them. I think staying away is safer if you rely on shade cloak to dodge attacks.
I think the most important thing for PV is training your reaction times though. He's /very/ fast and it took me a lot of time to learn how to dodge his attacks properly & respond quickly enough. Plus, the timing for shade cloaking can be super tricky as it only barely recharges in time if you use it properly, and won't be recharged at all if your timing is off. Hence, jumping is a lot safer/easier.
3-hit sword combo: Nail pogo or dash through him (or double jump if you reallly want to play it safe)
Plunging attack: Dash away and position yourself away from the spikes, double jump helps out quite a bit
Projectile attack: Pay attention to the sound he makes for the attack, if you hear it, jump and dash with your shade cloak up
Parry: If you hit his parry, just dash through him with shade cloak, do not dash away from him or nail pogo because he will definitely hit you
He has 2 other attacks but they are relatively easy to dodge (like very easy to dodge)
Practice at the hall of gods whenever you can until you can beat him several times. He's pretty fun to fight against once you get the hang of it.
Fastest comes his parry-riposte, dash through immediately or with just a couple of frames delay. Second one is the dash/lunge, delay your dash once you hear the sound cue (as if it charged his lunge, then a very brief moment of pause during which you can start dashing through). Then it's the vertical dash+broadswords, just don't get caught in the splash and dash away or move away even and try to stay between the swords. I guess jumping here helps as others mentioned, they are indeed broad on the floor. His 3 hit combo is slow, you have to wait a bit until he starts it, so don't dash too early (same goes for the projectile attack, you have to wait out until the lowest projectile is already well on it's way as not to appear out of dash inside of it).
Since I use sharp shadow, I like to stay close to him to dish out melee damage and then dash through his attacks to damage him further. However if you are further from him, you can dash away from most if not all of his attacks.
However, once you start reaching that point of being able to recognise his attacks, and finding good ways to counter his attacks of course, you'll start to feel better about the fight, I'm sure.
I felt it was utter balls until I started to read his attacks fast enough to act accordingly, much like NKG.
For the spikes, just remember they always start from PV himself. Thus, you can always be in the same place in relation to him and you'll be fine. I personally pogo him during his spike attack, as its the safest place to be, up in the air.
Becomes of his AI and short warm up on his moves coupled with their horizontal motion, the fight becomes way harder when you try to get tons of hits in on him at once. He really doesn't have a lot of health if you use the strength increasing charm (which you should be doing anyway).
Keep in mind: you sadly cannot jump cancel a dash. So make sure NOT to be waiting so long to get away that you don't have ample time to both dash then jump.
Jumping away did it for me. Don't wait for him to attack before he does. Just get a few hits in and jump away with a single full jump, you can decide your next move accordingly with what he does.
Some might prefer to just shadow dash through him, but that requires good timing. Whatever works for you.
I also prefer shadow dashing over jumping, but when he does the 3-strike attack right after a dashing lunge, I think the timing for the shadow dash to refresh is super tight. It works sometimes, but very rarely for me. I'm currently trying to retrain myself to jump over the dashing lunge so that I've got the shadow dash ready for the spike spray or the 3-strike attack when I need it.