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Like you i want to do the 112% completion with all achievements but this DLC is way too hard. And yet i like hard games and i was really excited about playing it before its release... The first and second pantheons are doable. I spent more than 6 hours (practice + attempts) on the third one and just got access to the fourth one which is at the same level as the third one in my opinion (very very hard).
The Godmaster DLC is designed to be hard, very hard. Just look at the binding propositions when you want to do a Pantheon : Nail (still don't know what this is...), Charm, Soul and Life.... I tried to do the first pantheon with all the bindings (4 health, no charms, 1 focus point at a time). It's just impossible.
I really like Hollow Knight which was my GOTY 2017 but this DLC is getting me frustrated and it's bad. I hope Team Cherry will add a checkpoint at some point of the boss rush.
(I hope you understand my english, there might be some mistakes or misspellings haha)
True. But this is the point: more you practice, "easiest" are bosses because you know their patterns. Except for Zote. Zote is a pain in the butt. I hate Zote. And Nightmare King. I hate Nightmare King.
Have you actually tried Collector ascended? I'm sorry but i'll take Zote and NKG any day over that ♥♥♥♥.
I agree with you that its kinda dumb that there are 2 endings hidden behind the boss rush, but most of the changes to the bosses barely make them harder, and none of the bosses require good RNG to beat, for Uumuu you definitely dont need good RNG if you just avoid his easy attacks and only hit bombs that will connect with him then just take your time, for The Collector its easy to just dash over to all the things he spawns and kill them as soon as they get out of the jars(making the fight trivial), as for Sly and Pure Vessel I dont even know what you could think is RNG based in those fights but just taking your time to widdle them down without being hit is the best way to do it. As for what you said about Nightmare King Grimm, if you can beat him perfect without taking hits but the pressure from the boss rush makes you take 5~(or however many it takes to kill you) hits then I think that is just an issue on your part (source: have beaten every boss on radiant difficulty besides Absolute Radiance and Markoth). I actually really enjoy the full boss rush, but like I said it is a bit silly to hide 2 endings behind it for people who cant beat the rush, its nowhere near as hard as you made it out to be though.
Considering less than 0.1% of players have finished the fifth pantheon, i'd say it's nowhere near as easy as you make it out to be.
I don't mind hard fight. I don't mind hard, long fight.
But this pantheon is boring. Extremely boring and tedious.
Sisters of battle, sly, the nails brother, and pure vessel are cool to fight tho. Everything else is so much as a walk in the park that i don't even want to bother.
I died to nightmare king. I was annoyed. ...Not because i died, but because i knew i had to waste 35 minute again to try again.
I've beaten steel mode, with a 100% completion rate. ...I complete steel soul mode, with no health/soul/nail upgrade and no charm. A optional challenge i gave myself to have fun.
...But this pantheon, is NOT fun.
I didnt say it was easy, just not as hard or RNG based as he was saying. The final pantheon is pretty hard especially because at the end of it is Absolute Radiance with the four phases of pure pain and agony.
Look, while I think a "true boss rush" had to exist, they couldn't even add checkpoints. If you had 3 lives for this particular boss rush and you could revive at benches; this would've been better.
Of course; even though I don't see myself ever getting to that boss rush, let alone attemping that; I cannot ignore the fact 2 endings are locked behind this; which I'm 99% sure will tie into the Hornet campaign; most people won't even see this ending unless they search it up on youtube. Just showing this ending the first time you beat Absolute Radiance in Hall of Gods would be excusable too (If this was a thing; no checkpoints on the patheon would be justifiable since no ending will be locked behind that)
Oh, and there's an achievement for doing this boss rush. (Even though GPZ the 10th and WD the 5th and PoP didn't get achievements even though they're unarguably easier; but whatever I guess.) So now, only videogame gods will have 100% completion in this game. Achievement hunters are everywhere nowadays, and this achievement is a middle finger to those who don't have the patience; especially concidering getting all achievements was previously 10 times easier.
TL;DR: Locking the true ending behind this boss rush was a terrible decision, why does this have an achievement.
I can look up the endings if i get desperate, but I'd like to see Absolute Radiance and play against her for myself, but i have to get through every bosses in the game, INCLUDING pure vessel which is more than likely going to end my run right before i reach her.
To add insult to injury, all the bosses or their arena are made harder, and while i could deal with going through everyone at their normal strenght, going through all of their buffed fights seems like it's going to be a massive pain.
Even if you're good and can take on any ascended boss on their own, the entire thing will tire you out and slap you in the face with a fatal mistake out of nowhere.
Collector just spawns enemies that now take two hits to die, but your nail knocks them back too far to kill them right away, so the room just quickly fills up and becomes very overwhelming (also friggin aspids).
Uumuu is annoying, and i'm scared to see whatever they have done to the ascended version.
Pure vessel is by nature a very easy to get hit on fight as his attacks are too fast for normal human reflexes, and the speed at which the knight moves (and jumps, oh so slow). But how do people beat him then you might ask? Well, i figured it out, and that's how i beat him, and i'm willing to bet that's how most beat him too, consciously or not. You can react to a large portion of his attacks, but a fair ammount of them? You can't, you have to predict. And that's how i get through the fight, by anticipating his moves.
There's a few more annoying things about this Pantheon, but i don't get where the comment saying Sly is RNG comes from.
I don't get it either. He's really, REALLY scary, but once you look carefuly, he's so ♥♥♥♥♥♥♥ predictable.
I fully agree, the 5th Pantheon is just anything but fun. I wouldn't mind if the last Pantheon was optional but the fact that the ending is locked behind it is really questionable and poorly designed by Team Cherry. And yes, i also made it to the last one but after crawling up just to die by Pure Vessel killed it for me.
PS: I hate Uumuu so much but at the same time it's a really interesting boss.
So much yes to the idea to add checkpoints to the pantheons, I think if they made the benches in the pantheons ACTUAL checkpoints instead of just places to change out your badges they would be much better, and that would make 2 endings being hidden behind the last pantheon no-where near as silly from a design standpoint.
As for this having an achievment that i think makes sense, though I also think it DOESNT make any sense that PoP doesnt have an achievment, because even if you say its unarguably easier I have beaten the final pantheon and all but Absolute Radiance and Markoth on radiant difficulty, but path of pain is still something I never have and probably wont beat, since Im way worse ar platforming than combat. ( GPZ and WD later versions I dont think deserve achievements but it would be neat if they had them I guess).
If you want a tip on Collector ascended equip the badge that prevents you getting knocked back when you hit as well as the quick attack badge, then you can just run up and kill the enemys he spawns right as they come out of the jars even though they require 2 hits.
Uumuu is annoying as hell, but he isnt very different in ascended and as I said in a seperate post, just take your time and you can beat him without taking any hits.
As for Pure Vessel being "Too fast for human reflexes" I dont think he is considering he can be beat on radiant difficulty and that I've done that, me not being good at video games. The way I ended up dealing with his speed was just always keeping an eye on him, and most of the time just looking at him as apposed to the knight, as soon as he points his sword for the charge forward attack, jump, as soon as he jumps up get ready to dodge and avoid the swords from the ground, for his ranged sword-thing attack I always just used the shadow dodge to get through that, and if you get parried shadow dodging behind him is pretty much the only way I found to avoid getting hit.
And I too dont know why someone said Sly was RNG, all of his attacks are pretty straightforward lol.