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Give 0.5-1 second more delay between attacks would help, and make attacks much more visible (i felt like i needed a color blind mode for this boss even though i have perfect color vision).
Luckily hornet 2 and uumuu are easy enough to get by. Absolute radiance eats your face with shots you can barely see.
I did have to turn my brightness down a notch for absolute radiance.
I agree the fight is absolutely solid. Just with the wind blowing and the colors blending it can be hard to see at times.
If a guy can beat the Radiant Absolute Radiance four times in a row without losing, I don't think you can realistically blame the RNG for dying in the non-Radiant fight (which is the actual final boss; not the Radiant version this thread is about) where you can get hit 4 times before even having to heal.
And I realize this thread is about the Radiant version of the boss, but complaining about that is silly. It's meant to be utterly ridiculous, and to balance that out, you can attempt repeat-fights as often as you want, with any charm setup you want.
Still though, even the Radiant version can be beaten pretty reliably if you know what you're doing. There's really no RNG in it.
(protips: the spikes in the second phase changing sides are telegraphed a full 2 seconds ahead of time, during which there are no spikes at all. If you stay closeish to the center of the arena, it's really easy to switch sides when you have to. You'll only get hurt if you chase the AR to the side of the arena after the spikes have been up for a while, so the solution is to simply... not to do that. Other than the floor spikes, the only time two attacks seemingly happening at the same time is a little while after a wall of light or wall of swords was spawned, because they take very long to reach the other side of the arena. If you stay close to the center of the arena again, you can always dash through the wall of light, or jump through the wall of swords before the second attack starts. Bam, no more simultaneous attacks or RNG dependence, ever. You're welcome.)
Judging from my own experience there still can be situations when dodging one of her attacks leads to unavoidable hit from another.
Most notably on multiplatform phase she can spawn a wall of light and it naturally travels for some time before you can try to dodge it thanks to a large size of an arena and empty spaces to the left and to the right of the platforms. She can easily start a new attack the moment you dash through a wall and if it is laser or a homing orb there is a chance you dodge right into it.
Similarly she sometimes summons two or even three walls of light one after another preventing you from dashing through them quickly enough as you cloack needs time to cool down. This delays your dodge and you can run into a laser or an orb once again.
Those are not a problem in a basic AR fight but it must be sad dying like that against radiant version.
I mean when I first started going through Godhome I had already beaten NKG, and upon finding the Hall of Gods I promply got the Mantis Lords, Hornet, Grimm and NKG Radiant forms done because I absolutely freaking loved those bosses. Then I started working my way from Gruzmother across the bottom floor to the right - and immediately felt like something was off when I got to Radiant VENGEFLY KING and I was having a harder time with that than Radiant NKG.
I am now long past all that but I feel you. RNG in this game is like a third nipple on an otherwise flawless body. But at least those elements are almost completely delegated to optional content, and I love Godhome for letting me experience some of my favorite bosses not only in this game, but in Platformers period, anytime I want - and some of the new stuff, like Sisters of Battle and Pure Vessel, are also brilliant.
The only other gripe I have with the game personally is how every input leads to immediate action - making this one of the most crisp and reactive platformers imo - aside from one ... the Monarch Wings. I don't know why they added an element of weight to a bug in only one thing in the game, but the little dip you do when using the Monarch Wings has led to some irritating situations for me, especially in the final platforming section of the Path of Pain (which was the only part of that ordeal that annihilated me - the rest was tough but actually quite fun). Just a nitpick and only stood out in a few spots like the one just mentioned, but man did it stand out in those spots.
Similarly for the wall of swords; that one moves a lot faster but there's two waves, so the next attack won't start until the second wave of swords gets to about the midway point of the arena.
The best way to check this is by going to the Hall of Gods, equipping Grubsong, Grubberfly's Elegy, Quick Focus and Deep Focus, then just try to draw the fight out as long as you can be bothered. There are some situations where attacks do happen in quick succession, but I just tried beating the AR this way and won twice in a row and the only damage I ever took was due to movement failures, not simultaneous attacks. Even if they do happen (again, I didn't see a single occurrence in two drawn out fights with the most defensive charm setup I could think of), simultaneous attacks should be so rare they'd never cost you the fight except at Radiant difficulty, which, again, you can restart immediately after.
Good one, necromancer
When you think about it, godhome as a lot of moment where you could think it's impossible.
But in the end you just have to give it time and try to understand how it work, you are probably not going to do it first try and that's ok.