Hollow Knight

Hollow Knight

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Spedic26 Sep 2, 2018 @ 7:58am
Radiant Absolute Radiance is just unfair
You don't need skills, you just have to be extremely lucky and hope she doesn't spawn any attack on you, I can't go over the multiplatform phase, no matter how good I play she always f***s me with some unavoidable s**t. Team Cherry should nerf this boss once more, maybe with less health, I'm not the only one who's struggling with this challenge...
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Showing 16-30 of 31 comments
Flora green Sep 3, 2018 @ 9:54am 
i feel bad for agreeing to this post. but AR needs a rework of some sort, because it is a bad boss, especially from a visual perspective, since her attacks spawn as the same color as the background and can be hidden by other attacks.
Give 0.5-1 second more delay between attacks would help, and make attacks much more visible (i felt like i needed a color blind mode for this boss even though i have perfect color vision).
Shucks Sep 3, 2018 @ 10:14am 
This game has some bad fights visually because they all blend in. Like uumuu, hornet 2, and radiance.

Luckily hornet 2 and uumuu are easy enough to get by. Absolute radiance eats your face with shots you can barely see.
RocketPotatoL62 Sep 3, 2018 @ 10:33am 
Originally posted by SeXaY:
This game has some bad fights visually because they all blend in. Like uumuu, hornet 2, and radiance.

Luckily hornet 2 and uumuu are easy enough to get by. Absolute radiance eats your face with shots you can barely see.
hornet 2? her fight is as solid as mantis lords, NKG, and pure vessel though. (a lot easier however)
I did have to turn my brightness down a notch for absolute radiance.
Shucks Sep 3, 2018 @ 10:57am 
Originally posted by Sonic_RocketPotatoL62:
hornet 2? her fight is as solid as mantis lords, NKG, and pure vessel though. (a lot easier however)
I did have to turn my brightness down a notch for absolute radiance.

I agree the fight is absolutely solid. Just with the wind blowing and the colors blending it can be hard to see at times.
rodanoS Nov 30, 2018 @ 9:19am 
Yeah they miserably failed balancing True final boss. What can I say. They are just small indie company.
Jelly Sandwich Nov 30, 2018 @ 10:02am 
Invisible projectiles are cheap. Pls fix this crap.
Boksha Nov 30, 2018 @ 11:40am 
Originally posted by rodanoS:
Yeah they miserably failed balancing True final boss.
No they didn't. You're just not taking the right approach. Pretty much all of the complaints here (except for the projectiles being hard to see, which I agree is stupid but easily fixed by lowering your brightness a little), especiall the ones complaining about getting screwed over by randomness, can be fixed by simply looking at what's happening and developing a plan to counter it.

If a guy can beat the Radiant Absolute Radiance four times in a row without losing, I don't think you can realistically blame the RNG for dying in the non-Radiant fight (which is the actual final boss; not the Radiant version this thread is about) where you can get hit 4 times before even having to heal.

And I realize this thread is about the Radiant version of the boss, but complaining about that is silly. It's meant to be utterly ridiculous, and to balance that out, you can attempt repeat-fights as often as you want, with any charm setup you want.

Still though, even the Radiant version can be beaten pretty reliably if you know what you're doing. There's really no RNG in it.

(protips: the spikes in the second phase changing sides are telegraphed a full 2 seconds ahead of time, during which there are no spikes at all. If you stay closeish to the center of the arena, it's really easy to switch sides when you have to. You'll only get hurt if you chase the AR to the side of the arena after the spikes have been up for a while, so the solution is to simply... not to do that. Other than the floor spikes, the only time two attacks seemingly happening at the same time is a little while after a wall of light or wall of swords was spawned, because they take very long to reach the other side of the arena. If you stay close to the center of the arena again, you can always dash through the wall of light, or jump through the wall of swords before the second attack starts. Bam, no more simultaneous attacks or RNG dependence, ever. You're welcome.)
Doctor Fetus Dec 1, 2018 @ 12:09pm 
Originally posted by Boksha:
Originally posted by rodanoS:
Yeah they miserably failed balancing True final boss.
No they didn't. You're just not taking the right approach. Pretty much all of the complaints here (except for the projectiles being hard to see, which I agree is stupid but easily fixed by lowering your brightness a little), especiall the ones complaining about getting screwed over by randomness, can be fixed by simply looking at what's happening and developing a plan to counter it.

If a guy can beat the Radiant Absolute Radiance four times in a row without losing, I don't think you can realistically blame the RNG for dying in the non-Radiant fight (which is the actual final boss; not the Radiant version this thread is about) where you can get hit 4 times before even having to heal.

And I realize this thread is about the Radiant version of the boss, but complaining about that is silly. It's meant to be utterly ridiculous, and to balance that out, you can attempt repeat-fights as often as you want, with any charm setup you want.

Still though, even the Radiant version can be beaten pretty reliably if you know what you're doing. There's really no RNG in it.

(protips: the spikes in the second phase changing sides are telegraphed a full 2 seconds ahead of time, during which there are no spikes at all. If you stay closeish to the center of the arena, it's really easy to switch sides when you have to. You'll only get hurt if you chase the AR to the side of the arena after the spikes have been up for a while, so the solution is to simply... not to do that. Other than the floor spikes, the only time two attacks seemingly happening at the same time is a little while after a wall of light or wall of swords was spawned, because they take very long to reach the other side of the arena. If you stay close to the center of the arena again, you can always dash through the wall of light, or jump through the wall of swords before the second attack starts. Bam, no more simultaneous attacks or RNG dependence, ever. You're welcome.)

Judging from my own experience there still can be situations when dodging one of her attacks leads to unavoidable hit from another.

Most notably on multiplatform phase she can spawn a wall of light and it naturally travels for some time before you can try to dodge it thanks to a large size of an arena and empty spaces to the left and to the right of the platforms. She can easily start a new attack the moment you dash through a wall and if it is laser or a homing orb there is a chance you dodge right into it.

Similarly she sometimes summons two or even three walls of light one after another preventing you from dashing through them quickly enough as you cloack needs time to cool down. This delays your dodge and you can run into a laser or an orb once again.

Those are not a problem in a basic AR fight but it must be sad dying like that against radiant version.
Agreed. RNG bosses are my bane, and the worst part is I often don't feel satisfied even when I do win. Sure, the successful dodges and stuff I did pull off were nice, but even I must admit when my not getting bad RNG with unavoidable combos or anything of the like leads me to victory.

I mean when I first started going through Godhome I had already beaten NKG, and upon finding the Hall of Gods I promply got the Mantis Lords, Hornet, Grimm and NKG Radiant forms done because I absolutely freaking loved those bosses. Then I started working my way from Gruzmother across the bottom floor to the right - and immediately felt like something was off when I got to Radiant VENGEFLY KING and I was having a harder time with that than Radiant NKG.

I am now long past all that but I feel you. RNG in this game is like a third nipple on an otherwise flawless body. But at least those elements are almost completely delegated to optional content, and I love Godhome for letting me experience some of my favorite bosses not only in this game, but in Platformers period, anytime I want - and some of the new stuff, like Sisters of Battle and Pure Vessel, are also brilliant.

The only other gripe I have with the game personally is how every input leads to immediate action - making this one of the most crisp and reactive platformers imo - aside from one ... the Monarch Wings. I don't know why they added an element of weight to a bug in only one thing in the game, but the little dip you do when using the Monarch Wings has led to some irritating situations for me, especially in the final platforming section of the Path of Pain (which was the only part of that ordeal that annihilated me - the rest was tough but actually quite fun). Just a nitpick and only stood out in a few spots like the one just mentioned, but man did it stand out in those spots.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Dec 1, 2018 @ 1:30pm
Boksha Dec 1, 2018 @ 1:53pm 
@Doctor Fetus: It might be due the pressure from the fight itself, but you're either remembering it wrong or still not sticking close enough to the middle line of the arena. After spawning a wall of light, the next attack from the AR (which includes spawning a new wall of light, which will remove the old one) never begins until the wall of light reaches the halfway point of the arena. This means that if you dash through the wall of light before it reaches that point (which you always can if you are in the middle of the arena, since you'll see it coming) there will not be a second attack for you to dash into. It also takes easily enough time for the wall to reach the middle for the shadow dash to recharge.

Similarly for the wall of swords; that one moves a lot faster but there's two waves, so the next attack won't start until the second wave of swords gets to about the midway point of the arena.

The best way to check this is by going to the Hall of Gods, equipping Grubsong, Grubberfly's Elegy, Quick Focus and Deep Focus, then just try to draw the fight out as long as you can be bothered. There are some situations where attacks do happen in quick succession, but I just tried beating the AR this way and won twice in a row and the only damage I ever took was due to movement failures, not simultaneous attacks. Even if they do happen (again, I didn't see a single occurrence in two drawn out fights with the most defensive charm setup I could think of), simultaneous attacks should be so rare they'd never cost you the fight except at Radiant difficulty, which, again, you can restart immediately after.
xva_wards Apr 24, 2020 @ 4:02am 
git gud
Pyramid Bread Apr 24, 2020 @ 12:24pm 
Originally posted by wards:
git gud

Good one, necromancer
gmonkman Sep 9, 2022 @ 9:21am 
The only bit of RNG I hate, is when healing between fixed platform and the platform ascent transition (obvs doesnt apply to radiant radiance - you just gotta git gud).
babuk.fracal Sep 10, 2022 @ 12:46am 
So point of view of a guy who hated abs rad in the past.
When you think about it, godhome as a lot of moment where you could think it's impossible.
But in the end you just have to give it time and try to understand how it work, you are probably not going to do it first try and that's ok.
Hortneer Nov 24, 2024 @ 6:11am 
Just defeated her on radiant and completely agree with you. This boss is completely ♥♥♥♥, all attacks are randomized as much as possible. It feels like the developers made it from scratch and didn't even test this ♥♥♥♥♥♥ up thing
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Date Posted: Sep 2, 2018 @ 7:58am
Posts: 31